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x3dfxgamers (Read 2550 times)
Lecram25
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Re: x3dfxgamers
Reply #30 - 08.09.03 at 23:16:58
 
lol, there's only one review ...

It must be more of that Voodoolizer propoganda...


http://www.voodoofiles.com/10580
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| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers | &&&&"Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality" - Boiu_Andrei
 
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tim
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Re: x3dfxgamers
Reply #31 - 09.09.03 at 19:13:32
 
hey lecram
take the shit from your eyes and look at the 1.05.00er on voodoofiles. the driver have the best quote ever. and this drivers faked?? no way stupid gas here.
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Lecram25
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Re: x3dfxgamers
Reply #32 - 09.09.03 at 19:38:37
 
Alright Voodoolizer high propogandist, wanna link me to these fantastic drivers? All the ones I've clicked either had one review/praise or no reviews.
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| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers | &&&&"Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality" - Boiu_Andrei
 
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FalconFly
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Re: x3dfxgamers
Reply #33 - 09.09.03 at 21:39:17
 
Yep, those that want to use fakes, created by kids, are free to do so....

But the fact remains :
Cheap Plagiats, relabeled Files, and completely nonsense Features that they were advertised to have.

Since this is not a Kindergarden, this is not the right place for them; discuss them where they came from please Tongue
(those that use them should know where to go)
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Sidenote :

I wonder if our Guest is aware that he wrote the Posting right into the Thread, that proves everything "x3dfxgamers" have ever delivered, were and are nothing but Fakes...

I suspect someone is attempting to keep their Name up on Top Spot in the Forum.

Fine... Everyone shall read why x3dfxgamers are the absolute bottom of everything 3dfx, the laughter of the entire community. (at least those that can actually use a File Manager, seems this ability is not with everyone).

Final Note :
Voodoofiles links everything, and I shall add the Members of x3dfxgamers wrote their intention to artificially increase/manipulate review scores by themselfes into their very own Forum Roll Eyes

Go Figure...

They are a bad joke, not more.
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« Last Edit: 13.09.03 at 02:51:06 by FalconFly »  
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Andrew Boiu
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Re: x3dfxgamers
Reply #34 - 10.09.03 at 09:31:40
 
Unfortunately, you will not succeed in making the others change their attitude, since proving to someone that is too high on one thing that they are wrong, will have an effect by far too close to prove to someone blind how important is the way he looks.

Tim and others would probably never believe anything, no matter how much you prove to them, no matter how much you try. They are blind, but the worse part is that tons of people believe in a brand, and deny any bad aspects related to it...
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Re: x3dfxgamers
Reply #35 - 20.09.03 at 00:24:36
 
Yes it unfortunately only takes a simple hex editor to change the version info in a dll file (or executable).  This has been done alot.

With many of these 3rd party releases this is the case, yet the developers 'market' them with new tools programs and installers.  When all that is really required is the inf release notes and any recompiled dll's etc.  The average user is baffled and believes they are getting a 'new driver' most of the time you won't see much difference between these and the last official 3dfx drivers, especially with Win9x.

The emphasis seems to be on fooling people that this is a 'new driver', to increase the overall 'creed' of the petty 'sub-community' invloved in the developement.

Competition of which is quite hilarious to some of the ex employees of 3dfx and STB.

"Relabel = 1
Repackage =1
Redesign = 0

Until this is remedied and the focus is shifted from Direct3D to Glide/OpenGL, 3dfx cards will really die a death.  I have seen so many users struggle to get games working in D3D9 with 3DA on a Voodoo and actually succeed then buy a new card anyway because it looked terrible and ran slowly.  Surely improving OpenGL support should have been the priority all along?  Not getting new 'kids games' to work on the appalling Windows XP.  The people that want games running in Direct3D 9.0 on XP are not the die hard users, they are for the most part the people who will be buying a new card in a month or so.

It is quite obvious to all that these drivers are just reused material.  You shouldn't need the evidence falconfly produced much earlier in this topic just look at these files.  Use a hex editor to compare them.  Easy.  Case closed.
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Andrew Boiu
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Re: x3dfxgamers
Reply #36 - 22.09.03 at 10:02:03
 
Mostly important it would be to find and sustain a team of developers to design games using Glide support. This would be the huge step to making the Voodoo still alive and well appreciated. It would also be the end of the problems with Voodoo chips and newer games.

We, the 3dfx users and fans, as an unitar comunity, should act permanent and firmly to establish a relthionship with the developers for PC games ported from game consoles. These are the people that now the best how they are doing their job, how they use the features of D3d, and how to translate as needed. If they are given the manual and the driver set (to emulate if not use a Voodoo on tests), given the interest of the 3dfx users who would buy the game, the developers shouldn't forgive us, and further develop games using Glide.

But we must find out a way to contact these people, and to insure them that we are interested on a port of their title for Glide ( as many of the today 3dfx users still buy new games, so they would buy games if they want). But what is strongly needed is to take action, make a list of the mostly wished games to have GLide support, contact the developers, and give them an approximate number of the interest of the 3dfx users to buy the games, and then, live your dream: have your new game in glide...

