3dfx Archive
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl
3dfx Section >> 3dfx Drivers >> Quantum3D Mercury Brick
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1288811229

Message started by szil on 03.11.10 at 20:07:09

Title: Quantum3D Mercury Brick
Post by szil on 03.11.10 at 20:07:09
How to use this card?

I'm reading the web from card.

Use the bx chipset motherboard and windows 2000 server?

What driver use? The standard 200sb driver need for me?

And how to connect vga and out from card?

Thank you

Szil

Title: Re: Quantum3D Mercury Brick
Post by szil on 04.11.10 at 23:41:05


Its need for me?

And the down picture the vga out(2d view on other monitor)?



Thank you

Title: Re: Quantum3D Mercury Brick
Post by szil on 05.11.10 at 00:38:40
NT 4 workstation need ?

Title: Re: Quantum3D Mercury Brick
Post by exxe on 05.11.10 at 18:21:27
yes

Title: Re: Quantum3D Mercury Brick
Post by szil on 05.11.10 at 21:44:08
Thank you.

I'm searching integrated vga motherboard dsub out cabel and make the out connector.

How to operate this system(mercury brick)? The v2 sli is separate numerate the even and odd array(line) "The Mercury working 8 line  ?" Up to 8x speed with single Voodoo2?  :-?

Title: Re: Quantum3D Mercury Brick
Post by exxe on 06.11.10 at 11:32:48
no
its as fast as a v2 SLI setup, but with 4x RGFSAA

Title: Re: Quantum3D Mercury Brick
Post by szil on 06.11.10 at 18:19:19
Thx

Title: Re: Quantum3D Mercury Brick
Post by szil on 07.11.10 at 19:42:12
I'm install and refresh the NT 4 the current version:



install the driver



And install the quake 2 and the 3.20 patch.

Only need?

Not try the card the dsub out cabel?

I'have have medusa cable.

My right hand is broken,i'm not to soldering :)

The machine:


(very hot the card, put the fan on dhe top)

Thx
Szil

Title: Re: Quantum3D Mercury Brick
Post by szil on 07.11.10 at 19:43:27
Not try the card out of the dsub out cabel?

Title: Re: Quantum3D Mercury Brick
Post by exxe on 07.11.10 at 20:22:03
a fan is a good idea


every card delivers a normal picture from her D-Sub HD26 plug

or the 4x AA picture from the top module

Title: Re: Quantum3D Mercury Brick
Post by szil on 07.11.10 at 21:18:35
I'm take apart the card. All card workin :))

Quake2 run 1024x768 with 70fps with bx440 and celeron 366 on defult clock.

The 200sbi card functional on 125 mhz memori speed?

Title: Re: Quantum3D Mercury Brick
Post by szil on 07.11.10 at 22:14:03
The top mdule is installed the card the screen go off.

http://www.youtube.com/watch?v=-rCAqwCAZnY

I'm click start the quake2 icon the screen is go off. The computer not freeze.

The current mode only working the top module vga out cable? Not go out screen the HD26 plug?

Title: Re: Quantum3D Mercury Brick
Post by goriath on 07.11.10 at 23:27:10

szil wrote on 07.11.10 at 22:14:03:
The current mode only working the top module vga out cable? Not go out screen the HD26 plug?


When all the four 200SBi are linked together, the output video is redirect to the Mercury AAlchemy Module (the top controller board) so you must connect the the VGA I/O ports to the module or you must have the Mercury I/O PCB connector that gives three outputs: VGA, S-Video and Composite, just like the 200SBi does.

When a Mercury Brick is assembled, the output from any of the four 200SBi cards is disabled.

Title: Re: Quantum3D Mercury Brick
Post by szil on 07.11.10 at 23:59:24
Thank you.

I'm make the out cable.

The SB 200 card what default geo., texture and memori clock?

Title: Re: Quantum3D Mercury Brick
Post by goriath on 08.11.10 at 00:52:13
The Obsidian2 200SBi is a Voodoo2 chipset based card, so it is powerful as a Voodoo2 12MB SLI setup, clocked at 90MHz

Title: Re: Quantum3D Mercury Brick
Post by szil on 08.11.10 at 13:04:57
I see. What the 125 mhz memori on the card ? :)

Title: Re: Quantum3D Mercury Brick
Post by szil on 08.11.10 at 15:23:58
I'm found the vga switch hub cable and cut out :)



Found all point of the pictures (http://www.thedodgegarage.com/3dfx/q3d_mercury/q3d_merc_pinout_lg.jpg
except the dsub9 pin (2 on mercury top controller board).

The dsub 9 not cable out from my femel dsub connector.


What the 9pin?

Need connect for working the card?


Thx Szil

Title: Re: Quantum3D Mercury Brick
Post by exxe on 08.11.10 at 17:06:03

goriath wrote on 07.11.10 at 23:27:10:
When all the four 200SBi are linked together, the output video is redirect to the Mercury AAlchemy Module (the top controller board) so you must connect the the VGA I/O ports to the module or you must have the Mercury I/O PCB connector that gives three outputs: VGA, S-Video and Composite, just like the 200SBi does.

When a Mercury Brick is assembled, the output from any of the four 200SBi cards is disabled.


no!
on my all four card outputs a picture



you mean pin 9 of the d-sub 15 connector?
for a monitor it is not connected

Title: Re: Quantum3D Mercury Brick
Post by szil on 08.11.10 at 20:04:59
thx view me.

I'm trying the card
http://www.youtube.com/watch?v=6jVoAXSqZoQ

Not start the game and not enable test the card on control panel.

All card working...

I'm dont understand.

What the problem?? :-?

Motherboard not like the 4 card?

Title: Re: Quantum3D Mercury Brick
Post by gdonovan on 08.11.10 at 22:49:17
The connector pinout I posted allows you to use a normal Voodoo pass through cable with a 2d card.

Been there and tested that, worked like a charm.

Title: Re: Quantum3D Mercury Brick
Post by goriath on 08.11.10 at 23:45:52

exxe wrote on 08.11.10 at 17:06:03:

goriath wrote on 07.11.10 at 23:27:10:
When all the four 200SBi are linked together, the output video is redirect to the Mercury AAlchemy Module (the top controller board) so you must connect the the VGA I/O ports to the module or you must have the Mercury I/O PCB connector that gives three outputs: VGA, S-Video and Composite, just like the 200SBi does.

When a Mercury Brick is assembled, the output from any of the four 200SBi cards is disabled.


no!
on my all four card outputs a picture


Good to know. But since He wasn't able to display picture trough the normal output of the 200SBi cards, I thinked to notice to him that was normal, as stated also in the Gary's site:


Quote:
External VGA connector- Required as the video output connectors on the cards are as dead as a doornail since all rendering output is directed through the AA module up top.

3dfx Archive » Powered by YaBB 2.4!
YaBB © 2000-2009. All Rights Reserved.