FalconFly
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Hm, I don't think I have all the old EMails and other stuff anymore (these questions were discussed several times in the past)
Devin Phillips aka "Devo", for all I know, simply vanished after the soap opera style catastrophic failure and a last, pathetic guesture on their Website, when it was on its last leg. Will likely be remembered as probably the wrongest person one could possibly put in place to manage anything concerning public relations (made for alot of fun reading, though). Never really had any serious personal contact with him.
Koolsmokey AFAIK continued a while on the DirectX Core and then reverted to work on Glide. Now still has a small space hosted on 3dfxzone.it, but I'm unsure of any recent developments there. I've lost track of him a long time ago, last event occured via AmigaMerlin and was concerning the 3dfxgamers plagiats and respective countermeasures. Sure did a hell lot of great and groundbreaking work for 3dfx and was one of 3dHQ's only capable, actual programmers (I think Colourless got in the loop for a short while as well, not sure).
Aquouess opted for a (more or less) clean getaway after he was identified as a faker beyond doubt. From what I heard was *cough* rather quickly recovering from that "deadly disease". His person and his abuse of trust people had in his supposed capabilities certainly contributed to 3dHQ's structural failure. Being never able to deliver, yet was found stating "It's already up & running, will be released soon" (Aniso Filtering and revamped OpenGL comes to mind), he simply bailed when he eventually saw it coming his way. Extremely elusive and twisted person, I remember 3dHQ members themself often enough had troubles getting hold of him, let alone see any results of the work he claimed to do. Later found online using Messengers by other people and a few (context summarized) chats were put on the x-3dfx Forum. Known (to me) activities ceased only a few months after the failure, whereabouts unknown/not looked after ever since.
I'm not 100% positive who created "Revenge", but that dream bubble sure blew up nicely coinciding with 3dHQ's general failure.
Overall, 3dHQ's Drivers were .inf Mods, improved only by the (by that time already available) updated Glide Cores and Koolsmoky's first updated DirectX Core. For what that is worth, those were not bad Drivers though.
Some technical know-how that 3dHQ indeed managed to aquire by unverfied 3rd Party (likely a company) reportedly went to 3dfxzone sometime after 3dHQ's demise.
At least that's how I recall it, just bare in mind that's already quite a while back, so one or the other detail may have escaped me.
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