The big question is how will we do such a thing, and even more complicated, how many of the 3dfx users will act so firmly and permanent to make this possible, even if they wouldn't have tons of money for making that possible.
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Re: x3dfxgamers
Reply #37 - 22.09.03 at 10:34:15
 
Well, nice thoughts, but the Gameing Industry is really driven only by Money.

So unless you can toss (quite) a few Million hard Dollars at each company, they will not take the time to port entire Engines to a long abandoned API, trying to run on limited, by now really rare spread Hardware (which would cost Millions itself, and occupy valuable personell for month) Roll Eyes

...Hate to disillusion you, but it just won't happen.
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Andrew Boiu
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Re: x3dfxgamers
Reply #38 - 22.09.03 at 10:39:50
 
I know that those are dreams. But most of the time the truth is that people don't do a nothing, not because it is a too big price involved. People don't do it because they are lazy.

Making a port to a game, as a game developer won't cost really more (with all the tests, quality, little to no bugs as possible) than 2000$, been done by one person, in 2 weeks. And this investment would be recovered with a serious profit if they sell the game with Glide.

So, it is more a matter of will (lack of it), rather than a problem of money...
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FalconFly
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Re: x3dfxgamers
Reply #39 - 22.09.03 at 10:55:46
 
I'm afraid you're not quite aware of the Personell and Money needed, when it comes to porting or creating a 3D Engine.

This is usally a process of > years < , and performed by an entire Team of highly qualified (and paid!) Programmers.

In 2 weeks, it's not even remotely possble to Patch all Bugs in an existing Engine, let alone even port one.

For 2000$, you'll find any company on the market now wouldn't even bother talking to you.

Time is Money in this Industry, and Porting eats up a whole lot of time (sometimes more than creating something from scratch).
-----------------
There are numerous Problems arising :

- Glide was never intended to provide upto 1Mio Polygon/sec Sceneries (the goal of current developments). It is waay to inefficient for that.

- Supported Hardware (3dfx) is mostly not, or only very limited capable of the current mainstream key requirements : Hardware T&L, large Texture support, big Texture Memory, alot of 3D Effects
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« Last Edit: 22.09.03 at 11:00:24 by FalconFly »  
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Andrew Boiu
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Re: x3dfxgamers
Reply #40 - 22.09.03 at 11:04:36
 
You have a 3dengine, if you build the d3d or opengl game. All that is needed is to translate functions between the engine and the Glide interface (similar to the trash usage in pre 2001 games). If you are only translating commands and not designing a new 3dengine, the 2000$ and 2 weeks term is possible.

2000$ would be a very strict budget, more exoenses upto 10000$ are somehow justified. However, when they will sell more than 1000 games packages, the investment will prove more than worth, and they will receive past 20000$ revenues to go only for that glide port. So it would be in their own advantage. But yes, there is a risk also envolved. And as today people are afraid of the risks of going from d3d to OpenGL and backwards, they have the same justify for not doing Glide.

However, they are quick to suplement with tons of money some favorable reviews, even if those might have a relative effect. Ironic...
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Re: x3dfxgamers
Reply #41 - 22.09.03 at 11:11:55
 
Trust me, it just isn't that simple.

If it was, every Game would have inherent Direct3D, OpenGL, Glide, S3 Metal, Mesa support etc.

Translating "on the fly" is also no fully possible, since OpenGL does not have equivalent functions for all Direct3D Calls, same is valid for any other API.

It would lead to a myriad of Workarounds and dirty fixes, that would leave the Engine run slow as crap, visually degraded and in the end, buggy...

Just look at the few attempts to wrap Direct3D to OpenGL calls. They code on this for >1 year now, and new DirectX releases actually are done faster than they can even finish the existing one (I think they're still early Beta for DirectX8 > OpenGL 1.2)  Roll Eyes

Now, there's DirectX9.0b and OpenGL 1.3/1.4 and upcoming 2.0 Roll Eyes

Believe me, for 2000$ you could take a leading 3D Engine Team "out for dinner", but they sure won't port something for you.
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This is way Off-Topic now, so you could open a separate Thread for it all on its own Wink
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« Last Edit: 22.09.03 at 11:15:00 by FalconFly »  
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dborca
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Re: x3dfxgamers
Reply #42 - 22.09.03 at 11:59:01
 
Quote:
You have a 3dengine, if you build the d3d or opengl game. All that is needed is to translate functions between the engine and the Glide interface (similar to the trash usage in pre 2001 games). If you are only translating commands and not designing a new 3dengine, the 2000$ and 2 weeks term is possible.


*g* 2 weeks for WHAT!?! Yet another MineSweeper clone?

Even if you have the engine ready, the artwork would kill you. Also the AI (if any Grin). Man, you're halluc! Have you ever tried to write a game?
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Andrew Boiu
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Re: x3dfxgamers
Reply #43 - 22.09.03 at 12:08:27
 
Ai don't come to place when you think at how to translate instructions from your 3d engine to d3d or opengl...

Anyway, discussion has deviated from the topic start: X3dfxgamers...
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« Last Edit: 22.09.03 at 12:09:52 by Andrew Boiu »  
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