3dfx Archive
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl
3dfx Section >> Tech Talk >> Voodoo 4 PCI and AGP
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1114912897

Message started by dlc on 01.05.05 at 04:01:37

Title: Voodoo 4 PCI and AGP
Post by dlc on 01.05.05 at 04:01:37
Anyone can tell me if there is any diference (in real work and speed) betwen Voodoo 4 PCI and AGP (also for Voodoo 5 if it can be founded for PCI)???

So:
Voodoo 4 4500 PCI vs. AGP
Voodoo 5 5500 PCI vs. AGP
:-/

C Ya!  ;)

Title: Re: Voodoo 4 PCI and AGP
Post by voodoo5500 on 01.05.05 at 04:25:29
@dlc,

No there would'nt be substantial differences, agp models will be a bit better in performance as they run @ 66 mhz bus speed versus pci's 33 mhz.

One advantage of pci models over agp is that they will still run on modern motherboards using agp 1.5v versus voodoo agp requirments of 3.3v.  ;)

Title: Re: Voodoo 4 PCI and AGP
Post by VDX on 01.05.05 at 04:46:29
well im not an expert but ill tell you in my o/c rig at 400 fsb the v4 4500 agp kicks the v5 5500 pci a$$, now im not sure in a rig where cpu is really holding the card back but ive tested over an over with v4 and v5 and agp is  no contest, its always been this way for me even though ive read how the agp and pci dont vary much,alot of those test were with 1.4 and lower cpu, if someone has a 3200 running at 400 fsb please check it out.

http://service.futuremark.com/servlet/Index?pageid=/orb/projectdetails&projectType=6&projectId=8462078

now of course lowest setting here, but a agp card with a high fsb system kills same system with pci card in my test

Title: Re: Voodoo 4 PCI and AGP
Post by edmundoab on 19.06.05 at 18:27:53
yeap using my PCI voodoo 4 now..
a small card to use compared to the Voodoo 5

while I wait for my long RMA return of X800 XL sigh

Title: Re: Voodoo 4 PCI and AGP
Post by Obi-Wan_Kenobi on 24.06.05 at 12:06:24
oh dear Edmund, what happened? did it go defect?

Title: Re: Voodoo 4 PCI and AGP
Post by LuxKiller65 on 24.06.05 at 13:09:51
I'd be a lot happier with a V4 than with your XYZ800...

:P

Okay fine I only do oldschool gaming right...

Title: Re: Voodoo 4 PCI and AGP
Post by Gemail on 24.06.05 at 16:22:41

wrote on 24.06.05 at 13:09:51:
I'd be a lot happier with a V4 than with your XYZ800...
:P
Okay fine I only do oldschool gaming right...

Yeah, me too!
Who wants to donate to me a Voodoo 4 PCI?

Title: Re: Voodoo 4 PCI and AGP
Post by LuxKiller65 on 25.06.05 at 19:04:55
Not donate, but sell, who knows...

;D

(ME!)

Title: Re: Voodoo 4 PCI and AGP
Post by Obi-Wan_Kenobi on 29.06.05 at 00:12:52
the 3dfx Voodoo4 4500 PCI is about 2 t 5% slower than the AGP x4 variant, the 3dfx Voodoo4 4500 AGP is byfar the only Voodoo card that can work flawlessly on AGP x4 mode in a 1.5 volt slot.

Tomorrow I'm gonna try and fit a Voodoo4 4500 PCI next to my X800XT PE , and if that works fine, the 5500 PCI will be next , only it's sheer size beats me hehe.

Title: Re: Voodoo 4 PCI and AGP
Post by BFG3dfx on 29.06.05 at 00:16:59
Voodoo4 4500 PCI is about 2 t 5% slower than the AGP x4 variant

hmm, i dont get those same results with the v5's, i used a 2800 barton to test it out, now maybe it would be closer with a older cpu

Title: Re: Voodoo 4 PCI and AGP
Post by Obi-Wan_Kenobi on 29.06.05 at 17:31:07
I've tested this once on my old Dual Pentium3 1Ghz once :), the mainboard was an ABiT VP6, witht the VIA Apollo Pro 133A chipset, wonderfull system that was.

Title: Re: Voodoo 4 PCI and AGP
Post by gamma742 on 01.07.05 at 20:19:19

Quote:
I've tested this once on my old Dual Pentium3 1Ghz once , the mainboard was an ABiT VP6, witht the VIA Apollo Pro 133A chip



What OS on this platform?

Title: Re: Voodoo 4 PCI and AGP
Post by Obi-Wan_Kenobi on 03.07.05 at 13:40:34
Win2K Pro + SP2 at it's time.
the system setup was:

Dual Intel Pentium!!!/EB 1Ghz
4x 256MB PC-133 ECC Reg.
GainWard GeForce3 Power Pack!!! Golden Sample
3dfx Voodoo5 5500 AGP 64MB Rev.A 2500, remove GF3 for use of this.
SB Live! 1024 Surround

Win2K pro USA + SP2
AM2.5 for Win2K
Detonator 3.22
DX.8.0

Title: Re: Voodoo 4 PCI and AGP
Post by gamma742 on 04.07.05 at 06:20:42
Nice! I really liked my Abit Motherboard, not a dually though.

