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x3dfxgamers (Read 2524 times)
74p54
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x3dfxgamers
17.04.03 at 17:27:05
 
Has somebody tried x3dfxgamers lastest driver (Voodoolizer Beta6 für Win 9x/Me/2K/XP) with voodoo3  ???
http://www.voodooalert.de/content/x3dfxgamers.php
I'd like to know if it's good...
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« Last Edit: 17.04.03 at 18:34:45 by 74p54 »  
 
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FalconFly
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Re: x3dfxgamers
Reply #1 - 18.04.03 at 00:22:15
 
Hm, I've followed their progress on this "Voodoolizer", but I've always thought it just was the 3dHQ Core with slight .inf modifications....

I might be wrong though, I just never found alot of feedback for this Driver (?)
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Re: x3dfxgamers
Reply #2 - 18.04.03 at 22:23:01
 
yes, I have tried it in my v3. Nothing new Sad
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Re: x3dfxgamers
Reply #3 - 22.04.03 at 05:58:09
 
http://www.voodooalert.de/content/x3dfxgamers.php

Beta6 respektive dem internen RC1 Release auf.

Hier erste Infos zur Fixliste: (!!Vorläufig!!) Änderungen werden kurz vorm Release bekannt gegeben.

- Volle Directx 9.0 Kompatibilität
- Kleinere Probleme bei Directx Anwendungen wurden behoben
- Geschwindigkeit bei verschiedenen Spielen sowie die Darstellungsqualität wurde unter Directx verbessert.
- OpenGL wude von dem RC1 übernommen
- Glide wird noch durchgetestet, da evtl. die komplette Glide Schnittstelle durch eine alternative Lösung von uns (Beta6 Win9x) in den 2K/XP Treiber integriert wird.
- Unterstützung der V5 6000
- Glide beinhaltet schon den Pfad der auch im kommenden Banshee Treiber genutzt wird. (sofern die Win9x Lösung) noch integriert werden kann.
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74p54
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Re: x3dfxgamers
Reply #4 - 22.04.03 at 14:34:54
 
Could somebody translate that into English  ???
(I don't understand German so much that I could read that whole reply above   Grin )
I tried Voodoolizer Beta6 and I had some problems with opengl: I tried to play Half-life and I had only black screen with sounds. I hope that this problem is fixed.
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« Last Edit: 22.04.03 at 14:53:15 by 74p54 »  
 
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FalconFly
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Re: x3dfxgamers
Reply #5 - 22.04.03 at 17:00:37
 
Free Translation :

Voodoolizer 1.05.00 is coming

RC1 has been canceled. The 1.05.00 is presently in Beta testing. The Driver is based on the Beta6, respectively the internal RC1 Release Candidate.

Here some initial Info's about the fix-list :
(preliminary! Changes will be announced shortly before the Release)

- Full DirectX 9.0 compatibility
- Smaller Problems with DirectX Applications were fixed
- Performance with various Games, as well as the Visual Quality under DirectX was improved
- OpenGL was used from Release Candidate 1
- Glide is still being tested, since the entire Glide API in the 2K/XP Driver is possibly replaced by an alternative Solution by us (Beta6 Win9x)
- Support for V5 6000
- Glide already contains the Path, that will be used in the upcoming Banshee Driver (as long as the Win9x solution can still be integrated)

That should be enough for now. Overall, we are proud that we can announce our first final Driver. It will certainly not be the last one.
Deadline : last week of April/first week of May

-------------------------------
Well, alot of promises and that is quite a pack of advertised features...

I guess we'll see what this is all about when they release.

I've heard mixed opinions about the "Voodoolizer", and therefor have mixed feelings about it Roll Eyes
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« Last Edit: 22.04.03 at 17:03:46 by FalconFly »  
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Re: x3dfxgamers
Reply #6 - 24.04.03 at 12:51:57
 
Okidok, I've checked their latest release "V1.04.01 beta3"...

Readme says :
Direct3D (r) Display Driver and Miniport:
1.04.01.3 XP/2K

OpenGL(r) Driver Version:
1.04.01.3 XP/2K

Glide(tm) 2.X Driver:
1.04.01.3 XP/2K

Glide 3.X Driver:
1.04.01.3 XP/2K


In
reality
, those are :
Direct3D (r) Display Driver:
3dfx 5.00.2195.0232

VSA Miniport Driver :
3dfx 5.01.00.2601

OpenGL(r) Driver Version:
3dfx 1.0.0.0761 ICD

Glide(tm) 2.X Driver:      
KoolSmoky 1.00.01.0103

Glide 3.X Driver:
KoolSmoky 3.10.00.2605


--------------------------

...

Well, I don't think I have to say any more, the Files speak for themselfes Roll Eyes
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« Last Edit: 24.04.03 at 12:52:15 by FalconFly »  
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Re: x3dfxgamers
Reply #7 - 10.05.03 at 09:34:03
 
this file works with my 3d monster 2???
I´m actually using this driver...

