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3dfx Section >> Games >> Papyrus NASCAR Racing 3
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Message started by akula65 on 28.05.04 at 15:59:57

Title: Papyrus NASCAR Racing 3
Post by akula65 on 28.05.04 at 15:59:57
Here are some comments on the Glide support of this game:

This game does support Glide with resolutions up to 1024x768.  The expansion pack for the game (NASCAR Craftsman Truck Series) also supports Glide.


Here are some excerpts from the Readme.txt file for NASCAR Racing 3:


I. MINIMUM REQUIREMENTS
-----------------------


Windows 95/98

Minimum: Pentium 166, 32 MB RAM, 2X CD-ROM, SVGA 800x600 w/64k colors

Preferred: Pentium II, 64MB RAM, Glide or Direct3D supported 3D Hardware, Joystick or Steering Wheel & Pedals, A3D 2.0 Sound



3DFX ISSUES

If you are using the a Voodoo 1 or Voodoo 2 card and the 3dfx Glide rasterizer, you cannot use the "Control-F9" autochat key because Glide intercepts this keystroke and disables the Voodoo display.  If you accidentally press CTRL-F9 while you are racing you should be able to press CTRL-F9 again to restore the screen and allow you to resume game play.  Additionally 3dfx users should not enable 'Force Triple-Color Buffering for Glide Apps' in their display properties as this can result in flickering of the user interface screens.  Voodoo Rush cards are not supported by NASCAR® Racing 3's Glide rasterizer.





For reference purposes, my system has the following components:

  Soyo SY-7VCAE Motherboard
  Intel Pentium III  933 MHz Socket 370 Processor
  3dfx Voodoo5 64MB AGP Graphics Adapter
  Creative Labs Sound Blaster Live! Platinum (Model SB4760P)
  256 MB SDRAM
  Microsoft Windows 98 SE

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