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Message started by sb306 on 02.03.10 at 00:19:09

Title: Quake 1 Engines
Post by sb306 on 02.03.10 at 00:19:09
I was just looking around at all the different quake engines are out there for use. They seem to have alot of added features as far as lighting, audio, etc. I downloaded the "darkplaces" engine. But I havent tried it out yet.

I just set up the computer again after the wife decided she was going to relocate it a few months ago. Anyways, I downloaded alot of user maps and a few episodes and was planning on trying them on a different engine. So I was wondering what engine you guys use if is different from the original glquake.    :)

Title: Re: Quake 1 Engines
Post by goriath on 02.03.10 at 03:01:26
I tried Dark Places indeed. It is impressive!

I have to find some screenshots, post some setup options and var engine if you are interested.

Title: Re: Quake 1 Engines
Post by RaverX on 02.03.10 at 18:56:43
goriath, I hope that you also used rygel hi res pack  ;)

Title: Re: Quake 1 Engines
Post by goriath on 02.03.10 at 20:42:34

RaverX wrote on 02.03.10 at 18:56:43:
goriath, I hope that you also used rygel hi res pack  ;)


Sure! I tried to customize it as best as I could, so I added rygel hi-res texture pack also. It was amazing

Title: Re: Quake 1 Engines
Post by paulpsomiadis on 03.03.10 at 03:32:20
I quite like Tenebrae as well... 8-)

Title: Re: Quake 1 Engines
Post by sb306 on 03.03.10 at 09:37:55
I tried Darkplaces and it was amazing. [size=9][/size]   Its amazing what is being done with 13 year old material. For me, darkplaces is a little slow. And its very slow with real time lighting enabled(which looks fantastic!) Joequake seems to run well, although its not as pretty as darkplaces.

Darkplaces with arwop looks great, but isnt very playable. I tried arwop with joequake and got a gltexture error. It seems strange that joequake runs marcher fortress smoothly, but doesnt run arwop(the first level). And darkplaces doesnt run marcher almost at all, but it does run arwop.

All in all it seems like everything is working fairly well considering none of this stuff is actually official.

I think ill try tenebrae next.   ;)

Title: Re: Quake 1 Engines
Post by RaverX on 03.03.10 at 11:51:06
Tenebrae is even slower than darkplaces+rygel textures, it's not optimised at all, runs almost the same on GF3 and 8800 Ultra.

Title: Re: Quake 1 Engines
Post by Maf on 31.03.10 at 00:23:39
http://www.youtube.com/watch?v=o7iOHpis64w#t=2m8s

Guys take a look at this effect. Is this done with a custom engine? I check within original GLquake version and there was just a static texture, not even animated. I'm just curious :)

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