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3dfx drivers for WinXP-64... (Read 700 times)
Obi-Wan_Kenobi
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3dfx drivers for WinXP-64...
29.06.05 at 00:09:46
 
Will the also be a WinXP 64 driver for our 3dfx cards, I'm not sure if it will be possible, hence the technology hehe.

If there are some drivers for the new OS I'd like to know,

Greetz,

Ben Kenobi.
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Thandor
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What's the fuzz all about?

Re: 3dfx drivers for WinXP-64...
Reply #1 - 29.06.05 at 01:26:30
 
Well the hardware won't be the problem.
Someone has to rewrite/recompile the drivers to work with 64Bits Operating systems.

I think this is going to take al lot of time so chances are high we have to play around with the "old" 32Bits drivers  Tongue

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LuxKiller65
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Re: 3dfx drivers for WinXP-64...
Reply #2 - 29.06.05 at 12:31:19
 
I hope this doesn't mean something like...

3dfx is going to die!

???

Undecided

Lips Sealed

Cry
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gdonovan
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Re: 3dfx drivers for WinXP-64...
Reply #3 - 29.06.05 at 16:24:08
 
I'm sorry but this REALLY is a non-issue- How many people are going to run a 3dfx card with XP64?

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Obi-Wan_Kenobi
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Re: 3dfx drivers for WinXP-64...
Reply #4 - 29.06.05 at 17:28:44
 
I'm willing to do it, on my Dual Opteron 244 system, that's why I asked Smiley
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« Last Edit: 29.06.05 at 17:28:58 by N/A »  
 
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Thandor
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Re: 3dfx drivers for WinXP-64...
Reply #5 - 29.06.05 at 17:41:07
 
Quote:
I'm sorry but this REALLY is a non-issue- How many people are going to run a 3dfx card with XP64?


If my next PC has PCI slots (and it will Tongue) I'm going to run a Voodoo II.
Since I have plans for a dual AMD Opteron it's likely I'm going to run 64Bits Windows when all the drivers are ready  Smiley

When I'm going to run a 64Bits OS I still want to use my Voodoo II's for UT or something. Of course I will make a multiboot system but it's easier to run the cards on 64bits OS since Unreal Tournament will run on it too.
(I Play UT with my Voodoo II's...)
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Obi-Wan_Kenobi
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Re: 3dfx drivers for WinXP-64...
Reply #6 - 29.06.05 at 19:17:40
 
thanx, Thandor for joining my idea's hehe, well I'm not alone on this one and I'm quite sure, there will be more, that would   want a WinXP 64 driver for thier cards, it's is alwyas possible to run 32bit app's on it so why not. Smiley

It would be wise to make a WinXP 64 driver for out Voodoo's, as they did for aal other Win32 OS'es.
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« Last Edit: 29.06.05 at 19:17:52 by N/A »  
 
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ps47
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Re: 3dfx drivers for WinXP-64...
Reply #7 - 29.06.05 at 22:13:46
 
I doubt glide is able to operate under 64-bit enviroment..
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Obi-Wan_Kenobi
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Re: 3dfx drivers for WinXP-64...
Reply #8 - 30.06.05 at 01:59:49
 
if there are drivers for it it may yet be possible, it it possible to run 16 bit apps in a32 bit enviroment, so why not 32bit apps in a 64Bit OS, if there is a possibillity to create 64 bit drivers for a Voodoo4 or 5  maybe a next life will be created for those cards, just think'n out loud here Smiley

we could still run Unreal on a 64Bit OS with WinXP 64 drivers for our voodoo's, then our cards can take advantage or our 64Bit CPU's hence thier scalabillity with faster CPU's.
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Chosen_One
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Re: 3dfx drivers for WinXP-64...
Reply #9 - 30.06.05 at 10:24:40
 
why don't you ask amigamerlin if it is possible? i guess he is the one who can answer!
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Obi-Wan_Kenobi
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Re: 3dfx drivers for WinXP-64...
Reply #10 - 30.06.05 at 11:24:04
 
yeah good idea, I'll think I'll do that, I'll send him a PM today:)

Thanx for the IDea Chosen_One Smiley

P.S. I'll send you my Bios dump of my 3dfx Voodoo5 5500 AGP Rev.A 2500 later on today Wink

May The Force Be With You...Always,

Ben Kenobi.
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NitroX infinity
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Re: 3dfx drivers for WinXP-64...
Reply #11 - 30.06.05 at 13:01:59
 
I think it would be far more interesting to develop dual-core drivers. You could for instance have one of the cores handle AGP Texturing (if that's possible) and HW T&L and let the other core do the general stuff.

Should improve performance significantly.
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Re: 3dfx drivers for WinXP-64...
Reply #12 - 30.06.05 at 14:46:23
 
I'm afraid none of above would improve performance, since the VSA-100 core would still suffer from its internal Triangle Setup bottleneck.

That's the reason it wouldn't scale a bit, the available AthlonXP Platforms already completely maxxed out the Voodoo5's internal potential.

At present, one could increase CPU performance by a factor of 10, and observe (at best) a 5-10% increase in resulting end performance.
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Obi-Wan_Kenobi
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Re: 3dfx drivers for WinXP-64...
Reply #13 - 30.06.05 at 15:28:41
 
maybe, is till think it would be worth trying it out, if the OpteronDP244 is used in 64Bit mode it's 40% faster, that would mean that the rest of the system would be 40% faster also, so maybe still it would be worth while.
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gdonovan
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Re: 3dfx drivers for WinXP-64...
Reply #14 - 30.06.05 at 15:47:17
 
Quote:
maybe, is till think it would be worth trying it out, if the OpteronDP244 is used in 64Bit mode it's 40% faster, that would mean that the rest of the system would be 40% faster also, so maybe still it would be worth while.


Sorry it doesn't work that way, the cards are the limiting factor.
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