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Drivers mix 'n' match: help needed, please... (Read 92 times)
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Drivers mix 'n' match: help needed, please...
11.07.05 at 19:57:56
 
Hi all,
My main problem? There are no updated drivers for Windows 9x/ME, especialy for Voodoo 3 Cards.
My solution? Mix 'n' match from newer drivers glide libraries, OpenGL ICD's, etc...
But I need help from more experienced users than myself, so plese give me somme hints Cheesy
For all I know, there are 3 main parts of a voodoo driver: the DirectX core (D3D), the glide libraries and the OpenGL ICD.
I will try to take updated parts from other driver packages to mix with one base voodoo 3 driver.
What I need to know:
In what driver release can I find the latest Glide 2.x (not Glide 2.x to Glide 3.x wrapper), Glide 3.x and OpenGL ICD? Of course, the files doesn't have to be necessary from one single package.
I was thinking taking the latest Raziel Evolution driver for VSA100, as this one has the most tweaks configurable (virtualy every enviroment variable can be set into 3DFX tools), then overwrite on top DirectX (D3D) core from Amigamerlin 2.9 driver (12.1.666 is the latest core suitable for Voodoo3 in Win9x) or maybe 3DHQ (hmm, not so good feedback), then also add the best new glide libs and the ICD.
For OpenGL, MesaFX 6.3.0.1 seems as a good solution, but although all have the same version, the ICD from Amigamerlin 3.1 R11, from SFFT 32 and the one downloadable from dborca's web page have all diferent sizes, so they are not identical neighter in functions ...
About Glide ... I'm allready dizzy ... so many releases, ... numbering is bogous ... Help will be greatly appreciated. As I stated, I want real Glide 2.x not wrapper.
Please, do not hesitate to trow here advices from your personal experiences Smiley Tank you!
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FalconFly
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Re: Drivers mix 'n' match: help needed, please...
Reply #1 - 11.07.05 at 20:44:21
 
All I can suggest, would be to start with the latest reference Driver (to get the reference baseline for Performance in Glide, Direct3D and OpenGL)...

...and then take the long road of testing every component separately (again, Glide, Direct3D, OpenGL) with all promising settings until you find the one that works best for you across the line of your Games.
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