oops I didn't even thoughtt about the .cfg
I found a way to get a good framerate.. just looking at the floor
shame on the CPU, it sucks at doing all the geometry in software
on this PC mohaa is well playable but some places run choppy ..
the demo starts on a place worse (complexity wise) than everything you can see in mohaa
BTW here is an extract of the .cfg (r_ variables only)
(do you mind if I eat some KB on your server?
)
if you don't want to waste your time, don't bother reading it
if you do.. congratulations, you're a nerd
seta r_ati_fsaa_samples "1"
seta r_ati_pntriangles "0"
seta r_ati_truform_normalmode "QUADRATIC"
seta r_ati_truform_pointmode "CUBIC"
seta r_ati_truform_tess "1"
seta r_colorbits "32"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_depthbits "0"
seta r_detailtextures "1"
seta r_diffuseSunQuality "2"
seta r_diffuseSunSteps "3"
seta r_dlightQuality "0"
seta r_drawSun "1"
seta r_dynamiclight "0"
seta r_entLightCutoff "0.2"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.4375"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lastValidRenderer "3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/3DNow!/ICD
seta r_lodbias "-200"
seta r_lodscale "4"
seta r_maxEntLights "8"
seta r_mem_agp "8"
seta r_mem_backend "0.5"
seta r_mem_manual "0"
seta r_mem_video "2"
seta r_minEntLightIntensity "0.02"
seta r_mode "3"
seta r_nv_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "1"
seta r_picmip "2"
seta r_picmip2 "3"
seta r_portalbevels "0.7"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_simpleMipMaps "1"
seta r_stencilbits "8"
seta r_swapDelay "0"
seta r_swapInterval "0"
seta r_texturebits "16"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta r_vbo_interleave "0"
seta r_vbo_manual "0"
seta r_vbo_smc_static_draw "1"
seta r_vbo_stream_draw "1"
this is the demo's cfg with all detail turned down in the demo
I set cg_drawfps to 1 and tweaked it a bit (fastsky 1 , LOD bias 0, detailed textured 0..)
doesn't change much : I'm getting 4 fps in the beginning, 2 fps during the airstrike, and 10 to 20 fps in some places where there's not much on the screen (up to 30fps, looking at the ground
). (FSAA 2X enabled ; no better if I disable it)
I feel like I'm playing doom3's leaked alpha
it looks nice anyway