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Question: TitaniumGL should...



« Created by: Geri on: 15.10.10 at 18:06:25 »

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TitaniumGL (Read 8884 times)
Geri
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Re: TitaniumDFX
Reply #15 - 12.05.10 at 22:47:31
 
first version downloadable. read the first post.

and send bugreports.

and donate
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Re: TitaniumDFX
Reply #16 - 14.05.10 at 10:10:17
 
nice.I'm pulling out the test machine as soon as I have some free time.. Grin
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Re: TitaniumDFX
Reply #17 - 21.05.10 at 00:11:32
 
esters donated 10 eur \o/

(only 30 more ppl left to donate and i will get enough money to buy a v5 pci and a 64bit computer Cheesy)

edit: thema also donated
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« Last Edit: 21.05.10 at 23:15:22 by Geri »  
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Re: TitaniumDFX
Reply #18 - 23.05.10 at 23:17:40
 
now some enhancement in texture formats and in gllight-ing being done
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Re: TitaniumDFX
Reply #19 - 01.06.10 at 22:46:36
 
some missing opengl functionality added with 2d manipulation, some gllight based applications fixed, some missing texture formats added

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« Last Edit: 15.10.10 at 20:41:23 by Geri »  
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Re: TitaniumDFX
Reply #20 - 21.06.10 at 22:17:25
 
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« Last Edit: 15.10.10 at 20:42:14 by Geri »  
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Re: TitaniumDFX
Reply #21 - 06.08.10 at 14:37:30
 

new release: appprox september 1.
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« Last Edit: 15.10.10 at 20:42:24 by Geri »  
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Re: TitaniumDFX
Reply #22 - 10.08.10 at 20:51:06
 
..3 months have passed,still no free time.being an adult sucks.

at least I have managed to put the test machine together,lets hope I will be able to give it a spin 'till the end of the month..I still need to test the latest koolsmoky's driver as well Roll Eyes
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« Last Edit: 10.08.10 at 20:51:31 by ps47 »  
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Re: TitaniumDFX
Reply #23 - 10.08.10 at 21:19:37
 
Say when you begining the test, and i will send you the newest working in progress dll.
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Re: TitaniumGL
Reply #24 - 22.08.10 at 19:08:37
 
new version released tonight.

-Array'a normal pointer was ignored if type wasnt float
-glWindowPos was missing
-Copying texture image to system ram was missing
-Some texture handling function was not initialised
properly, mading segfault possible in some cases
-interleaved data input is now accepted
-VBO is now created even if incoming parameters are NULL
-Geometry with Quad strips was corrupt
-In windowed rendering it was a too big protch on
the top of window
-now, 16-bit only 3d vga-s also can be used with 32-bit only games
-Transposed matrix function pointers was broken
-Texture-loss fixed with S3 Trio3D and Permedia2
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Re: TitaniumGL
Reply #25 - 27.08.10 at 14:49:50
 
to run Prey: The last call on voodoo5 is possible now. The game menu is alreday runs, but game got some missing textures. Maybee i can fix it.

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« Last Edit: 27.08.10 at 16:14:32 by Geri »  
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Re: TitaniumGL
Reply #26 - 28.08.10 at 00:22:19
 
Hi Geri,

Very interesting.
Keep up the good work.

Oscar.
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Re: TitaniumGL
Reply #27 - 28.08.10 at 02:22:55
 
today i was found some bugs that caused flickering rainbow colors in tuxkart/torcs. The fix will be available in the newest driver.
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Re: TitaniumGL
Reply #28 - 28.08.10 at 23:10:40
 
Hotfix released to fix tuxkart/torcs. Some alpha blending bugs fixed too.

from now, if somebody sends me a donation, i compilie a optimized dll to she's/he's computer with multicore support and option to Cyrix 6x86, AMD K5, Pentium 1, Pentium MMX, Pentium2, Pentium 3+SSE, Pentium 4 and SSE2, AMD K6 and 3dnow!, AMD K7 and 3dnow!, AMD Athlon64, Core2Duo/Quad
AMD Athlon II/Phenom support! It can be much faster than the original one.
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« Last Edit: 28.08.10 at 23:12:09 by Geri »  
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Re: TitaniumGL
Reply #29 - 28.08.10 at 23:11:14
 
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