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32 Bit Glide.... (Read 646 times)
Obi-Wan_Kenobi
Ex Member
Re: 32 Bit Glide....
Reply #15 -
01.04.05 at 02:28:37
hmmm very interesting indeed, I'll see if I can do any test's with my Voodoo5 5500 AGP in some other Glide games like Descent3
32Bit Glide is possible if the visuals are different in UT and Tactical Ops. So Descent3 should be nicer also then.
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Last Edit: 01.04.05 at 02:29:22 by N/A
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ps47
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Re: 32 Bit Glide....
Reply #16 -
03.04.05 at 15:36:51
Quote:
Probably because U.T. actually has no 32-bit support for GLiDE, whereas DeusEX (as noted by @Psycho47) does indeed have a 32bit mode! 8)
That's all I can think of as to why it doesn't look different in U.T.
there are improvements,you just have to know where to look.but they arent big,those engines were optimized for 16-bit.as I mentioned,take a look look at the smoke effects
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NitroX infinity
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Re: 32 Bit Glide....
Reply #17 -
03.04.05 at 16:37:37
If I'm not mistaking 3dfx' 16bit was rendered internal at 22bit, right?
That's not far off from 24bit.
Now for those who are wondering why I'm talking about 24bit;
32bit is 24bit colours with 8bit of transparency stuff.
So if I'm right about the 22bit rendering, then it's not really a wonder why there's little difference between 3dfx' 16bit and 32bit.
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Obi-Wan_Kenobi
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Re: 32 Bit Glide....
Reply #18 -
16.04.05 at 19:47:28
well I installed Windows 2000 Pro + SP4 and Amigamerlin 3.1 R6 and I force 32Bit Glide and ran Unreal Tournament Game Of the Year Edition 4.36 and I found out that 32Bit Glide forced by the driver lokked abit darker than 16 Bit Glide of the Voodoo5 it's self. so 32Bit Glide is possible, but sometimes in the menu's my 2D get's abit fuzzy and the screen flickers alittle.
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