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Question: TitaniumGL should...



« Created by: Geri on: 15.10.10 at 18:06:25 »

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TitaniumGL (Read 8888 times)
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Re: TitaniumGL
Reply #135 - 16.12.13 at 18:54:58
 
I'm sure @gdonovan is doing the best he can for us guys - just lay off the pressure for a bit... Roll Eyes
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Re: TitaniumGL
Reply #136 - 16.12.13 at 19:04:38
 
If using GLDirect 5.0.2, here is the unlock code

Name: Free Code
Code: 1C10-0485-A489-E2
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« Last Edit: 16.12.13 at 19:17:09 by gdonovan »  

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Re: TitaniumGL
Reply #137 - 16.12.13 at 19:16:26
 
...

Wrapper info, hope this helps
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Re: TitaniumGL
Reply #138 - 17.12.13 at 12:33:01
 
Look this bug Geri with Sin game and your drivers:

...

...

Can you fix it?
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« Last Edit: 17.12.13 at 12:33:26 by trevormacro »  
 
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Re: TitaniumGL
Reply #139 - 17.12.13 at 13:35:05
 
trevormacro wrote on 17.12.13 at 12:33:01:
Look this bug Geri with Sin game and your drivers:



It isn't his drivers, its the 3dfx Direct3D driver, you see the same rendering error with some D3D games.

Unless the D3D driver is repaired the problem will always be there since the wrapper is just using the D3D driver for rendering.

Understand? I have stated this a few times.
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Re: TitaniumGL
Reply #140 - 17.12.13 at 14:03:52
 
gdonovan wrote on 17.12.13 at 13:35:05:
trevormacro wrote on 17.12.13 at 12:33:01:
Look this bug Geri with Sin game and your drivers:



It isn't his drivers, its the 3dfx Direct3D driver, you see the same rendering error with some D3D games.

Unless the D3D driver is repaired the problem will always be there since the wrapper is just using the D3D driver for rendering.

Understand? I have stated this a few times.


Understand.
For exemple what other D3D game?
So it's not possible for now to have a better redering?

and what about my fatal error? to fix them.
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« Last Edit: 17.12.13 at 14:05:40 by trevormacro »  
 
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Re: TitaniumGL
Reply #141 - 17.12.13 at 14:42:31
 
The problem using TitaniumGL is even if D3D has not glitches, with TitaniumGL will have. Since it has a bug with texture.

Agree with Gary, if you want a wrapper stable first of all developer need a D3D stable driver. In this way Geri few can do. He uses D3D library for render. TitaniumGL is NOT a standalone driver to able to work alone.

- Oscar.
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Re: TitaniumGL
Reply #142 - 17.12.13 at 22:17:07
 
this might be my bug.
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Re: TitaniumGL
Reply #143 - 20.12.13 at 15:05:36
 
TitaniumGL 2014, 01. released

-Well a few days still left until 2014, whatever
-Added mip-mapping support for the software renderer
-5-25% generic performance gain
-Fixed some ,,dotting'' bugs with the software renderer
-Fixed some segmentation fault bugs (texture upload forgot to lock rendering...)
-Fixed a memory-pool related crash on linux
-32 bit binary now compiled again with i686 flag
-Software renderer now supports up to 128 threads instead of 24
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Re: TitaniumGL
Reply #144 - 20.12.13 at 15:49:21
 
Geri- Here is a question for you, is it possible to isolate what function of the D3D driver is causing the Rampage to crash (BSOD) and when utilizing your OpenGL wrapper avoid calls to that function of the driver?
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Re: TitaniumGL
Reply #145 - 20.12.13 at 16:15:35
 
i alreday isolated
its called DrawPrimitiveUP :3 :3 :3

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« Last Edit: 20.12.13 at 16:17:32 by Geri »  
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Re: TitaniumGL
Reply #146 - 20.12.13 at 17:53:23
 
Geri wrote on 20.12.13 at 16:15:35:
i alreday isolated
its called DrawPrimitiveUP :3 :3 :3


And is it possible?
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Re: TitaniumGL
Reply #147 - 20.12.13 at 19:49:46
 
you actually render the geometry with that Cheesy
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Re: TitaniumGL
Reply #148 - 20.12.13 at 20:28:49
 
Geri wrote on 20.12.13 at 19:49:46:
you actually render the geometry with that Cheesy


Well I know that much but is there another way around it?
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Re: TitaniumGL
Reply #149 - 20.12.13 at 21:59:19
 
drawprimitive. but i dubt if drawprimitiveup wont work, drawprimitive would.
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