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AAlchemy GX (Read 3412 times)
Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #90 -
23.09.05 at 16:33:38
woei nice
so it isnt interactive? wuld be cool if it was hehe.
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gdonovan
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Re: AAlchemy GX
Reply #91 -
23.09.05 at 17:28:54
I can take the plane off autopilot and fly around if I wish.
Updated-
http://www.thedodgegarage.com/3dfx/q3d_aalchemy.htm
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Last Edit: 23.09.05 at 17:29:41 by gdonovan
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paulpsomiadis
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Re: AAlchemy GX
Reply #92 -
24.09.05 at 02:47:14
PLEASE, Please, please - more game screenies!
That Q3A screenie looks WAY smoother than ANYTHING I have seen EVER (maybe even in the history of time, the universe and everything!)
...LOL!
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #93 -
24.09.05 at 03:33:17
well if you look carefully the Quake3 Arena pic has no AA enabled hehe, it's as clear as a shot on a 6000 or even 5500 would be, 3dfx VSA-100 = 3dfx VSA-100 , if you have 1, 2 4 or even 8 chips the 3D image quallity is always the same, when FSAA x2. x4 or x 8 is applied, the image quallity does increase, though the Voodoo5 6000 and AALchemy 8164 are the only 2 that can do FSAA x8, FSAA x4 on the 5500, 600 & 8164 the image would still look the same.
FSAA x2 can only be done on the 4500,5500 and 6000 out of the 4, rather odd that the 8164 can't do FSAA x2.
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gamma742
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Re: AAlchemy GX
Reply #94 -
24.09.05 at 04:17:22
Wow
I had no idea the AA5 had this feature;
Enable AAnisotropic Texture Filtering: Enabling AAnisotropic Filtering will give applications the ability to
perform the advanced feature of anisotropic texture filtering. Anisotropic filtering can greatly improve the
image quality of textures applied to long thin objects. When viewing these objects from an angle (like
looking down a road), the blurring effect caused by traditional texture filtering techniques is very noticeably
reduced with anisotropic texture filtering turned on.
That is too cool 8)
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Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System. Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best...
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Rolo01
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Re: AAlchemy GX
Reply #95 -
24.09.05 at 12:28:41
Quote:
FSAA x2 can only be done on the 4500,5500 and 6000 out of the 4, rather odd that the 8164 can't do FSAA x2.
Dont forget the V5-5000, it can do FSAA2x as well...
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #96 -
24.09.05 at 12:54:03
yeah I know that the Voodoo5 5000 AGP can do FSAA x2, but it was just an example I mentioned,
because the Voodoo4-2 4200 PCI 16MB DDR, Voodoo4-2 4200 PCI 32MB DDR, Voodoo4-2 4800 AGP 32MB DDR, Voodoo4 4800 AGP 64MB SDR, Voodoo5 5000 PCI, Voodoo5 5500 AGP x4, Voodoo5 5500 AGP x4 +DVI, Voodoo MAC 4500 and 5000 can also do FSAA x2, but then the list wil be so long hehe, that is why I took the common models instead as an example.
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gdonovan
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Re: AAlchemy GX
Reply #97 -
25.09.05 at 02:05:35
http://www.3dfx.ch/gallery/album268
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Last Edit: 25.09.05 at 02:42:41 by gdonovan
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #98 -
25.09.05 at 04:47:33
OMG That looks great especially that Mikoyan Gurivich Mig 29 A Fulcrum!!!! Whoo Hoo Hoo!!!
Would be nice to see a kill made with it
Lt. Gdonovan
That Fairchild A10-A Thunderbolt II aka Warthog looks cool also
The Q3D AALchemy 8164 voaps like hell
Islandish dutch for it accelerates like hell
Isuppose that the last pic in Q3A with the 50% Body amour is with FSAA x8?
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Last Edit: 25.09.05 at 04:52:31 by N/A
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gdonovan
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Re: AAlchemy GX
Reply #99 -
25.09.05 at 11:23:32
Quote:
OMG That looks great especially that Mikoyan Gurivich Mig 29 A Fulcrum!!!! Whoo Hoo Hoo!!!
Would be nice to see a kill made with it
Lt. Gdonovan
Well being a demo program I can fly around if I like but there isn't much to shoot at.
Quote:
Isuppose that the last pic in Q3A with the 50% Body amour is with FSAA x8?
Yes- With all the graphics details cranked to max in Q3 including 32 bit textures & 32 bit color.
There is a few more Q3 shots on the AAlchemy page at 3dfx.ch utilizing the link above.
I may fire up a game later and get some model shots.
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Last Edit: 25.09.05 at 11:25:23 by gdonovan
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #100 -
25.09.05 at 13:35:32
well it's defintly faster than a 6K with FSAA x8 @ 32Bit colour & Textures, 57 fps is amazing
did you use SMP also?
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gdonovan
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Re: AAlchemy GX
Reply #101 -
25.09.05 at 14:05:11
Quote:
did you use SMP also?
Nope.
I'll have to compare the two cards someday, but depending on the application the 8164 might be CPU bottlenecked.
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Last Edit: 25.09.05 at 14:05:37 by gdonovan
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gdonovan
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Re: AAlchemy GX
Reply #102 -
26.09.05 at 04:49:12
Jedi Knight Outcast
Motion blur Quake III (default settings!)
Quake III
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Last Edit: 26.09.05 at 04:49:59 by gdonovan
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #103 -
26.09.05 at 12:25:03
Quote:
Jedi Knight Outcast
....
Let The Force Flow Through You! 8)
man that looks nice Gary
, Jedi Knight Jedi Outcast is one of the best FPS games in the StarWars universe, Jedi Knight: Jedi Academy might also be worth a go, it uses the same engine , only it's has better details and nice Light Saber modes, I have Dual Light Sabers Blue and Green
Would be nice to have a Saber match Gary
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Last Edit: 26.09.05 at 12:26:21 by N/A
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gdonovan
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Re: AAlchemy GX
Reply #104 -
26.09.05 at 18:58:57
Quote:
well it's defintly faster than a 6K with FSAA x8 @ 32Bit colour & Textures, 57 fps is amazing
The 8164 while darker (which might be nothing more then gamma adjustment in display properties I have not set yet) has nicer Image Quality compared to a V5-6000.
Clearly there is a better level of filtering going on with the 8164, just look close at the armour edges.
And in this case it does look to be faster then a V5-6000.
Serious Sam runs.
Found out something funny this morning- The Wicked3d mini driver works with 8164.
Unreal does not run, neither does Doom3.
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Last Edit: 26.09.05 at 19:01:16 by gdonovan
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