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Unreal Tournament : S3TC Textures (Read 1311 times)
FalconFly
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Unreal Tournament : S3TC Textures
25.09.03 at 17:11:02
 
For all those that have never seen it (56k Warning!) :

Uncompressed vs. S3TC Enhanced Textures :

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Simpson
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Re: Unreal Tournament : S3TC Textures
Reply #1 - 27.09.03 at 22:04:18
 
Looks pretty cool, eh!?  Shocked
Think it´ll look like this with my system?
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FalconFly
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Re: Unreal Tournament : S3TC Textures
Reply #2 - 27.09.03 at 22:28:19
 
It should, but there are some requirements :

- run UnrealTournament in OpenGL
- have the HighRes Textures installed from the 2nd CD
- enable S3TC in UnrealTournament.ini :

under [OpenGLDrv.OpenGLRenderDevice]
look for : UseS3TC=True

To increase Texture Detail/Sharpness, look for :
LODBias=-0.000000

I have it set to LODBias=-0.250000 , lower values are better quality. Beginning from about -0.5 (or even lower), some FSAA and Aniso Filtering is needed to smoothen the Textures, since they will become extremely sharp even at a distance.

The Result is quite significant, looks awesome at -0.25 already.

I also recommend using the latest OpenGL Renderer, which can be downloaded here :
http://cwdohnal.home.mindspring.com/utglr/

There are alot of new Options, both of which can significantly inprove Performance, as well as Image Quality (there is a special DXT1-to-DXT3 Option, which will workaround otherwise degraded Texture quality on NVidia cards)
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« Last Edit: 27.09.03 at 22:29:08 by FalconFly »  
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Re: Unreal Tournament : S3TC Textures
Reply #3 - 29.09.03 at 09:19:30
 
I have to agree with the fact that these pictures look amazing, and are of very good quality.
A nice show of quality from the good old, Unreal Tournament. It's the "Facing Worlds" map.

On what card was the first screenshot been taken? It would be nice to show on another picture how the same place would look on a Voodoo without texture compression (it is very close, if not over the image with S3TC), with the 22-bit filter, highest detail?

I believe this is a good question, since I didn't see for some time screenshots from games on a Voodoo...
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FalconFly
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Re: Unreal Tournament : S3TC Textures
Reply #4 - 29.09.03 at 15:57:45
 
I made them all with the R9700pro...

At that time, UT's MipMap LOD setting was at -0.25 I think, and "Auto-Generate MipMap's" Enabled (sort of removes the MipMap Banding, the effect looks similar to 3dfx MipMap Dithering)

I currently run it around -0.5 to -0.7 LOD Bias, still experimenting... But these Settings really improve Image Quality Smiley
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Re: Unreal Tournament : S3TC Textures
Reply #5 - 29.09.03 at 18:30:32
 
lol, Creative gipped my a$$. I got UT bundled with my SBLive!5.1. DAMN IT, didn't get the 2nd cd...

EDIT: damn swear filter...
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« Last Edit: 30.09.03 at 19:03:57 by Lecram25 »  

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Re: Unreal Tournament : S3TC Textures
Reply #6 - 30.09.03 at 09:11:05
 
What I wonder is why the first picture is looking with some mapping and clamping problems?

The second picture is also showing a very slight texture placing imperfections, which reminds me of the fact that we have newer graphics cards, not designed for Unreal Tournament and other older games.

Although I took out for a test S3TC on a ProSavageDDR (S3 card designed in 2002), the result was not similar with the first picture. There could be differences, but are by far less noticeable than between your first 2 screenshots...
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FalconFly
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Re: Unreal Tournament : S3TC Textures
Reply #7 - 30.09.03 at 15:12:54
 
A little bit sure was lost in the jpeg compression (although I chose 100% quality); I simply couldn't Link 10MB of Images into the Forum. In-Game, the S3TC Textures (Shot 2 and 4) look absolutely perfect, really beautiful to look at Smiley

The error with the Planet Texture without S3TC I also noted earlier (Voodoo3 and Voodoo5 OpenGL) if I remember correctly, but I'm not sure if those appeared under Glide also.
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Re: Unreal Tournament : S3TC Textures
Reply #8 - 30.09.03 at 17:27:02
 
Yo Falcon!

