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Voodoo2 Dos Drivers (Read 419 times)
J. Johnson
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Voodoo2 Dos Drivers
09.10.02 at 22:00:05
 
Does anyone know where I can get a DOS driver for Voodoo2? Real DOS not a win9x console.

J.
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FalconFly
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Re: Voodoo2 Dos Drivers
Reply #1 - 09.10.02 at 23:04:01
 
Hm, are you referring to the old Glide DOS Files ?
(I think that was glide2x.ovl)

Procerus should be the best person to ask for those, I'm sure he'll also have the best knowledge on how to optimize all there is needed for best Gaming with the Voodoo2 under DOS Smiley

Greetings
FalconFly

PS.
It just strikes me that there are no MS-DOS Drivers in the Archive.
But if I remember correctly, all needed Files still are in the Driver packages, right ???
If not, I would really need to change that rather quick !
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« Last Edit: 09.10.02 at 23:04:22 by FalconFly »  
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J. Johnson
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Re: Voodoo2 Dos Drivers
Reply #2 - 09.10.02 at 23:20:12
 
Yes, gide2x.ovl is in there. But I still can't seem to get it to work. Does anyone know which system.ini or autoexec.bat commands are needed to load the driver?
Whenever I try to load it my computer freezes.

J.
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procerus
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Re: Voodoo2 Dos Drivers
Reply #3 - 10.10.02 at 21:25:54
 
AFAIK all DOS glide games look for glide2x.ovl.  It is the only driver file needed but I think that glide2x.ovl looks in turn for a file called Voodoo2.var.  The default location for this second file is in the Windows folder.

If you only have DOS installed and the game you are trying to run is DOS glide (Voodoo2s will run nothing else in DOS proper) then create a directory called Windows in the root of your C: drive.  Put the glide2x.ovl file in there and copy and paste the following into a text file.  Then rename that text file to voodoo2.var and put it in the Windows directory.

******************************** <Start copy below this line
[Voodoo2]
SSTV2_RGAMMA=1.30
SSTV2_GGAMMA=1.30
SSTV2_BGAMMA=1.30
SSTV2_REFRESH_512x384=75
SSTV2_REFRESH_640x400=75
SSTV2_REFRESH_640x480=75
SSTV2_REFRESH_800x600=75
SSTV2_REFRESH_1024x768=75
********************************<End copy above this line

Of course you can change the values here for refresh rate and gamma as you can see.

I may be entirely wrong about the need for Voodoo2.var.  Perhaps glide2x.ovl will just implement default values without it.  In which case you should try and find out which copy of glide2x.ovl works with your game.  There were several iterations that varied considerably in file size.  Just try different ones.

What are you trying to run anyway?  Is it properly patched for DOS glide if necessary (e.g. Shadow Warrior or Carmageddon).
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98lite with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with UMBPCI.SYS providing real mode for FastVid) with SmartDrive, CD-ROM, CuteMouse, sound support and UniRefresh all loaded high.
 
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J. Johnson
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Re: Voodoo2 Dos Drivers
Reply #4 - 11.10.02 at 05:25:37
 
Thanks All. I tried your ideas above with no luck. I'm still sure that we need to load the device drivers in config.sys but I just don't know how. If you try loading glide2x.ovl DOS hangs up.

btw- I am trying to get shadow warrior to run. I do have the 3dfx patch, but to no avail.

Thanks for you help.

J.
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procerus
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Re: Voodoo2 Dos Drivers
Reply #5 - 11.10.02 at 14:49:59
 
I play 3dfx Shadow Warrior often Grin!  It's a hilarious game that is a continuation of the wit and puzzles of Duke Nukem 3D.

I have no idea why it won't work for you so I'll outline what I did to get it to run.

First off I have the full (registered) version of the game.  I don't think the patch will work on the shareware/demo version.

The patch I applied comes in a zip file called sw3dfx11.zip.  This is the later patch.  The earlier one is for the Voodoo Graphics and, although I understand it can be made to work on a Voodoo2, you're better off with the second patch that has Voodoo2 support written in.

The config.sys I use for the game contains himem.sys to load DOS high (no emm386 because the game uses its own DOS extender/XMS) and the CD-ROM driver.

The autoexec.bat just loads MSCDEX, Smartdrv, mouse and sound.  It does contain one line to optimise the textures in the game -
set BUILD_RESAMPLE=1

The first time you run the game after patching it it should build all the necessary textures which takes a few minutes.  The above line makes sure that they are higher detail.

