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Question:
TitaniumGL should...
... work much faster
support more older gpu's (voodoo rush...)
... produce much better graphics quality
... support more games
... support more extensions
... be released in every month
... use less memory
... use less CPU time
« Created by:
Geri
on: 15.10.10 at 18:06:25 »
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TitaniumGL (Read 8929 times)
Geri
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Re: TitaniumGL
Reply #105 -
11.12.13 at 23:50:57
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trevormacro
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Re: TitaniumGL
Reply #106 -
12.12.13 at 00:01:29
Quake 2 run now for a long time or not? in D3D.
Please try to run Unreal Tournament in D3D mode for a long time. It will be very nice too.
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Last Edit: 12.12.13 at 00:02:19 by trevormacro
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Geri
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Re: TitaniumGL
Reply #107 -
12.12.13 at 00:03:05
titaniumgl is for opengl only.
by keeping the desktop in low resolution, and quake2 too, it maybe can run without crash for a half hour, or more with titaniumgl.
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Last Edit: 12.12.13 at 00:05:04 by Geri
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Geri
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Re: TitaniumGL
Reply #108 -
12.12.13 at 00:06:15
3dfx Voodoo Rampage
quake3: demo001
15 fps
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Last Edit: 12.12.13 at 00:06:51 by Geri
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trevormacro
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Re: TitaniumGL
Reply #109 -
12.12.13 at 00:13:59
Geri wrote
on 12.12.13 at 00:06:15:
3dfx Voodoo Rampage
quake3: demo001
15 fps
15 fps during the demo001 it's a good start
Can I have a picture please?
Is it with the new TitaniumGL drivers compatible with the rampage?
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trevormacro
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Re: TitaniumGL
Reply #110 -
12.12.13 at 00:15:40
Geri wrote
on 12.12.13 at 00:03:05:
titaniumgl is for opengl only.
by keeping the desktop in low resolution, and quake2 too, it maybe can run without crash for a half hour, or more with titaniumgl.
According to an 3dfx engineer,
Native OpenGL from the Rampage drivers is not supported.
Very strange because in the gdonovan website we can see a picture of Quake 3 running with a rampage:
nb. perhaps the engineers had removed the OpenGL drivers of the rampage in the source code
.
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Last Edit: 12.12.13 at 00:18:58 by trevormacro
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Geri
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Re: TitaniumGL
Reply #111 -
12.12.13 at 00:16:40
yes, osckhar can give you screenshots, if he made from it
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Geri
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Re: TitaniumGL
Reply #112 -
12.12.13 at 00:18:16
According to creator of TitaniumGL,
Titaniumgl only supports OpenGL
or we are now talking about some completly different thing
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trevormacro
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Re: TitaniumGL
Reply #113 -
12.12.13 at 00:21:33
Geri wrote
on 12.12.13 at 00:18:16:
According to creator of TitaniumGL,
Titaniumgl only supports OpenGL
or we are now talking about some completly different thing
But TitaniumGL is a Wrapper. I spoke of the native OpenGL dll file not in the rampage drivers.
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Geri
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Re: TitaniumGL
Reply #114 -
12.12.13 at 00:26:15
yes, titaniumgl uses the d3d driver (in this case)
-the game runs in opengl
-the opengl implementation is in titaniumgl
-and titaniumgl ogl implementation (this version) is hosted on top of d3d9
but the GAME itself runs in opengl. so this is are just functions sets.
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Geri
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Re: TitaniumGL
Reply #115 -
12.12.13 at 00:57:31
trevormacro wrote
on 12.12.13 at 00:13:59:
15 fps during the demo001 it's a good start
would need better d3d driver to exceed this.
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trevormacro
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Re: TitaniumGL
Reply #116 -
12.12.13 at 13:06:09
I used this morning the new rampage titaniumGL drivers with quake 3 but when i load the demo001 the icons load and freeze.
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Geri
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Re: TitaniumGL
Reply #117 -
12.12.13 at 17:07:57
in that case, try 320x240
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gdonovan
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Re: TitaniumGL
Reply #118 -
15.12.13 at 20:44:38
I can get in my workshop today, will try out Geri's driver this afternoon.
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Rampage is alive!
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gdonovan
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Re: TitaniumGL
Reply #119 -
15.12.13 at 21:15:14
Rampage plus VA6 up and running! Posting now with it as a matter of fact.
One of the upgrades to the workshop last month was a wired feed from my network =)
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Last Edit: 15.12.13 at 21:33:27 by gdonovan
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Rampage is alive!
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