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3dfx Section >> Tech Talk >> 3dfx in a midway arcade system
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Message started by jandarsun8 on 02.03.06 at 09:24:18

Title: 3dfx in a midway arcade system
Post by jandarsun8 on 02.03.06 at 09:24:18
Well was looking at some links on an old Kyro forum and came across this link. Thought it was kind of cool and give some of you guys something else to try and get.  ;D  Anyway, here's the link. You have to scroll all the way up to the top to see the board and specs on it but here they are in a nut shell.

Main CPU : MIPS R5000 @ Either 144MHz/150MHz/192MHz/200MHz (system clock 48MHz/50MHz)
System Memory : 8MB, 512KB Boot ROM.
Graphics : 3DFX FBI with 2MB frame buffer, 3DFX TMU with 4MB texture memory.
Sound CPU : DCS Sound System (ADSP 2115 @ 16MHz)
Sound Memory : 4MB DRAM, 32KB Boot ROM.
Other Chips : Galileo GT64010 system controller, National Semiconductor PC87415 IDE controller, Midway I/O ASIC.
Board composition : Main PCB and Hard Drive.
Hardware Features : Textured 3D, all normal 3DFX features.


http://www.system16.com/hardware.php?id=618&gid=1149#1149


Title: Re: 3dfx in a midway arcade system
Post by gdonovan on 02.03.06 at 12:26:10
http://www.thedodgegarage.com/3dfx/q3d_arcade.htm

Title: Re: 3dfx in a midway arcade system
Post by jandarsun8 on 04.03.06 at 05:25:37
LOL ok, I was a little slow on posting this apparently by a couple of years.   ;D  Thanks for the link man, much better reading.

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