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3dfx Section >> 3dfx Drivers >> Multitexture features with 1 TMU http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1053193124 Message started by McLeod on 17.05.03 at 19:38:43 |
Title: Multitexture features with 1 TMU Post by McLeod on 17.05.03 at 19:38:43
I'm an author of glide wrapper for other cards, but since some banshee users asked me for this. I've started to investigate about.
My idea is a Glide3x -> Glide3x wrapper with direct calls for funcs non affected by second tmu and a software layer for affected. 2 TMU memory loads: i'm thinking in split TMU memory in two parts and report only half memory at grGet grTexSource: It Must be delayed for second TMU saving it in a variable. Filtering: Are direct only need change texture address. Polygon Draws: I want use multipass following next steps: - save combiners status - set first texture & effects (combiners) - draw first poly (point, line, tri, quad) - set second texture & effects (combiners) - draw second poly (point, line, tri, quad) - restore combiners status SST/LFB/DEPTH: No changes This is what i've concluded with all my investigations... I'm going to start project but since i dont have a 3dfx card full compatibility with them is very difficult. For this i'm looking for a another developers. |
Title: Re: Multitexture features with 1 TMU Post by FalconFly on 17.05.03 at 20:54:03
Hi :)
That sounds very interesting, yet (the way I understand) you lack the Hardware (a Banshee Card) ? --------------- You could contact AmigaMerlin, Koolsmoky, or Colorless (which I guess should be all working on comparable issues right now) Contact Sites : AmigaMerlin : www.3dfxzone.it Colorless : http://www.users.on.net/triforce/glidexp/ Koolsmoky : http://www.3dfxzone.it/koolsmoky/index.html |
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