Title: Re: Voodoo 4 PCI and AGP
Post by Obi-Wan_Kenobi on 04.07.05 at 11:08:55
since that I have SMP I would never want to go back to Uni again, when I had that Dual P3/EB 1Ghz, I used it mostly for Quake3 @ 1600 x 1200 x 32 with my good ole GF3 at max detail FSAA x4S and AF x8, with 2 P3/EB CPU's I hit the 70 frames per sec with 1 CPU I only hit the 37 frames per sec., there fore SMP was alot better, I also found out when I was playing Flanker 2.0 and FS 2000 and 2002 this system pwned them with ease, because of Dual CPU.

After this system I had the Dual AthlonMP 2200+ with a Hercules 9700 Pro, it was meant for FS 2002 most of the time and Quake 3 buut then with the possibillity of FSAA x6 and AF x16 looked lots better, tried FS 2004 on it was way to slow on max detail and density though, ran it on normal details , it was time for something bigger.

So After the Dual AthlonMP 2200+, I sold that and went for a Dual opteronDP 244 setup with ATi's newest X800XT PE VPU based graphics accelerator.
I did a little test with it in FS 2004, but then at max density and max detail

Flight Simulator 2004 works with 1 CPU about 60% faster, I've tested that on my Dual OpteronDP 244, the whole world is in 3D, that cost's lots of CPU power, ram is also a great of importance, for the 3D special effects I use the ASUS ATi X800XT PE Deluxe, only got 1GB of ram, gonna fit another 1x TwinX Corsair XMS Platinum 2x 1GB PC 3200 Low Latency ECC Reg, so I have a total of 3072MB aka 3GB of ram, to fly on reso 1600 x 1200 x 32 at max detail and max density with FSAA x6 T3[ FSAA x18 ] and AF x16 with a playable frame rate of 53 frames per sec, and an Athlon64 3200 + S754 the one I had before the Dual OpteronDP 244 was way too slow, i tried the same settings it only got like 23 frames per sec.

It's also because that the OpteronDP CPU 3 Hyper Transport links has and a dual OpteronDP has then 6 in use, an Athlon64/64 FX has on 1 in use and a X2 has 2, thanx to AMD's Hyper Transport technology, thier CPU's don't need so much Mhz to keep up with others, the more HyperTransport links the lesser Mhz/Ghz they need to keep up.

That's where the OpteronDP comes in to place, in FS 2004 I have 6 Hyper Transport links in use, with my A643200+ the one I sold a short time ago, only had 1, it ran at 2Ghz and had 1MB of L2, yes it was a Clawhammer., my 2 OpteronDP 244's run at just 1.8Ghz per CPU and also have 1MB of L2 but also have each 3 Hyper Transport Links, atotal of 6 in use, in 3D mark 2001SE my Dual Opteron Sys scores 22216 points with the  X800XT PE, an Athlon64FX 57 with a GeForce 7800GTX in SLI scores about the same 22218, only 2 points more, the FX 57 runs at 2.8Ghz but it suffers because it only has 1 hyper transport link, my dual Opterons have 3 each it easily keeps up with the fastest FX cpu with the newest GFX set, unbelievable, but true.

here's my proof, click to enlarge:
http://www.3dfx.ch/gallery/albums/album92/FireFox_is_Hels.thumb.jpg

here's my url of it:
http://service.futuremark.com/compare?2k1=8461253

just a default bench at 1024 x 768 x 32 all settings at default under Win2K Pro + SP4 and Omega Catalyst 2.6.0.5a  Omega 5.1

well sorry for the big post, but might as well post everything hehe I was well on my way, this is the reason I use only SMP based systems, even the Pentium4 with Hyper threading has it's advantages, but real SMP is alot better.

Title: Re: Voodoo 4 PCI and AGP
Post by FalconFly on 04.07.05 at 11:19:44
Hm (?)

3D Mark does not make any use of Multithreading or Dual CPU setups, DirectX/Direct3D can't take advantage of it either.

FS2004 must be either a crazy program to need more than 1024MB RAM or poorly coded ;)

IMHO adding more RAM shouldn't help your Resolution a bit, this is the sole job of your Video Card (the CPU or RAM do not see any difference going from 640x400x16 to 1600x1200x32, only the Video Card, unless you force the Card into AGP Texturing)

Title: Re: Voodoo 4 PCI and AGP
Post by Obi-Wan_Kenobi on 04.07.05 at 11:25:17
well at 1600 x 1200 x 32 , with the A.I Traffic, there like 500.000 flighter world wide per day, you've got live stream weather from the internet, every airport has thier own sceduals, there is alot more to it, it's actually not a game it's a Simulation program, it really has it's own sector. I use AGP textureing yes a fact FalconFly ;)

I really tested it with 1 OpteronDP 244 and with 2 it's lots faster, my FS2004 folder is 4.75 GB big, they say you can make it as big as you want really, there is alot going on that simulation world, air traffic control, docking and boarding situations things like this also make it alittle hazzardous.

3dfx Archive » Powered by YaBB 2.4!
YaBB © 2000-2009. All Rights Reserved.