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3dfx Section >> Games >> UT2003 and OpenGL http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1072629915 Message started by Fantasma on 28.12.03 at 17:45:15 |
Title: UT2003 and OpenGL Post by Fantasma on 28.12.03 at 17:45:15
Anyone has run this game in opengl in a voodoo, specially in a voodoo3?
I am not able to run it in opengl :( |
Title: Re: UT2003 and OpenGL Post by Micha on 28.12.03 at 18:19:33
did you fix the ut2003.ini? if not, here's what to do: go to yourfolder\ut2003\system\ut2003.ini and open with notepad. you should see the command line for opengl without scrolling down when opened --> change rendering device to opengl (set your semicolons)...oh ya, make sure you've setted color depth to 16bit in the ut2003.ini.
you use mesafx 5.1d, don't you? don't know another helpful advice, as i never tried ut2003 with my good old voodoo3. ;D |
Title: Re: UT2003 and OpenGL Post by Fantasma on 28.12.03 at 19:53:52
I have done all that but I get this message:
UT2003 Build UT2003_Build_[2003-02-16_18.56] OS: Windows 98 4.10 (Build: 67766446) CPU: AuthenticAMD PentiumPro-class processor @ 1640 MHz with 511MB RAM Video: No Video Assertion failed: hRC [File:OpenGLRenderDevice.cpp] [Line: 539] Historia: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine |
Title: Re: UT2003 and OpenGL Post by Fantasma on 28.12.03 at 19:59:17
Another thing, How can I change the color deph in the file UT2003.ini?
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Title: Re: UT2003 and OpenGL Post by Raziel64 on 28.12.03 at 20:52:53 Quote:
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