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3dfx Section >> 3dfx Drivers >> How to modify V3 drivers for Banshee http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1058371594 Message started by PHOENIX on 16.07.03 at 18:06:34 |
Title: How to modify V3 drivers for Banshee Post by PHOENIX on 16.07.03 at 18:06:34
Download any Voodoo3 W9x driver and unzip its content in a directory
N.B. 121A (HEX 1A12) is PCI VendorID for 3dfx Interactive 0003 (HEX 0300) is PCI DeviceID for 3dfx Banshee 0005 (HEX 0500) is PCI DeviceID for 3dfx Avenger (aka Voodoo3) How to modify V3 files ---------------------- 3dfxdrv.ini : replace DEV_0005 with DEV_0003 voodoo3.inf : under [Mfg] add %DeviceDesc%=Driver.Install,PCI\VEN_121A&DEV_0003 you may delete all other strings 3dfx16v3.drv and 3dfxv3.vxd : you need a hex editor, replace HEX 1A120500 with HEX 1A120300 3dfx32v3.dll : you need a hex editor, replace HEX 5FFA1E00 with HEX 4F1A0000 locate after that string HEX 0300 (Maximum Textures Blending Stages), replace HEX 0300 with HEX 0200 locate after that string HEX 0200 (Textures In Single Pass), replace HEX 0200 with HEX 0100 *ONLY* for V3 drivers released before V5 drivers which autodetect that locate after that string HEX 02000800 (Maximum Texture Coordinates), replace HEX 02000800 with HEX 01000800 Now you can install V3 Driver Set, but the modification is a work in progress. It works, but although DX capabilities are correctly reported, the driver is still using 2 TMUs in D3D :( |
Title: Re: How to modify V3 drivers for Banshee Post by FalconFly on 16.07.03 at 22:18:34
Hm, I wonder if the Registry Hack to enable the Velocity's 2nd TMU would work in reverse as well (disabling one TMU to workaround for the Banshee) ?
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Title: Re: How to modify V3 drivers for Banshee Post by PHOENIX on 16.07.03 at 23:08:29
The hack FX_GLIDE_NUM_TMU=2 (or 1 in this case) concerns only Glide/OpenGL, not D3D :(
@ FalconFly If you (or someone else) know about a registry hack for D3D API, please tell me ! |
Title: Re: How to modify V3 drivers for Banshee Post by FalconFly on 16.07.03 at 23:35:01
I'm afraid then I don't :(
(the Velocity Hack was the only one I know of) |
Title: Re: How to modify V3 drivers for Banshee Post by MojoMotion on 02.08.03 at 13:52:15
It may be ssth3_num_tmu="2"
But i'm not sure...but without hacking 3dfx32v3.dll is not recognized second tmu? |
Title: Re: How to modify V3 drivers for Banshee Post by MojoMotion on 02.08.03 at 13:57:07
All i know about banshee code is here:
http://www.arrakis.es/~canaima/advanced.htm it's a very good site about banshee! |
Title: Re: How to modify V3 drivers for Banshee Post by Raziel64 on 02.08.03 at 19:36:53
mojomotion, check it too ;):
mojomotion... check it too ;): http://www.planetfalconfly.de/downloads/voodoo-banshee-reference-rev11.zip http://www.planetfalconfly.de/downloads/voodoo-bansheepci-layout.zip http://www.falconfly-central.de/downloads/3dfx-faq-banshee.zip http://www.falconfly.de/downloads/3dfxtools-regtweak.zip |
Title: Re: How to modify V3 drivers for Banshee Post by MojoMotion on 03.08.03 at 00:09:42
Whoa! :D
I'll read all the necessary! But we must also read voodoo3 documentation, infact Voodoo3 is a Banshee... |
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