Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Pages: 1 2 
Send Topic Print
The Thing on Voodoo's (Read 1032 times)
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
The Thing on Voodoo's
01.08.04 at 13:43:02
 
When i play The Thing i can't see any textures. Most time anything looks like a silver screen movie. When there are light sources like LED's etc they are colored (green, red, etc) as well as the whole screen. The snow and the fire outside seem to be textured but i may be wrong. I tried different options of 3da but with no luck. Any ideas?

Regards,
Andreas

P.S.
The game is still playable and very good! Doom 3 for old systems Wink
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #1 - 01.08.04 at 15:59:38
 
Minimum Specs:
Windows® 98/ME/2000/XP
PentiumII 400MHz or equivalent
64MB RAM
8MB 3D video card with DirectX® 8 support
DirectX® 8 compatible soundcard
600MB Hard Drive space
4xCD-ROM

That what i can see on my screen is very fast.

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #2 - 01.08.04 at 16:34:56
 
I'm not the only one who has this 'Feature', i call it so because i don't expect the vision to be better in a real artic snowstorm, with a Voodoo 3 (german): http://www.forum.sierra.de/showthread.php?s=37501f868b612c7653ba82c3a9435f72&thr...

You are right patience. Everyone who likes Bodysnatchers, Alien, The Thing and similar films must be addicted to this game!

Regards,
Andreas

P.S.
I got the game on the cover-dvd from the german pc-games magazine.
Back to top
« Last Edit: 01.08.04 at 16:36:53 by nudgegoonies »  

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
gdonovan
YaBB Administrator
*****
Offline


Infernal Collector

Posts: 2361
Re: The Thing on Voodoo's
Reply #3 - 01.08.04 at 17:42:33
 
Quote:
A problem with the textures on a Voodoo 3 might mean more 256*256 textures, 


Quake III has textures larger then 256*256 on a few levels, they just look fuzzy.

Thats just Q3 of course, other games might not be as forgiving.
Back to top
 

Rampage is alive!
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #4 - 01.08.04 at 18:07:25
 
In the options screen you can select resolution, 16/32 color depth (i can't select 32 so the game recognises that my V3 can't do 32 bit rendering) and refreshrate - no more.

I try that magical numberpad +- keys now.

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
voodoo5500
Full Member
***
Offline


Proud 3dfx gamer

Posts: 197
Canada
Gender: male
Re: The Thing on Voodoo's
Reply #5 - 01.08.04 at 19:07:14
 
Might be a voodoo 3 limitation, works on my 5500 windows 2000 system using amigamerlin 3.0 drivers.

Although this game did not have the best review's, I personally enjoyed it  Grin
Back to top
 

Voodoo 5500 agp&&3dfx 1.04&&Windows 98 SE&&ECS K7S5A Pro&&Athlon XP 2600+&&512 mb&&SB Live! Platinum
 
IP Logged
 
gdonovan
YaBB Administrator
*****
Offline


Infernal Collector

Posts: 2361
Re: The Thing on Voodoo's
Reply #6 - 01.08.04 at 19:47:37
 
Quote:
Although this game did not have the best review's, I personally enjoyed it  Grin


I'll have to see if I can find a copy on ebay..
Back to top
 

Rampage is alive!
 
IP Logged
 
voodoo5500
Full Member
***
Offline


Proud 3dfx gamer

Posts: 197
Canada
Gender: male
Re: The Thing on Voodoo's
Reply #7 - 01.08.04 at 20:28:01
 
Probably get it cheaper on ebay, but it's still available retail ($14 Canadian) here in Toronto at local Best Buy's and Future Shop's.
Back to top
 

Voodoo 5500 agp&&3dfx 1.04&&Windows 98 SE&&ECS K7S5A Pro&&Athlon XP 2600+&&512 mb&&SB Live! Platinum
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #8 - 01.08.04 at 21:13:51
 
Let's search for the reason columbo like. What does a V5 have that a V3 does not have?
FXT1 Texture compression=only opengl=no
T Buffer effects=only opengl=no
AA=only after rendering image enhancement=no
32bit rendering=v3 can only 16-game can 16/32bit=no
32bit textures=v3 can only 16-game has no option=no?
s3tc texture compression=
i've seen the same 'feature' in 3dmark when i was still using the 1.07.00b who's d3d core reports the V3 can do s3tc (dxt?) textures altough V3's can't=
I strongly assume yes?

