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non-3dfx 3D Accelerators of the past... (Read 2433 times)
gdonovan
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Re: non-3dfx 3D Accelerators of the past...
Reply #15 - 01.12.04 at 16:37:57
 
Quote:
sorry but  i feel offended here and so might the rest,



I think we just have a misunderstanding, lets not fly off the handle please.

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Obi-Wan_Kenobi
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Re: non-3dfx 3D Accelerators of the past...
Reply #16 - 01.12.04 at 21:07:09
 
oh wel that's only a Matrox, the Voodoo Graphics is way more interesting to me Wink or the Ati Rage Fury Maxx.
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agrelaphon
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Re: non-3dfx 3D Accelerators of the past...
Reply #17 - 03.12.04 at 20:59:32
 
Where's the connector dude ??? (VGA)
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agrelaphon
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Re: non-3dfx 3D Accelerators of the past...
Reply #18 - 03.12.04 at 22:15:59
 
You mean it's like voodoo1/2 Tongue, but w/o the passthrou? Must be needing a very good 2D card if that's the case Undecided
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batracio
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Re: non-3dfx 3D Accelerators of the past...
Reply #19 - 05.12.04 at 20:38:35
 
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No, this card renders on its own. A game which is compatible with this card will use the PowerVR instead of the 2D VGA card.

Like the Voodoo Graphics or Voodoo II. The 2D card doesn't have impact on the 3D because the 3D stuff is rendered with the Voodoo card instead of the 2D card. Power VR does the same  Smiley


Actually, the 2D card doesn't have impact on 3D only if you use a Voodoo1/2 card, but it does matter if you use a PowerVR. The PowerVR has just a 3D chip with internal z-buffer and some RAM for textures, but has no RAM at all to allocate frame buffers. It uses 2D card's memory as "external buffer", rendering pixels internally and sending final colors through PCI bus to 2D card's frame buffer. Therefore, the faster VRAM your 2D card has, the better performance you will get from your PowerVR PCX1/2.
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paulpsomiadis
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Re: non-3dfx 3D Accelerators of the past...
Reply #20 - 23.12.04 at 08:06:11
 
Okay, got some questions on old 3D accelerators... Cheesy

1. What was the last PowerVR card to support the "Power SGL" API version that is used by Unreal? ???

2. Is "Power SGL" still supported by current PowerVR cards? ???
(from what I remember, I don't think so...but I'm not sure...) Roll Eyes

3. What was the last S3 card to support the "S3 Metal" API version that is used by Unreal? ???

4. Is "S3 Metal" still supported by current S3 cards? Roll Eyes

Reason is that I'm thinking of "altering" my 3Dfx "test rig" to support ALL of the API's used by Unreal - then doing some nice "comparison" shots for people... Wink

So the final setup will support... Tongue

Software Renderer
D3D Renderer
GLiDE Renderer
Power SGL Renderer
S3 MeTaL Renderer
OpenGL Renderer

Phew! Shocked

Let me know what you know folks! 8)

Nuff said! Grin
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Obi-Wan_Kenobi
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Re: non-3dfx 3D Accelerators of the past...
Reply #21 - 25.12.04 at 02:58:36
 
Well The S3 Savage 2000 GPU was the first GPU that supported Hardware Accelerated Transform & Lighting and nVidia came later with T&L on thier famous GeForce 256 GPU.

S3's MeTaL API was also last supported in the S3 Savage 2000 GPU, things like S3 Texture Compression was also intergrated in the Savage 2000 and also the SavageIV XP had S3TC, I suppose it's still in use in Delta chrome.

The funny thing is, that S3 never got thier T&L unit working within thier drivers, nVidia was the first that got it working, though it is still a development from S3, alot of people are confused about that hehe.

The Diamond Viper II Z200 was the most well known S3 Savage 2000 based card, it has 32MB 128Bit SDRAM @ 175Mhz I thought. the S3 Savage 2000 GPU ran at 150Mhz.  Under Win98SE i did get T&L running and man it looks great.

