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Message started by Obi-Wan_Kenobi on 04.12.05 at 17:52:57

Title: Call Of Duty 2 on Voodoo5 5500 AGP...
Post by Obi-Wan_Kenobi on 04.12.05 at 17:52:57
Hi ya all

Call of Duty2 has been out for about a mounth or so and I have it here and it's a game I play at the computerclub hehe

Wouel it be possible to get Call of Duty to work on a Voodoo5 5500 AGP & PCI?

if that si possible How should I do this, because there are rumors that it's based on the Quake3 Arena Engine but it's Direct 3D and really Quake3 Arena was surely OpenGL 1.2 and noway Direct 3D.

Would it bepossible to convert the game back to OpenGL and then use Wicked3D or MesaFX to run the game on a Voodoo5?

If anyone ahs an idea of How I should take this on, I'd like to know.

Cheers,

Obi-Wan Kenobi.

Title: Re: Call Of Duty 2 on Voodoo5 5500 AGP...
Post by ps47 on 04.12.05 at 19:30:46
no.the error message says no support for dynamic textures.whether this can be fixed is a question for SFFT.

Title: Re: Call Of Duty 2 on Voodoo5 5500 AGP...
Post by Obi-Wan_Kenobi on 04.12.05 at 19:54:20
okay I will mail him about this thanx ps47 :)

I made my post over here:

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=2341

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