Andrew Boiu
Senior Member
Offline
LDE-BDreams
Posts: 267
LDE-BDreams
Gender:
|
The main problem these days is fill-rate. This is where the GPU-VRAM speeds come into the game. But if you have a V5 and the game still runs, go to 800x600 resolution and voila: 60fps or more in most of the games as oposed to the 15fps in 1280x960.
Get the resolution down a bit, change to 16 bit color depth, and the V5 can stand a chance of running faster than 60 fps, if the CPU is fast enough (2Ghz in this year).
Bus mastering, AGP 4x, are mostly less important than you would think. For example, a test with Unreal Tournament 2003 on Banshee hit a fps of 15. On a S3 Savage4 board (has AGP and Bus Mastering), the result was the same. AGP and Bus mastering give you some more speed, if the board is built for that, and IF THE GPU IS NOT ALREADY RUNNING ON IT'S LIMITS. If it runs at it's geometrical (polygons) or raster speed (textures)maximum, even an AGP 8x can't solve anything...
If you are thinking that "Hyper Treading" will give you any significative plus, you are wrong. HT will give you an advantage if the APP is build for that. And remember, even these days, things like 3DNow! and SSE (even SSE2), are not used in most of the games, and even the fewer that have this optimization it would at most bring you 5fps more. That's all that you can get.
Another surprise: Pentium 4 are worse for games and apps in general than the Pentium 3. Some magazines tested same speed P4 and P3 (1.4 Ghz), and in most of the cases, the P3 (especially in heavy working as in games), rocketed by 5 or more fps in front of the P4. Also the marketing maneuver with the P3 at 1.4 Ghz been priced so high is a proof of the will of excluding such unpleasant reviews from the public, and don't cast a shadow on the P4.
P4 is more than P3, much more a success of the marketing: even if the RIMMS were not good, were huge costly, and bring heating problems and high latency as oposed to DDR, still there were thousands of RIMMS sold. Heavy Advertising maked that possible.
Also, think this way: if the XP 3200+ is a little behind the P4 at the same frequency (3.2 Ghz), and it succeed in certain cases to overpass it (in games mostly), even if it runs at 2 Ghz in real frequency, who's the useless, and the poorly designed: P4. And also costs a dozen more than XP 3200...
|