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3dfx Section >> Games >> Project 64 - GLiDE 64 plugin
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Message started by paulpsomiadis on 13.07.05 at 01:13:53

Title: Project 64 - GLiDE 64 plugin
Post by paulpsomiadis on 13.07.05 at 01:13:53
Okay I've been using the EXCELLENT GLiDE 64 plugin for a while now... ;D

...problem is that on my V5500 it doesn't seem to do the "hardware motion blur" option in resolutions above 512x384... ???

...can anyone else confirm this potential bug? ???

Title: Re: Project 64 - GLiDE 64 plugin
Post by Obi-Wan_Kenobi on 13.07.05 at 02:32:03
hmm it only works in the Quake3 Arena Motion Blur Demo as far as I Know from now on. I always thought if the software doesn't support 3dfx Morion Blur, it won't be used, maybe I'm wrong about that :-X

Title: Re: Project 64 - GLiDE 64 plugin
Post by ps47 on 13.07.05 at 21:59:55
nope.glide64 is able to do motion blur on any vsa-100 hardware.I havent used a n64 emulator for quite som time though.btw,n64 emulation is the one area where 3dfx hardware still rules and laughs right into ati/nvidia pixel shaded faces ;D

I would try to update glide3x.what version are you using right now?

Title: Re: Project 64 - GLiDE 64 plugin
Post by Obi-Wan_Kenobi on 02.08.05 at 13:33:05
well I'm useing the latest AmigaMerlin 3.1 R11 with the latest MesaFX, I don't know what Glide version I'm useing, it''s the one in the AmigaMerlin 3.1 r11 driver, works quite fine.

I got the Voodoo5 5500 PCI in my Dual Opteron system so if there is a Glide64 comeing, let me know.

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