Welcome, Guest. Please
Login
Home
Help
Search
Login
3dfx Archive
›
3dfx Section
›
3dfx Drivers
› Glide 32bit rendering issue
(Moderators: FalconFly, gdonovan, NitroX infinity)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Glide 32bit rendering issue (Read 138 times)
mzry
YaBB Newbies
Offline
recent 3dfx enthusiast
Posts: 1
Glide 32bit rendering issue
25.04.16 at 14:57:18
Hi!
I was really keen to try forcing Glide to 32bit (one of the main reasons I wanted a 5500) but from what I can see the function doesn't seem to have any effect. I am using a v5500 with XP and Amigamerlin 3.1 r11 drivers (SFFT doesn't seem to work for me, I just get corrupt 2D desktop when installing them)
I am using Unreal as my test game and the reason I can tell there is no difference: With 32bit enabled colour banding around light sources should be completely smooth & dark areas should be smooth without the classic 3dfx dithering present. When I force 32bit it makes no difference to the image quality / banding / dithering. I also ran Timedemo 1 and there was zero difference in performance.
I've tried forcing the option in both 3dfx tools and vctrl.
Have any other voodoo5 owners ever experienced this?
BTW I'm new, first post
Thx
Back to top
IP Logged
Narmounet
Junior Member
Offline
I Love YaBB 2!
Posts: 85
France / Blois
Gender:
Re: Glide 32bit rendering issue
Reply #1 -
13.05.16 at 09:03:09
As far I remember Glide doesn't support 32 bits.
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
General Section
- News
- General Discussion
3dfx Section
- 3dfx Drivers ««
- Games
- Tech Talk
This & That
- This & That
- Marketplace
- Twilight Zone
« Home
‹ Board
Top of this page
3dfx Archive
» Powered by
YaBB 2.4
!
YaBB
© 2000-2009. All Rights Reserved.