just ran a little test too see how much faster my G3 was over my V5500, well first off i ran my test on the 2001se test, i ran it with just the test the v5500 could run with the same settings including havin em both run in 3d software. well the cards are both overclocked, the v5500 at 195 and the G3 was at 230/460, well anyways here's what happen, and yes the v5500 did out perfporm the G3 in this test, now where in the hell is that G2 of mine
System Configurations
My System
Compared System
Operating System Microsoft Windows 2000 Microsoft Windows 2000
DirectX Version 8.1 8.1
Mobo Manufacturer
Mobo Model VT8366A-8233 VT8366A-8233
AGP Rates
(Current/Available) N/A / 1x 2x N/A / 1x 2x 4x
CPU AMD Duron(tm) Processor 2071 MHz AMD Duron(tm) Processor 2071 MHz
FSB 166 MHz 166 MHz
Memory 512 MB 512 MB
Graphics Chipset 3dfx Voodoo5 5500 NVIDIA GeForce3
Driver Name Amigamerlin 2.5 SE for Voodoo 4/5 NVIDIA GeForce3
Driver Version 5.00.2195.0232 6.14.10.4403
Video Memory 32 MB 64 MB
Program Version 3DMark2001 SE 3DMark2001 SE
Resolution 800x600 16bit 800x600 16bit
Texture Format Compressed Compressed
FSAA Disabled Disabled
Z-Buffer Depth 16bit 16bit
Frame Buffer Double Double
Rendering Pipeline D3D Software T&L D3D Software T&L
Detailed Test Results
3DMark Score
(3D marks) 3975
3871
Game 1 - Car Chase - Low Detail
(FPS) 55.8
50.7
Game 1 - Car Chase - High Detail
(FPS) 23.6
23.0
Game 2 - Dragothic - Low Detail
(FPS) 57.5
59.0
Game 2 - Dragothic - High Detail
(FPS) 19.3
26.5
Game 3 - Lobby - Low Detail
(FPS) 99.2
98.4
Game 3 - Lobby - High Detail
(FPS) 49.6
40.0
Game 4 - Nature
(FPS) No hardware support
N/A
Fill Rate (Single-Texturing)
(MTexels/s) 576.7
860.3
Fill Rate (Multi-Texturing)
(MTexels/s) 647.3
1690.1
High Polygon Count (1 light)
(MTriangels/s) 6.9
6.7
High Polygon Count (8 lights)
(MTriangels/s) 2.5
3.9
Environment Bump Mapping
(FPS) No hardware support
N/A
DOT3 Bump Mapping
(FPS) No hardware support
N/A
Vertex Shader
(FPS) 25.4
30.6
Pixel Shader
(FPS) No hardware support
N/A
Advanced Pixel Shader
(FPS) No hardware support
N/A
Point Sprite Speed
(MSprites/s) 1.6
5.5