Unreal Tournament from 1998 supports the S3 MeTaL API and that is the only game that supports it hehe, gotta tell Ya people, it looks very nice, and it runs about 90% faster than OpenGL or Dierct3D on the same card .

Here is where I got the T&L Drivers for my Viper II:
http://www.dansdata.com/viper2.htm

...

Can't believe I still found it, I read this review back in mid 1998! wow that's real cool.

This is what's important about the Achitecture of the Savage 2000 compare to that of GeForce 256 SDR:

"The "dual texture" part, though, lets the Savage 2000 narrowly beat the GeForce in textured pixel ("texel") speed, in games that use multitexturing - textures on top of each other. It's only by a little bit - 480 megatexels per second for the GeForce, 500 for the Savage 2000, with both cards running at stock speed. But the difference is there. As long as the texturing speed's the limiting factor, the Savage 2000 wins, in raw numbers."



Have fun Smiley
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« Last Edit: 25.12.04 at 03:02:43 by N/A »  
 
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paulpsomiadis
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Re: non-3dfx 3D Accelerators of the past...
Reply #22 - 25.12.04 at 20:41:09
 
Thanks Obi-Wan! Grin

I've managed to find one of these Savage 2000 Viper II cards on eBay - and I'll be keeping an eye on it for the next few days... 8)

I also managed to get a PowerVR PCX 2 card (the Matrox M3D) recently... Cheesy

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=5149766356&ssPageName=...

I'll let you all know when I've got the system finished...along with some nice Unreal and UT comparison shots... Grin

L8R guys and gals! Wink
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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Obi-Wan_Kenobi
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Re: non-3dfx 3D Accelerators of the past...
Reply #23 - 25.12.04 at 22:18:28
 
That would be very nice, my mom's useing my ViperII now , but soon I will be useing it again, couldn't never let go of that card, gotta say it has some real nice 2D also.
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agrelaphon
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Re: non-3dfx 3D Accelerators of the past...
Reply #24 - 05.01.05 at 12:30:41
 
Ok, here's my Rendition Verite2100, by DIAMOND
...
Thanks for the help Obi and Falconfly 8)
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« Last Edit: 09.02.05 at 01:28:04 by agrelaphon »  
 
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LuxKiller65
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Re: non-3dfx 3D Accelerators of the past...
Reply #25 - 16.01.05 at 17:19:26
 
Well, not much, but my collection shall grow up in some months (years?)!

...
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Re: non-3dfx 3D Accelerators of the past...
Reply #26 - 16.01.05 at 20:16:01
 
Where is the big one, the 3dlabs oxygen I mean?
It kinda reminded me of the voodoo 5 6000.
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powered by voodoo 5 6000
 
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Re: non-3dfx 3D Accelerators of the past...
Reply #27 - 17.01.05 at 00:20:23
 
What kind of MGA card is the left one  ???

looks like it can take up to four GPUs  Shocked
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Re: non-3dfx 3D Accelerators of the past...
Reply #28 - 17.01.05 at 00:24:51
 
Interesting article related to this thread:

http://accelenation.com/?ac.id.123.1
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« Last Edit: 17.01.05 at 00:25:26 by NitroX infinity »  
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THE_SAiNT
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Re: non-3dfx 3D Accelerators of the past...
Reply #29 - 17.01.05 at 14:50:22
 
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[P.s. The only reason I use my GeForce FX   is because I don't want to use the Voodoo 4 4500 AGP all the time, that reduces the lifespan of the card]


As far as I know, a Voodoo has a lifetime warranty!?  Cheesy

BTW : Ever see Tomb Raider running in GLide?  It looks bloody amazing.
Adieu
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"A Continual looking forward to the eternal world is not a form of escapism or wishful thinking, but one of the things a Christian is meant to do."
 
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