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Max Payne 2 + Voodoo 3 = work or not work ? (Read 301 times)
Shadow_3dfx
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Max Payne 2 + Voodoo 3 = work or not work ?
01.04.04 at 13:32:06
 
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snowdrifter
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #1 - 01.04.04 at 14:13:55
 
It was difficult with v3 even with max payne 1.
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Micha
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #2 - 01.04.04 at 14:57:12
 
well, i could play both games on my voodoo5 5500...but i really don't think it works on a voodoo3 who has much less hardware options. anyway, it would be too slow --> low video ram
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« Last Edit: 01.04.04 at 14:57:46 by Micha »  

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Shadow_3dfx
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #3 - 01.04.04 at 21:22:12
 
Cry
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #4 - 02.04.04 at 22:28:49
 
Quote:
It was difficult with v3 even with max payne 1.


I had no problem to run it on voodoo2 (and it looked great Smiley)

Max Payne 2 runs very well on v5 (I play in 800x600 fsaa 2x with highest detail except post-processing, cubemapping and effects usings shaders)
so if it were'nt for the 32bits crap it could run well on v3
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Andrew Boiu
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #5 - 06.04.04 at 12:58:10
 
The mentioned problem with V3 and MaxPayne 1:
I see no reason for which the Voodoo card wouldn't be able to run properly MaxPayne. I know that on a Voodoo Banshee this game ran very well, the only visual problems being the 256x256 texture limit (visible during game loading screens), and lack of multitexturing. Otherwise I see no reason why the V3 would run MaxPayne with low performance.

For MaxPayne 2, as far as I know the game engine hasn't changed too much, and I don't know if someone tried to run MaxPayne 2 with 3DAnalyze for the V3.
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