MONSTER VOODOO 2 series
drivers for win9x 4.10.01.207
release 1.01

I want (if exists) a better driver, this one (I Have)not run with dirext 7 o newer, and dont let me play C&C renegade because do my screen flashes, OH please please me...
P.D: Thanks and sorry the language I dont know much English Embarrassed
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Re: x3dfxgamers
Reply #8 - 10.05.03 at 18:35:54
 
Hey,

x3dfxgamers have written their own driver source code (i think) and it's not the one of 3dhq! The 1.05.00 is already released fpr Win 2k/xp but not for Win9x/ME. wait a few days, it'll be released soon! In this driver set they have fixed some bugs of the 1.04.01beta6, but it's nearly the same.  Wink

greetings
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« Last Edit: 10.05.03 at 18:36:53 by mr.krass »  
 
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Re: x3dfxgamers
Reply #9 - 11.05.03 at 09:49:56
 
I've checked out both V1.04.01 beta6 and this V1.05.00...

Well, you do not find this Driver in the Archive, and this will not change for a good reason.

PS.
Have a close look at the Core Files, and compare them to known ones...

I do not want to be bothered with these "Creations"...
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« Last Edit: 11.05.03 at 09:50:44 by FalconFly »  
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Re: x3dfxgamers
Reply #10 - 13.05.03 at 15:43:27
 
@falconfly
i think your stupid man. th people works great and thats not a mixed driver or old files!!! check this.  Angry
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Re: x3dfxgamers
Reply #11 - 13.05.03 at 16:35:12
 
lol

Dude, I > did < check very carefully, and alot of things just turned out "surprisingly strange" (expressed in diplomatic words). ...

That's it, no less, no more.
Since it contains valid Driver Core files (originally 3dfx & GlideXP), it sure will work...
And if you are happy with it, that's perfectly fine...

Yet, [diplomatic mode=on] in my humble opinion [/diplomatic mode=off] it is not what it claims to be.

Feel free to download it, use it, praise it and spread it... but I shall quote myself at this point :

Quote:
I do not want to be bothered with these "Creations"...

...
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« Last Edit: 13.05.03 at 16:39:31 by FalconFly »  
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Re: x3dfxgamers
Reply #12 - 14.05.03 at 10:58:51
 
i dont understand you. the drivers are googd and i cant think they mixed it. for mixing they run too good. other side all people believe in x3dfxgamers. now let the people believe. i believe too. this discussion is not the right way for the rest of the 3dfx community. i think x3dfxgamers works great and thats the only think what counted.
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Re: x3dfxgamers
Reply #13 - 14.05.03 at 11:31:16
 
The original 3dfx 1.07 work *great* too
Should i rename them to DenisFX Drivers and say i made them?
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Re: x3dfxgamers
Reply #14 - 14.05.03 at 16:34:10
 
Quote:
i dont understand you. the drivers are googd and i cant think they mixed it. for mixing they run too good. other side all people believe in x3dfxgamers. now let the people believe. i believe too. this discussion is not the right way for the rest of the 3dfx community. i think x3dfxgamers works great and thats the only think what counted.


Well, noone ever said they wouldn't work, or were actually bad...
Quite ironically, it actually may be nice Drivers...

But anyway, if you can't think they didn't do it, check it out for yourself, and view the facts on your very own monitor, and draw your own conclusions.

- Compare "Date Modified" of File properties and File size

Self explanatory. A File recently created ( supposedly (c)2003, remember? ) will naturally carry an actual, more or less current Date. Now if it doesn't, something is already really shaky, and warrants deeper investigation. In most cases, this will directly lead to the original Files used. In several cases, both File size and Date match absolutely 100.00%.

- Grab the corresponding, original GlideXP, 3dfx OpenGL and 3dfx DirectX Files matching the found Date/Timestamps (most do match downright to the very same second in Time), and view/find the actual changes in a good HEX-Editor, in side-by-side comparison..

A truly different, reprogrammed and/or recompiled File will show a multitude of differences, in rather many different positions inside the File. You will find differences only in 2 (!) single spots , the only reasonably different being (surprise) the modified Property Pages alone. No more questions asked from there on. Difference in File size in some cases was upto 512 Bytes... Note that some Property page entries were deleted, thus matching this small loss in size.

Voila, that's all you need to see it yourself.
After you found the matching, original Files to compare, the Results will be blatantly obvious and persistent for literally all Core Files.
--------------------------------------
To believe can be a very nice thing, but in the past it too often turned out to be important to double-check.
And sometimes, it just pays off to confirm, rather than believe.

To make sure, I'll say it again :
They might very well work just fine, ironically as it is.
Yet, I cannot accept this (from my perspective) as "fair play", neither can I believe, trust or confirm any of the promised features. That's it...

And certainly, if anyone had a reasonable explanation for those findings, I'd be happy to change my mind.
Yet, I could hardly think of any, as the discovered evidence is literally overwhelming.
---------------------------------------
Those that still want to use it can find it for download in several places (Voodooalert, 3dfxzone), so there's really nothing lost Smiley

Also, I do not want to start any mudwar inbetween 2 3dfx Sites, I simply presented my findings, for everyone who is interested to see. Not less, and not more. From this point on, I just don't care about it anymore...
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« Last Edit: 14.05.03 at 16:37:37 by FalconFly »  
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