Well The S3 Savage 2000 GPU was the first GPU that supported Hardware Accelerated Transform & Lighting and nVidia came later with T&L on thier famous GeForce 256 GPU.
S3's MeTaL API was also last supported in the S3 Savage 2000 GPU, things like S3 Texture Compression was also intergrated in the Savage 2000 and also the SavageIV XP had S3TC, I suppose it's still in use in Delta chrome.
The funny thing is, that S3 never got thier T&L unit working within thier drivers, nVidia was the first that got it working, though it is still a development from S3, alot of people are confused about that hehe.
The Diamond Viper II Z200 was the most well known S3 Savage 2000 based card, it has 32MB 128Bit SDRAM @ 175Mhz I thought. the S3 Savage 2000 GPU ran at 150Mhz. Under Win98SE i did get T&L running and man it looks great.
Unreal Tournament from 1998 supports the S3 MeTaL API and that is the only game that supports it hehe, gotta tell Ya people, it looks very nice, and it runs about 90% faster than OpenGL or Dierct3D on the same card .
Here is where I got the T&L Drivers for my Viper II:
http://www.dansdata.com/viper2.htmCan't believe I still found it, I read this review back in mid 1998! wow that's real cool.
This is what's important about the Achitecture of the Savage 2000 compare to that of GeForce 256 SDR:
"The "dual texture" part, though, lets the Savage 2000 narrowly beat the GeForce in textured pixel ("texel") speed, in games that use multitexturing - textures on top of each other. It's only by a little bit - 480 megatexels per second for the GeForce, 500 for the Savage 2000, with both cards running at stock speed. But the difference is there. As long as the texturing speed's the limiting factor, the Savage 2000 wins, in raw numbers."Have fun