Well I also own a Radeon 9700 Pro and have tried and Tried and TRIED to get the compressed textures working for UT, but to no avail! Cry

Could you PLEASE do a proper guide to getting this working (I've looked for one but they are all REALLY vague!) Tongue

Thanks very much! Grin

PEACE! 8)
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Re: Unreal Tournament : S3TC Textures
Reply #9 - 30.09.03 at 20:11:54
 
Ehm, it is already posted above (?)

It's real easy :

- Install S3TC Enhanced Textures from 2nd CD
- Install 3rd Party Renderer V2.4 (Link above)
- Set UnrealTournament to run in OpenGL
- Set "UseS3TC" to Enabled in UnrealTournament.ini, OpenGL Render Section

That's it Smiley
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Re: Unreal Tournament : S3TC Textures
Reply #10 - 01.10.03 at 03:12:32
 
Umm...sorry to say...

Been there - tried that - does NOTHING! Cry

I've done the same thing BOTH with my Rad9700Pro system AND my mates Voodoo5500 system! ???

BOTH systems look like 'all blurry' software renderer - even though it's the OGL renderer? Tongue

Does it matter what O.S. you use? ???

I'm running under WinMe (and so is he...) [hey it rhymes!] Cheesy

I'm using latest Catalyst and UT-OGL renderer on my system, and the S3TC OGL driver for the Voodoo5500 system.

STILL no luck? Undecided
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FalconFly
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Re: Unreal Tournament : S3TC Textures
Reply #11 - 01.10.03 at 05:07:52
 
The OS should not matter.

(I remember for the Voodoo5 though, only the Win2k .0761 OpenGL Driver supported S3TC if I'm correct)

Beware though, that by far not all Textures actually are S3TC.

So don't wonder if you don't see any different in quite a number of Maps. Still, CTF-Face should work with the visible difference, unless you made an error (?)
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« Last Edit: 01.10.03 at 05:09:29 by FalconFly »  
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Re: Unreal Tournament : S3TC Textures
Reply #12 - 01.10.03 at 09:20:50
 
Quote:
A little bit sure was lost in the jpeg compression (although I chose 100% quality); I simply couldn't Link 10MB of Images into the Forum. In-Game, the S3TC Textures (Shot 2 and 4) look absolutely perfect, really beautiful to look at Smiley

The error with the Planet Texture without S3TC I also noted earlier (Voodoo3 and Voodoo5 OpenGL) if I remember correctly, but I'm not sure if those appeared under Glide also.


I don't remember to have ever seen texture placing problems under glide and on a Voodoo in general. Still the first picture looks kind of strange. I saw a Banshee on an OpenGL rendering (tweaked settings for full quality), and I didn't remember to see such blurry and small textures, as in your first screenshot. I am not 100% sure that I am right. Might as well be only what I remember of.

I will take a picture and mark the place which is looking kind of strange. Falconfly will show my pictures...

The pictures are a proof that a texture placing problem really occurs on the Radeon, and this is happening also in NFS3, Quake3.

No matter if you have a screenshot in JPEG or BMP, still it is noticeable.

The pictures are only showing the areas in which texture placing problems occurs in the most noticeable way, not in every place in which they occur...
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Re: Unreal Tournament : S3TC Textures
Reply #13 - 01.10.03 at 14:31:43
 
The 2 Images you sent me :

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FalconFly
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Re: Unreal Tournament : S3TC Textures
Reply #14 - 01.10.03 at 21:37:30
 
Interesting Catch, I never noticed those tiny errors before during Gameplay.

I must add, that some of the Texture Quality of the Screenshots might be affected by some of the Advanced Settings of the OpenGL Renderer V2.4...
(I was still experimenting with some of the Options, that might have had an influence on the Images).

Still, overall, I would say the S3TC really looks very good.
Only sad thing being, it seems not alot of Maps actually use the enhanced Textures (I really looked out for more good examples, but to my surprise honestly didn't find alot) Sad
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