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3dfx Section >> 3dfx Drivers >> RTCW and wickedGL
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Message started by Nagual on 15.11.02 at 21:25:49

Title: RTCW and wickedGL
Post by Nagual on 15.11.02 at 21:25:49
            I've read some things about wickedGL, but it is not clear to me if RTCW can be improved with it, since this game is not listed in some release notes.  Anyway, the 1024X768 resolution bug can be by-passed ?
      Thanks for any answer !

Title: Re: RTCW and wickedGL
Post by nudgegoonies on 15.11.02 at 22:42:35
When i remember right (i deleted RTCW from HD after i played through on my Voodoo1) the two files in the GL subdirectory are special-versions of wgl, one optimized for voodoo3 and one for voodoo4/5. I havn't checked the version numbers but i am sure they were higher than the last non-shareware-beta 2.99 of wicked-gl. If you want to try an ohter wgl or opengl driver move these two files to a directory where RTCW can't find em and copy the wgl-highres file to the dir containing the RTCW exe's and name it to opengl32.dll. I have an ATI RAGE PRO and a Voodoo2 where RTCW defaults at first to the ATI OpenGL where it crashes. The problem can be solved by copying the 3dfxv(o)gl.dll (or wgl) to the RTCW directory as opengl32.dll. By the way when RTCW can't find a valid opengl32.dll in it's dir or the gl-subdir and no one is defined in the registry at HKLM/Software/Microsoft/Windows/Curent.../Opengl... the game falls back to 3dfxvgl.dll in systemdir. I think all Q3engine games (Q3A, Jedikníght) have this behavor.

I hope this helps you a little bit with tweaking,
Andreas

Title: Re: RTCW and wickedGL
Post by Nagual on 15.11.02 at 23:37:39
             Thank you Andreas. Now, talking about Q3 engine:
I can play it smoothly here at 1024X768, but in RTCW I can't get more than 800X600.  This bug is listed in the release notes of RTCW.  Strange, isn't ?

Title: Re: RTCW and wickedGL
Post by recoton on 16.11.02 at 01:17:28
www.3dfxzone.it/koolsmoky-nagual check out koolsmokeys new site .on ti youll find a new opengl32
that you put in the game directory.do not put it in
windows/system.should work for you

Title: Re: RTCW and wickedGL
Post by IG88 on 16.11.02 at 03:17:20
Yeah kill the 2 drivers in the rtcw gl folder , and replace them with a new good 3dfxogl , i use a voodoo 3 3000 with the stilupmix 3dfxogl or even some good ogl `s . For ogls i`ve used version 1.0.0.0 or 3dfxogl 1.0.0.630 . Just experiment a bit some do the lighting better than others and the speeds good at 1024X768 . i don`t know what they were thinking with those junk drivers in the gl dir !

Title: Re: RTCW and wickedGL
Post by Nagual on 16.11.02 at 20:14:23
   Well, it's a lot of information, I'm gonna swap the dlls and later I'll post the results.  
Thank you all !


Title: Re: RTCW and wickedGL
Post by Nagual on 17.11.02 at 02:31:49
       It works !  I've just replaced OpenGLv3.dll and OpenGLv5.dll with koolsmoky OpenGL32.dll, in RTCW gl folder.  Now it runs smoothly in 1024X768, with some minor lighting issues.
Thank you all!

Title: Re: RTCW and wickedGL
Post by Naguall on 04.07.03 at 22:46:29
         I´ve tried the last wickedGL dll (3.02) instead of the Koolsmoki´s, but it always skips to the desktop just before the action begins. Has anybody achieved to play RTCW with wickedGL ?
I´m using WIn98/DX9b/1.07.00 WHQL and Voodoo3.
Regards!

Title: Re: RTCW and wickedGL
Post by Naguall on 05.07.03 at 13:08:50
Nobody have tried it  ?

Title: Re: RTCW and wickedGL
Post by FalconFly on 05.07.03 at 13:43:10
I only ever played RtCW with my Voodoo5, and it ran quite flawless (without WickedGL).

Never ran it on a Voodoo3 though, so I'm not sure what Problems could arise (only 16MB, 256x256 Texture limit)

I'd play with the Advanced Options (e.g. enable "Force FXT1 Compression, disable Triple Buffering, MipMap Dithering etc. for testing).

Also, see if the .ini File of the Game allows to manually disable all 3D Features, and then Increase them again step-by-step. That's usually the best way to apprach Games, that don't run correctly on default settings.

Title: Re: RTCW and wickedGL
Post by Naguall on 06.07.03 at 15:35:34
No sucess, I´ve even compared the Quake CFG file with Wolfenstein´s in order to find some significant difference,
but as long as I´ve gonne, the file is too large, they are almost the same. It´s strange because Quake runs GREAT with WGL here.
Thanks !

Title: Re: RTCW and wickedGL
Post by Blazkowicz on 06.07.03 at 23:22:04
strange.

I ran RTCW on voodoo2, voodoo2 SLI and voodoo5  with wickedGL, without any problem.
Except the resolution bug : I can't go farther than 800x600, either on V2 SLI or on V5  :P

Title: Re: RTCW and wickedGL
Post by Naguall on 12.07.03 at 00:12:16
I managed to get 1024x768x16 with Wickedgl: once inside the game go back to system/graphics and rise the resolution, it will keep the setting.  I know it seems too complicated but I assure you will not be sorry, the IQ, just as in Quake, is amazing.  I wonder if it will happen in every quake powered game.  Don´t forget to turn back the resolution before you quite, he...,he...,he...

Title: Re: RTCW and wickedGL
Post by IG88 on 12.07.03 at 17:09:22
i`ve used wicked gl 302 on a voodoo5 and ran it on a voodoo 3 same type of result , lighting problems

even enemy territory can be tricked into running well
with wicked gl otherwise you get a very blurred menu running default


max 1024*768 on both v3 v5

Title: Re: RTCW and wickedGL
Post by Naguall on 13.07.03 at 18:24:12
Could you detail the lighting problems, because i haven´t seem them yet, at least in Quake and RTCW.

Title: Re: RTCW and wickedGL
Post by IG88 on 17.07.03 at 16:31:14
mainly the first level in the castle , theres some flickery graphics in the lighting and shadows . nothing to worry about probably the most notable of the whole game . i think they just overdid the first stage a bit !
the v3 3000 ran it just the same as the v5 500 , not as fast of course i played the whole game through on the v3

quake 3 s perfect

enemy territory s great as soon as you make it use the wicked gl driver otherwise the main menu is extremely blurred

Title: Re: RTCW and wickedGL
Post by PHOENIX on 17.07.03 at 23:50:09
RTCW runs with my Banshee and the V3 WGL. Try to delete the V5 WGL or move it to another directory.
If it still doesn't work, copy openglv3.dll to RTCW root directory and rename it to opengl32.dll !

Regards

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