I may have forgotten something that you have to do once when you first run the game.  Try running the text below as a batch file before you first run the game and after patching it.
<Begin cut and paste below this point
@echo off
set BUILD_BRIGHTNESS=1.5
set BUILD_GAMMA=1.0
set BUILD_640x480=1
set BUILD_RESAMPLE=1
set BUILD_NOPAL=0
set BUILD_NOFOG=0
set BUILD_CONVTEXTURES=1
set BUILD_TRICOUNT=0
set BUILD_FPS=0
set BUILD_VERSION=0
set BUILD_MRED=200
set BUILD_MGREEN=200
set BUILD_MBLUE=255
SET SSTV2_GAMMA=1.0
SET SSTV2_RGAMMA=1.0
SET SSTV2_GGAMMA=1.0
SET SSTV2_BGAMMA=1.0
<End cut and paste above this point

As I say, these aren't all necessary (most of them are defaults) but I think one of them (CONVTEXTURES ???) has to be run only once before the game will work properly.  Certainly I only use BUILD_RESAMPLE now and it works beautifully.

Those entries I mentioned above for the Voodoo2.var file can also be in the batch file or autoexec.bat too, of course.

It is not necessary to do anything with glide2x.ovl except put it somewhere the game will find it.  That can either be the game's own directory (where the exe is) or else anywhere in your path statement (on Windows 9x full DOS mode that's Windows and Windows\System by default, on DOS that's the DOS folder by default).

If you are running Windows 9x make sure you are exiting to full DOS mode.  Right-click the games exe and select make shortcut.  Right-click the shorcut and select Properties.  Go through Program and Advanced and make sure that restart in DOS mode is checked and enter the autoexec.bat and config.sys you want in the boxes.  Shadow Warrior 3dfx will not work inside Windows (in a DOS box or full screen).

I'll go and have a google and see if I can find anything else.
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98lite with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with UMBPCI.SYS providing real mode for FastVid) with SmartDrive, CD-ROM, CuteMouse, sound support and UniRefresh all loaded high.
 
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procerus
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Re: Voodoo2 Dos Drivers
Reply #6 - 11.10.02 at 20:23:43
 
It does indeed, patience!  I stand corrected Smiley
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98lite with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with UMBPCI.SYS providing real mode for FastVid) with SmartDrive, CD-ROM, CuteMouse, sound support and UniRefresh all loaded high.
 
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J. Johnson
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Re: Voodoo2 Dos Drivers
Reply #7 - 12.10.02 at 21:43:53
 
I did it! I finally got Shadow warrior to work. It was actually a simple fix-- I was using an old version of glide2x.ovl. So I just had to download v2.58 and it works fine.

*whew*

Thanks Falconfly, Procerus and Patience!

J.
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jandarsun8
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Re: Voodoo2 Dos Drivers
Reply #8 - 06.01.03 at 05:59:46
 
People that actually know and like this game, COOL.  Grin One of my favorite games ever. I'm looking at getting an old machine together to run some of these games that I have. SW being on the top of the list, there's also Ultima 8 and a couple of others. I'm thinking of using my V3 that's sitting around for this, but I'm not sure. I can bring my V2 way out of retirement for this cause. I know I had SW running on an old Acer pent 166 with Win 95 on it. It was a pain to set up but I did get it to go with it. Any how, I'm wondering what cards would be the best option to use and if I go with just DOS is my V3 compatiable? Never used it in a DOS environment so I don't even know if there's drivers for it. If I go with the V2 then I'll be using a Diamond Stealth as first video card. What do you guys think. I grabbed a pent 233 from work since they were going to retire it anyway so that's the basically what the machine is. What do you guys think.

p.s. this is a pretty cool site. I've been to X3dfX but don't like alot of the people there. I'm also a regular at Undergrounds new site and so far I'm liking this site as well. Keep up the good work.

Jand
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FalconFly
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Re: Voodoo2 Dos Drivers
Reply #9 - 06.01.03 at 14:27:33
 
Hmm...

I believe some of the older Games indeed had some compatibility issues with a Voodoo3.

Most problems came from those games, that were extensively Glide optimized for Voodoo1 (and some Voodoo2).

I reckon a few received Patches to resolve those issues, but I think many of the very old Glide Games (Voodoo1 era) might not have been supported long enough to see the Voodoo3 arrive. I know the Voodoo3 has some Registry (or DOS SST_) settings to make it more compatible (limit Texture Memory etc.)

For performance reasons, I'd go with the Voodoo3 first. If important Games fail, you can still use the Voodoo2 instead (times were so easy under MS-DOS Smiley ). Only thing you'd need would be a non-3dfx Card to do the 2D then...
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« Last Edit: 06.01.03 at 14:28:42 by FalconFly »  
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