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Re: MesaFx Releases (Read 1854 times)
FalconFly
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Re: MesaFx Releases
Reply #15 - 23.04.04 at 10:05:48
 
To the classic Unreal Tournament OpenGL Mode I have to add :

A myriad of Aplha- and Beta-level Renderers shipped with the Game, were included into the various Patches, or are free for Download from the UT Technology Page.

Since each of them is officially unsupported, Beta, and often (depending on Version) target specific shortcomings of certain Cards/Models... Any errors are likely caused by these Renderers, and not neccessarily by MesaFX.

Therefor, it is extremely important to identify the UT OGL Renderer used.

Better :
Since many of them won't even run by default on certain Cards (including current NVidia, Matrox, S3 or ATI Cards), I'd recommend using the one almost all UT Users are using.

Chris Dohnal's UT OGL Renderer :
http://cwdohnal.home.mindspring.com/utglr/

It is by far the most compatible, highest performance and best documented OpenGL Renderer existing for UT.
Best thing : it is still being developed and the Author is available for support Smiley
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paulpsomiadis
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Re: MesaFx Releases
Reply #16 - 23.04.04 at 22:04:16
 
Oops! Yup - Falcon is correct! Shocked

This IS the renderer that I am using to run U.T. in OGL mode. Grin

And the 'glitches' are still present in the current release of Mesa for 3dfx... Roll Eyes

However, the renderer DOES work flawlessly with the 'standard' 3dfx OGL driver - it's just that Daniels Mesa driver is WAY faster. Wink

Hence why I'd prefer to use it if there weren't glitches! Roll Eyes

I'm in no hurry for a bugfix though - it'll be done "when it's done" as is the way of the coder! Wink

PEACE! 8)
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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Blazkowicz
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Re: MesaFx Releases
Reply #17 - 24.04.04 at 00:03:26
 
Quote:
Chris Dohnal's UT OGL Renderer :
http://cwdohnal.home.mindspring.com/utglr/

It is by far the most compatible, highest performance and best documented OpenGL Renderer existing for UT.
Best thing : it is still being developed and the Author is available for support Smiley


I  had tried it and it wouldn't run on my voodoo5  Cheesy (.761 ICD and others)
but I'm just happy with glide mode with 90 to 200fps
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FalconFly
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Re: MesaFx Releases
Reply #18 - 24.04.04 at 00:59:57
 
Yep, for as long as you have the latest/fastest Glide on your 3dfx Card, there's no real reason to use OpenGL...
(with the exception of the nice S3TC Textures of course)
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The Khan Artist
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Re: MesaFx Releases
Reply #19 - 26.05.04 at 17:55:17
 
MesaFX 6.1.0.4 is out, as of 07 May.

Quote:
This new release fix HITMAN 2 issue and have some speed improvement.


[url]http:// www.geocities.com/dborca/mesa/MesaFX-6.1.0.4.zip[/url]

edit : sorry, link broken : Geocities account was offline
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« Last Edit: 03.06.04 at 20:42:34 by N/A »  

Motherboard: Asus A7N8X Deluxe (nForce2-based)&&CPU: AMD Athlon XP 2100+ @ 2016 MHz (169 x 12)&&Heatsink: ThermalRight SLK-800A&&CPU fan: TermalTake Smart Case Fan 2&&RAM: Corsair TWINX512-2700LLPT 512MB (2x 256MB Corsair XMS2700-LLPT) Dual Channel&&Video: 3Dfx Voodoo 5 5500 PCI&&Sound: Onboard&&DVD-ROM: Matshita SR-8584a&&CD-R/W: Lite-On LTR48246S&&&&OS: Windows XP Professional SP1 Corporate Edition&&DirectX: v9.0
 
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FalconFly
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Re: MesaFx Releases
Reply #20 - 26.05.04 at 18:53:40
 
Please don't link directly to Files (especially, since his Geocities Account is very Traffic Limited Roll Eyes

Link to the Download Page instead...

(I'll include it into the Archive ASAP Wink )
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FalconFly
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Re: MesaFx Releases
Reply #21 - 08.06.04 at 10:38:55
 
MesaFX V0.6.1.0.6 online Grin

...the new Release fixes the Game Babylon
...
Temporal AntiAliasing
now supported for Voodoo4/5
...now ships with a nifty MesaFX Control Panel
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paulpsomiadis
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Re: MesaFx Releases
Reply #22 - 19.06.04 at 01:47:45
 
Whoo! UT is working nicely with the NEW MesaFx! Grin Wink

Ookay...time for some feedback... Tongue

GLITCHES (minor)

1. There's still a 'small' glitch during the intro sequence for UT. Tongue

The 'green' lights on the Liandri building show up as all WHITE! Roll Eyes

[Edit #2: - tested the new 6.1.0.9r3 MesaFX and the above glitch is GONE. Kudos again Daniel!] Grin 8)

2. Turning on temporal AA results in a loss of mouse pointer in UT. Roll Eyes

[EDIT: - mouse pointer can be regained by minimizing and maximizing the game after enabling TAA] Wink

But these are minor bugs considering the HERCULEAN efforts that Daniel has put into the driver... Wink

SUGGESTIONS

Another idea is to add a "TemporalAAMultiplier" value similar to that done by Radeon Cards. Cheesy

This would allow for selecting the number of AA methods to choose from, thus reducing flickering at lower res/refresh rates. Wink

e.g. 1 =TAA Off, 2 =Two AA methods, 3= Three AA methods Smiley

Just a bit of food for thought... Wink

PEACE! 8)
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« Last Edit: 27.06.04 at 03:18:31 by paulpsomiadis »  

-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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FalconFly
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Re: MesaFx Releases
Reply #23 - 20.06.04 at 15:16:22
 
V0.6108 is online...

Quote:
Fixed :
ONI
Bloodrayne should work now
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FalconFly
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Re: MesaFx Releases
Reply #24 - 20.06.04 at 15:40:11
 
Special .dll is Included into the Download now Wink
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Sergio
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Re: MesaFx Releases
Reply #25 - 24.06.04 at 04:02:49
 
Just an extra comment..

Daniel release another opengl (same release 6.1.0.8) but this have fixes in the texture compression code. Fix problems with NWN textures and reduce the glitches in UT2k4, Homeworld, etc...

U can download it from daniel's webpage...

SaLuDoS  Grin
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« Last Edit: 24.06.04 at 04:03:02 by Sergio »  

Piensa Voodoo, come Voodoo, vive Voodoo... 3dfx... Haciendo las reglas y reinando el mundo... Grin
 
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VDX
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Re: MesaFx 0.51 Releases
Reply #26 - 28.06.04 at 03:01:46
 
are you sure thats the right thread for this topic ???    i want to know if the problem with mesa and punkbuster will be fixed, if its not i cant use it, and the mesa really made a big difference but i know am kicked off call of duty multi player because of it so i had to delet it
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FalconFly
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Re: MesaFx 0.51 Releases
Reply #27 - 28.06.04 at 09:46:04
 
The way I see it as of now, the Punkbuster Team actually does not seem to give a sh*t Sad

Very unfortunate, but if these peeps don't do their job, there's nothing we can do Tongue
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VDX
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Re: MesaFx 0.51 Releases
Reply #28 - 28.06.04 at 22:15:43
 
yes the email they sent me was pathetic, told me to use old driver even after i explained it too them, lazy a$$e$
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