3dfx Archive | |
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl
3dfx Section >> Games >> NOLF 2 http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1123190697 Message started by jimmyj on 04.08.05 at 23:24:57 |
Title: NOLF 2 Post by jimmyj on 04.08.05 at 23:24:57
Is there a way to get NOLF 2 to work on my voodoo3 3000? i use Win98
|
Title: Re: NOLF 2 Post by paulpsomiadis on 04.08.05 at 23:56:21
Try Mesa-fx...but I doubt it since I think the game REQUIRES 32-bit... :P
|
Title: Re: NOLF 2 Post by Obi-Wan_Kenobi on 05.08.05 at 00:31:15
well if the game is based on OpenGL, 16 bit shouldn't be a problem with the MesaFX OpenGL32.dll, but then again NOLF2 requires a 32 meg VGA as minimum so I think it's not possible.
|
Title: Re: NOLF 2 Post by voodoo5500 on 05.08.05 at 01:21:49
NOLF2 uses the LithTech engine so it's using d3d ;)
I have it installed and it works fine, but thats with a 5500 and using the fantastic SFFT driver. I cannot say for sure as I have not tried it on my Voodoo 3 system, but I'm guessing even if it did run it would be quite slow as it's pushing the 5500 @ 800 X 600 32 bit to get a playable frame rate. The original NOLF runs fantastic on my voodoo 3; 650 mhz pentium 3 system though. You would also have to have a much faster cpu than the games recomended minimum 500 mhz ! I have tried this game on a freinds 800 mhz pentium with a geforce 2 gts and it was a bit slow ;) Both games are really great and I would highly recomend them to anyone who likes a good first person shooter with a good story and lots of humour to boot ;) |
Title: Re: NOLF 2 Post by Obi-Wan_Kenobi on 05.08.05 at 12:53:57
well the problem is a Voodoo3 can't do 32 bit, as a 5500 can, there is a big difference ther, may it's because that NOLF2 requires 32 Bit colour, which describes the Voodoo3's problem.
|
3dfx Archive » Powered by YaBB 2.4! YaBB © 2000-2009. All Rights Reserved. |