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3dfx Section >> 3dfx Drivers >> Wolfenstien:enemy territory N()T working
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Message started by killerhurts01 on 29.01.06 at 21:40:04

Title: Wolfenstien:enemy territory N()T working
Post by killerhurts01 on 29.01.06 at 21:40:04
System
AMD Anthlon XP 1600+ 1.40 GHz with 768mb of ram
Windows XP Professional
3dfx voodoo3

Im having Problems playing Wolfenstien: Enemy territory when the game starts the screen flickers then i get this messege. If you got any ideas let me know, email me at killerhurts01@hotmail.com

ET 2.55 win-x86 May 27 2003
----- FS_Startup -----
Current search path:
C:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (4 files)
C:\PROGRA~1\WOLFEN~1/etmain

----------------------
3729 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem


Title: Re: Wolfenstien:enemy territory N()T working
Post by voodoo5500 on 29.01.06 at 22:08:26
@killerhurts01,

I Play it using MesaFx and a voodoo 5500, never tried it with a voodoo3 but it should work   ;)

Title: Re: Wolfenstien:enemy territory N()T working
Post by killerhurts01 on 29.01.06 at 22:43:59
what version, and how do i use it?

Title: Re: Wolfenstien:enemy territory N()T working
Post by voodoo5500 on 29.01.06 at 23:09:35
Try this:

http://www.3dfxzone.it/dir/3dfx/mesafx/

I'm using version 6.2.

Title: Re: Wolfenstien:enemy territory N()T working
Post by killerhurts01 on 29.01.06 at 23:31:16
Okay i did it, but now it pops up with a box labeled ERROR
hwcinit: 3dfx device not found

Title: Re: Wolfenstien:enemy territory N()T working
Post by voodoo5500 on 30.01.06 at 00:18:18
What driver are you using?

Are you sure its installed correctly, as in it's working properly with other games?

Title: Re: Wolfenstien:enemy territory N()T working
Post by ps47 on 30.01.06 at 06:48:53
clicky :)
you can try mesafx as well (do the same thing,but use mesafx instead of wickedgl)

dont forget your voodoo3 driver must be correctly installed before you do anything else.

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