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Question:
TitaniumGL should...
... work much faster
support more older gpu's (voodoo rush...)
... produce much better graphics quality
... support more games
... support more extensions
... be released in every month
... use less memory
... use less CPU time
« Created by:
Geri
on: 15.10.10 at 18:06:25 »
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TitaniumGL (Read 8907 times)
Geri
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Re: TitaniumDFX
Reply #15 -
12.05.10 at 22:47:31
first version downloadable. read the first post.
and send bugreports.
and
donate
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ps47
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Re: TitaniumDFX
Reply #16 -
14.05.10 at 10:10:17
nice.I'm pulling out the test machine as soon as I have some free time..
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Geri
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Re: TitaniumDFX
Reply #17 -
21.05.10 at 00:11:32
esters donated 10 eur \o/
(only 30 more ppl left to donate and i will get enough money to buy a v5 pci and a 64bit computer
)
edit: thema also donated
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Last Edit: 21.05.10 at 23:15:22 by Geri
»
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Geri
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Re: TitaniumDFX
Reply #18 -
23.05.10 at 23:17:40
now some enhancement in texture formats and in gllight-ing being done
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Geri
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Re: TitaniumDFX
Reply #19 -
01.06.10 at 22:46:36
some missing opengl functionality added with 2d manipulation, some gllight based applications fixed, some missing texture formats added
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Last Edit: 15.10.10 at 20:41:23 by Geri
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Geri
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Re: TitaniumDFX
Reply #20 -
21.06.10 at 22:17:25
website up
http://titaniumgl.tk/
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Last Edit: 15.10.10 at 20:42:14 by Geri
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Geri
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Re: TitaniumDFX
Reply #21 -
06.08.10 at 14:37:30
new release: appprox september 1.
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Last Edit: 15.10.10 at 20:42:24 by Geri
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ps47
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Re: TitaniumDFX
Reply #22 -
10.08.10 at 20:51:06
..3 months have passed,still no free time.being an adult sucks.
at least I have managed to put the test machine together,lets hope I will be able to give it a spin 'till the end of the month..I still need to test the latest koolsmoky's driver as well
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Last Edit: 10.08.10 at 20:51:31 by ps47
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Geri
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Re: TitaniumDFX
Reply #23 -
10.08.10 at 21:19:37
Say when you begining the test, and i will send you the newest working in progress dll.
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Geri
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Re: TitaniumGL
Reply #24 -
22.08.10 at 19:08:37
new version released tonight.
-Array'a normal pointer was ignored if type wasnt float
-glWindowPos was missing
-Copying texture image to system ram was missing
-Some texture handling function was not initialised
properly, mading segfault possible in some cases
-interleaved data input is now accepted
-VBO is now created even if incoming parameters are NULL
-Geometry with Quad strips was corrupt
-In windowed rendering it was a too big protch on
the top of window
-now, 16-bit only 3d vga-s also can be used with 32-bit only games
-Transposed matrix function pointers was broken
-Texture-loss fixed with S3 Trio3D and Permedia2
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Geri
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Re: TitaniumGL
Reply #25 -
27.08.10 at 14:49:50
to run
Prey: The last call
on voodoo5 is possible now. The game menu is alreday runs, but game got some missing textures. Maybee i can fix it.
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Last Edit: 27.08.10 at 16:14:32 by Geri
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osckhar
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Re: TitaniumGL
Reply #26 -
28.08.10 at 00:22:19
Hi Geri,
Very interesting.
Keep up the good work.
Oscar.
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Geri
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Re: TitaniumGL
Reply #27 -
28.08.10 at 02:22:55
today i was found some bugs that caused flickering rainbow colors in tuxkart/torcs. The fix will be available in the newest driver.
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Geri
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Re: TitaniumGL
Reply #28 -
28.08.10 at 23:10:40
Hotfix released to fix tuxkart/torcs. Some alpha blending bugs fixed too.
from now, if somebody sends me a donation, i compilie a optimized dll to she's/he's computer with multicore support and option to Cyrix 6x86, AMD K5, Pentium 1, Pentium MMX, Pentium2, Pentium 3+SSE, Pentium 4 and SSE2, AMD K6 and 3dnow!, AMD K7 and 3dnow!, AMD Athlon64, Core2Duo/Quad
AMD Athlon II/Phenom support! It can be much faster than the original one.
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Last Edit: 28.08.10 at 23:12:09 by Geri
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Geri
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Re: TitaniumGL
Reply #29 -
28.08.10 at 23:11:14
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