@patience
you can buy the game on the cover-dvd of the german 'PC Games' magazine 09/04. Thats where i got it from.

Nearly forgot: The +- keys only change the view distance.

Regards,
Andreas
Back to top
« Last Edit: 01.08.04 at 21:15:40 by nudgegoonies »  

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #9 - 01.08.04 at 21:28:28
 
I forgot:
...
bigger than 256x256 textures-then i would at least see some of the smaller mips-no
...

And i forgot:
...
the game has only 6 display related options which are in the registry (no cfg file). The 4 DisplayMode options in the registry can be selected by the 3 ingame video options.
"AutoTextureLODFlags"="8"
"AutoTextureLODBias"="-2"
"DisplayModeWidth"="640"
"DisplayModeHeight"="480"
"DisplayModeBPP"="16"
"DisplayModeRefreshRate"="75"
...

Here are some snaps of my strange vision:
http://people.freenet.de/nudge.goonies/1.jpg
http://people.freenet.de/nudge.goonies/2.jpg
http://people.freenet.de/nudge.goonies/3.jpg
http://people.freenet.de/nudge.goonies/4.jpg
http://people.freenet.de/nudge.goonies/5.jpg
http://people.freenet.de/nudge.goonies/6.jpg
http://people.freenet.de/nudge.goonies/7.jpg
http://people.freenet.de/nudge.goonies/8.jpg

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #10 - 01.08.04 at 22:10:27
 
If you are outside in the artic winter then it's really very dark. You have to follow the blue lights that are placed all 5 meters between the buildings. Inside it's only dark when no or less (2) lights are on. But if there is some light from above or if the light is on in a room (6) then it looks absolutely normal to me on my monitor. If something explodes (3) then there is absolutely more light than i wanted Wink

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #11 - 01.08.04 at 22:14:33
 
I fiddle around with these two options first. Then i try the b driver. But s3tc(dxt) does not work with neither version. The b version only reports it is available by fault.

By the way there is a lot of light flashing in the game (electricity, shots etc) that are hard to snap.

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #12 - 02.08.04 at 00:29:39
 
The 1.07.00b makes even more trouble. The mouse cursor in the menus is a square. And also snow, and some lights are half-transparent squares. I revert to the 1.07.00 d3d core.
http://people.freenet.de/nudge.goonies/9.jpg

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
voodoo5500
Full Member
***
Offline


Proud 3dfx gamer

Posts: 197
Canada
Gender: male
Re: The Thing on Voodoo's
Reply #13 - 15.08.04 at 14:23:32
 
Using the SFFT alpha 12 driver  Wink the game runs perfectly on my system (athlon 2400 with 512 mb ram, Voodoo 5500) @ 1152 X 864 X 32 bit, 2X AA.  Grin

Using the Amigamerlin 3.0 driver I would have to change the colour depth every time I started the game (16>32 or 32>16) from the games menu screen to get rid of wavy lines.

This is another under rated game much like Clive Barkers Undying that did'nt receive a lot of attention/hype after being released, but in my opinion/taste has a great story line and very nice graphics, I would highly recommend it to any one, especially if you liked the movie  Wink

Back to top
 

Voodoo 5500 agp&&3dfx 1.04&&Windows 98 SE&&ECS K7S5A Pro&&Athlon XP 2600+&&512 mb&&SB Live! Platinum
 
IP Logged
 
nudgegoonies
Full Member
***
Offline


C64

Posts: 182
Germany
Gender: male
Re: The Thing on Voodoo's
Reply #14 - 17.08.04 at 10:13:39
 
@vodoo5500
Could you post a screenshot so i can see what's missing on my voodoo3000?

Regards,
Andreas
Back to top
 

Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
IP Logged
 
Pages: 1 2 
Send Topic Print