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Question: TitaniumGL should...



« Created by: Geri on: 15.10.10 at 18:06:25 »

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TitaniumGL (Read 8927 times)
Geri
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Re: TitaniumGL
Reply #105 - 11.12.13 at 23:50:57
 
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trevormacro
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Re: TitaniumGL
Reply #106 - 12.12.13 at 00:01:29
 
Quake 2 run now for a long time or not? in D3D.

Please try to run Unreal Tournament in D3D mode for a long time. It will be very nice too.
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« Last Edit: 12.12.13 at 00:02:19 by trevormacro »  
 
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Re: TitaniumGL
Reply #107 - 12.12.13 at 00:03:05
 
titaniumgl is for opengl only.

by keeping the desktop in low resolution, and quake2 too, it maybe can run without crash for a half hour, or more with titaniumgl.
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« Last Edit: 12.12.13 at 00:05:04 by Geri »  
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Re: TitaniumGL
Reply #108 - 12.12.13 at 00:06:15
 
3dfx Voodoo Rampage
quake3: demo001
15 fps
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« Last Edit: 12.12.13 at 00:06:51 by Geri »  
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Re: TitaniumGL
Reply #109 - 12.12.13 at 00:13:59
 
Geri wrote on 12.12.13 at 00:06:15:
3dfx Voodoo Rampage
quake3: demo001
15 fps


15 fps during the demo001 it's a good start Smiley
Can I have a picture please?
Is it with the new TitaniumGL drivers compatible with the rampage?
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Re: TitaniumGL
Reply #110 - 12.12.13 at 00:15:40
 
Geri wrote on 12.12.13 at 00:03:05:
titaniumgl is for opengl only.

by keeping the desktop in low resolution, and quake2 too, it maybe can run without crash for a half hour, or more with titaniumgl.


According to an 3dfx engineer,
Native OpenGL from the Rampage drivers is not supported.

Very strange because in the gdonovan website we can see a picture of Quake 3 running with a rampage:

...

nb. perhaps the engineers had removed the OpenGL drivers of the rampage in the source code.
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« Last Edit: 12.12.13 at 00:18:58 by trevormacro »  
 
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Re: TitaniumGL
Reply #111 - 12.12.13 at 00:16:40
 
yes, osckhar can give you screenshots, if he made from it
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Re: TitaniumGL
Reply #112 - 12.12.13 at 00:18:16
 
According to creator of TitaniumGL,
Titaniumgl only supports OpenGL Cheesy

or we are now talking about some completly different thing
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Re: TitaniumGL
Reply #113 - 12.12.13 at 00:21:33
 
Geri wrote on 12.12.13 at 00:18:16:
According to creator of TitaniumGL,
Titaniumgl only supports OpenGL Cheesy

or we are now talking about some completly different thing


But TitaniumGL is a Wrapper. I spoke of the native OpenGL dll file not in the rampage drivers.
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Re: TitaniumGL
Reply #114 - 12.12.13 at 00:26:15
 
yes, titaniumgl uses the d3d driver (in this case)

-the game runs in opengl
-the opengl implementation is in titaniumgl
-and titaniumgl ogl implementation (this version) is hosted on top of d3d9

but the GAME itself runs in opengl. so this is are just functions sets.
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Re: TitaniumGL
Reply #115 - 12.12.13 at 00:57:31
 
trevormacro wrote on 12.12.13 at 00:13:59:
15 fps during the demo001 it's a good start Smiley


would need better d3d driver to exceed this.
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Re: TitaniumGL
Reply #116 - 12.12.13 at 13:06:09
 
I used this morning the new rampage titaniumGL drivers with quake 3 but when i load the demo001 the icons load and freeze.
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Re: TitaniumGL
Reply #117 - 12.12.13 at 17:07:57
 
in that case, try 320x240
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Re: TitaniumGL
Reply #118 - 15.12.13 at 20:44:38
 
I can get in my workshop today, will try out Geri's driver this afternoon.
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Re: TitaniumGL
Reply #119 - 15.12.13 at 21:15:14
 
Rampage plus VA6 up and running! Posting now with it as a matter of fact.

One of the upgrades to the workshop last month was a wired feed from my network =)
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« Last Edit: 15.12.13 at 21:33:27 by gdonovan »  

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