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3dfx Section >> Games >> Alias http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1087462875 Message started by Moha on 17.06.04 at 11:01:14 |
Title: Alias Post by Moha on 17.06.04 at 11:01:14
Hey guy! ???
my grapics card: GeForce 4 mx 440 Alias the game name :) but not working :( Minimum Requirements: - Windows XP, ME, 2000, 98SE - 1.6 GHz Intel Pentium 4, 2.6 Ghz Celeron, or better - 256Mb RAM - 1.2 GB HD Space - 4X CD-ROM - DirectX 8.1 Compliant video card - Hardware Vertex and Pixel Shaders V1.1---I think too many pixel :( - DirectX 8.1 Compatible Sound Card - All DirectInput devices, keyboard and mouse somebody help me please! my mail: maci_16@NOSPAMmsn.com edit : email "protected", remove NOSPAM if answer |
Title: Re: Alias Post by DenisF on 17.06.04 at 12:10:07
You need a DX8 card for that game, your GF4mx is only DX7
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Title: Re: Alias Post by Rolo01 on 17.06.04 at 13:18:06
You can try to start the game with 3D-Analyze, but I am not sure it helps...
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Title: Re: Alias Post by DenisF on 17.06.04 at 19:55:00
The game needs pixel and vertex shaders, and these are DX8 features.
and any <GF3* cards are DX7, thus his card doesn't start the game. * The GF4mx is also a DX7 card, being nothing more than a GF2mx on acid. |
Title: Re: Alias Post by Micha on 20.06.04 at 12:46:44 wrote on 17.06.04 at 19:55:00:
note that vertex shaders 1.1 is dx7 stuff also ::) but you're right, the gforce mx series is dx7 only (that's why it's so cheap, isn't it? ;) ) nd therefore you got problems w/ most games requiring dx8 at least. |
Title: Re: Alias Post by DenisF on 20.06.04 at 13:05:26
Vertex shader 1.1 is a DX8 feature, DX7 does vertex processing via TnL.
[not the best description, but i'm too tired to get technical on this :p] |
Title: Re: Alias Post by Micha on 22.06.04 at 13:39:18
guess what?!
thought TnL is nothing less than the name for shader processing works.. ::) but nobody uses it nowadays. please correct me if I'm wrong! ;) |
Title: Re: Alias Post by DenisF on 22.06.04 at 13:52:52
You're wrong, i'm right, end of story ;D
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Title: Re: Alias Post by Micha on 23.06.04 at 12:14:08
sure..too lazy to explain or do you just DON'T KNOW?! :o
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Title: Re: Alias Post by DenisF on 23.06.04 at 13:13:08
People who know me IRL, know that i'm too lazy to breathe.. lol ;D
I actually hire a dude to sit all day and motivate me to keep living.. |
Title: Re: Alias Post by FalconFly on 23.06.04 at 17:14:14
*lol*
Anyway : T&L was first introduced in fixed Hardware T&L Units as supported in DirectX7. Pixel Shaders saw their first light with DirectX8 or DirectX8.1 (not sure which). |
Title: Re: Alias Post by Micha on 24.06.04 at 11:45:27
it was dx8.0...dx8.1 comes w/ pixel shaders up to vers. 1.4..anyway, I'm talking about vertex shaders here & as I see it, vertex shaders 1.1 were introduced w/ dx7, commonly known those days as Hardware Transform & Lighting ::)
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Title: Re: Alias Post by DenisF on 24.06.04 at 15:07:16
You're wrong amigo, VS 1.1 is DX8 spec.
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Title: Re: Alias Post by Micha on 24.06.04 at 19:01:48
yeah, sure, you said it several times. ::) wanna know something? I say you're wrong - until you give me proof!
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Title: Re: Alias Post by DenisF on 24.06.04 at 20:18:35
I'm right until proven otherwise :)
find me a single DX7 GFX card that clearly states "Vertex shaders 1.1" in it's specifications. |
Title: Re: Alias Post by Micha on 25.06.04 at 11:38:24
alright, searched a little bit & I have to apologize: you're right.
Here's a list of Radeon technology beginning w/ radeon 7000: http://www.hardware-mag.de/hardware.php?id=141 excuse me, but you're one of the laziest guys I've ever met! :P |
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