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3dfx Section >> Games >> Unreal Tournament Flag Replacement http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1269727263 Message started by rottentreats on 27.03.10 at 23:01:03 |
Title: Unreal Tournament Flag Replacement Post by rottentreats on 27.03.10 at 23:01:03
In several 3dfx tribute videos I have seen a custom UT 3dfx CTF flag, seeing this wanted me to create some maps using the same idea. It has been several years since I have touched UnrealED. When editing CTF-Face.unr I am able to successfully change the blue flag, but not the red one.
>I right click on the flag, and select FlagBase Properties >Expand Display >Click on Browse (...) next to Skin >Import my custom .pcx flag textures >Select the imported flag and then clicking "Use" Then that is it, following those steps I am able to change the blue flag and play the game with the one custom flag, but the same steps for the red flag did not work. I was able to see the texture in UnrealED, but not ingame. ( I do understand there is some scripting involved, but I don't understand why I didnt have to change anything for the blug flag to work. ) So, ex-UT mappers... any help? /edit: Fixed it. Here is CTF-Face with 3dfx flags - http://www.megaupload.com/?d=U6WQQLU3 |
Title: Re: Unreal Tournament Flag Replacement Post by agrelaphon on 07.08.10 at 18:42:24
Thanx. I'll try it if I have time
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