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3dfx Section >> Games >> Quake 4 and V5500! http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1151887802 Message started by paulpsomiadis on 03.07.06 at 02:50:02 |
Title: Quake 4 and V5500! Post by paulpsomiadis on 03.07.06 at 02:50:02
Well, had to happen sooner or later! ::)
http://www.forumzone.it/topic.asp?TOPIC_ID=17132&FORUM_ID=63&CAT_ID=15&Forum_Title=Screenshots+e+qualit%E0+visiva+delle+schede+video&Topic_Title=Quake4+demo+e+voodoo5 Same sort of results we were seeing with Doom 3...it runs...but that's all! ;) |
Title: Re: Quake 4 and V5500! Post by Obi-Wan_Kenobi on 03.07.06 at 12:12:42
heh nice to bad it's in itallian not many can read that, a Voodoo5 6000 would do double the frame rate but still not playble enough, but quite amazed to see it running on a 5500 AGP heh :X
did he use a modified Doom3 MesaFX OpenGL32.dll? if so what were the changes? I feel like testing this on my Athlon64 X2 4400+ with Voodoo5 5500 PCI :) |
Title: Re: Quake 4 and V5500! Post by Max_R on 03.07.06 at 12:20:44
- Slower than Doom 3
- More graphics errors than Doom 3 - Screenshots are made at the 640x480 resolution at minimum detail - Only the demo work and not the full version |
Title: Re: Quake 4 and V5500! Post by Obi-Wan_Kenobi on 03.07.06 at 12:50:24
well it's a good start at least :) full version has same engine as demo with only more graphical options and maybe morely updated, but in common the engine is identical.
a Voodoo5 6000 would run it better maybe @ 1024 x 768 x32 :) details @ normal :) might be worth a shot :) |
Title: Re: Quake 4 and V5500! Post by Max_R on 03.07.06 at 13:26:06 wrote on 03.07.06 at 12:12:42:
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Title: Re: Quake 4 and V5500! Post by Obi-Wan_Kenobi on 03.07.06 at 17:52:11
hmm odd, done that with my 6K but that was a nogo used Win2K Pro USA + SP4 & AmigaMerlin3.1 R11, I'm willing to give it a go with the 5500 PCI with the same driver and same OS as with XP Pro SP2.
thanx for the help though ;) |
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