Welcome, Guest. Please
Login
Home
Help
Search
Login
3dfx Archive
›
3dfx Section
›
3dfx Drivers
› drivers WinNT 4.0 3DNow!
(Moderators: gdonovan, NitroX infinity, FalconFly)
‹
Previous Topic
|
Next Topic
›
Pages: 1
drivers WinNT 4.0 3DNow! (Read 248 times)
if
YaBB Newbies
Offline
I love YaBB 1G - SP1!
Posts: 12
drivers WinNT 4.0 3DNow!
05.06.04 at 20:41:27
drivers WinNT 4.0 3DNow! (from Russia, sorry to my English)
As i know 3dfx support 3DNow! in drivers, please say me version of these drivers (Voodoo3-2000 WinNT 4.0)
Back to top
«
Last Edit: 05.06.04 at 20:42:41 by if
»
IP Logged
if
YaBB Newbies
Offline
I love YaBB 1G - SP1!
Posts: 12
Re: drivers WinNT 4.0 3DNow!
Reply #1 -
05.06.04 at 21:39:34
Quote:
No problem with your english
About the drivers, no readme.txt in the file ?
How many mb for the file ? you can perhaps try to send me the file
My sys:
proc - k6-2 375Mhz
mem - 176 Mb Ram
video - V3-1000 (drivers 1.07 -Win98, 1.04 - WinNt -from 3dfx + WickGl)
sound - Yamaha 724
os - WinNT 4.0 & Win98
How can i make gamespeed faster, i say about drivers that support 3DNow!, OpenGL lib (specific for my sys) and so on...
Back to top
«
Last Edit: 05.06.04 at 21:43:40 by if
»
IP Logged
if
YaBB Newbies
Offline
I love YaBB 1G - SP1!
Posts: 12
Re: drivers WinNT 4.0 3DNow!
Reply #2 -
07.06.04 at 09:41:51
Quote:
Questions
:
- why did you install NT4 ? this is not really an OS for the games (except some old games) ?
- with what games are you playing ?
WinNT vs Win98
WinNT
Quake2 - 50 fps (with sound)//win98 - 25fps
Half-Life (+CS) - fps!!!
UnrealTurnament - 40 fps //(win98 - 33fps)
Quake3
and so on for OpenGL/Glide games
but for Win98
NFS3 & NFS4 - DirectX
Driver
Worms
and other DirectX games
Back to top
IP Logged
FalconFly
YaBB Administrator
Offline
3dfx Archivist
Posts: 2445
5335N 00745E
Gender:
Re: drivers WinNT 4.0 3DNow!
Reply #3 -
07.06.04 at 10:01:25
This is very odd...
I've
never
heard of WinNT yielding better Gaming performance than Win98, which is widely regarded as the No.1 Gaming platform (except for the latest Games and/or Hardware)
Whatever happened there, it seems your Win98 Installation was faulty, I couldn't explain it otherwise...
Back to top
WebMaster
FalconFly Central 3dfx Archive
IP Logged
DenisF
Senior Member
Offline
So fluffy it hurts
Posts: 409
Israel
Gender:
Re: drivers WinNT 4.0 3DNow!
Reply #4 -
07.06.04 at 13:03:52
Uhu
Back to top
[
Powered By:
]
[
Abit NF7-S Rev2.0
] [
AMD Athlon-XP Mobile 2600+@200x12 1.7v
]&&[
GeiL Golden Dragon PC3200 512mB Dual Channel Kit
] [
ATi Radeon 9700 PRO 128mB
]
&&
IP Logged
if
YaBB Newbies
Offline
I love YaBB 1G - SP1!
Posts: 12
Re: drivers WinNT 4.0 3DNow!
Reply #5 -
08.06.04 at 17:46:53
Quote:
Hum, all these games run or can run in Glide, so why DirectX ?
ps : sorry for all these questions but we try to understand
at first
WinNT directX v 5.0 (only hacker`s version) (v3.0 - original)
nfs3/4/5 - DirectX 6.0 (6.1) (DirectSound !!!)
Win 98 installed very good, but Win98 system used as workplase (internet/office) and DirectX games.
in WinNT disabled (or unsupported) many things (DirectSound one fo them) => more system resoures is free.
(for example:
1.Serious Sam look good in WinNT only with my K6-375 Mhz proc
2.ConterStrike1.5 - in win98 swapfile >=200 mbyte in WinNT <100 +faster).
if you are intrested, jast try to install this OS (but it no so easy as win98)
Back to top
«
Last Edit: 08.06.04 at 17:50:11 by if
»
IP Logged
FalconFly
YaBB Administrator
Offline
3dfx Archivist
Posts: 2445
5335N 00745E
Gender:
Re: drivers WinNT 4.0 3DNow!
Reply #6 -
08.06.04 at 18:31:21
Hm, I got 2 WinNT Installations, but these run DEC Alpha21164 64bit'ers, so not much Gaming there
Back to top
WebMaster
FalconFly Central 3dfx Archive
IP Logged
if
YaBB Newbies
Offline
I love YaBB 1G - SP1!
Posts: 12
Re: drivers WinNT 4.0 3DNow!
Reply #7 -
09.06.04 at 17:44:38
Quote:
It would be possible for me to install NT4.0 WorkStation and try your interesting ideas but for the game i prefer Win98SE - because more universal - and if the game can run in Glide (like NFS(x)), i play in Glide.
Did you try to play NFS(x) in Glide ?
in glide i play, i use a Voodoo3 -1000, but directX used for directsound, not for Direct3D => WinNT unsupported directSound above 3.0a (or 5.0 in hack version - but NFS not run)
hfs3/4/5 look so good in glide...(in Win98)
Back to top
«
Last Edit: 09.06.04 at 17:52:05 by if
»
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
General Section
- News
- General Discussion
3dfx Section
- 3dfx Drivers ««
- Games
- Tech Talk
This & That
- This & That
- Marketplace
- Twilight Zone
« Home
‹ Board
Top of this page
3dfx Archive
» Powered by
YaBB 2.4
!
YaBB
© 2000-2009. All Rights Reserved.