FalconFly
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And another two Games tested and uninstalled :
Starship Troopers
Basically not a whole lot a 3D Shooter could do wrong there. The story is already there, the Artwork is already there, the Devs just had to get things going in gear basically.
Tragically, they chose a 3D Engine which (in 2005 !) does not even run smooth on a fast Dual Core PC with a X1900XT with all Details set to maximum.
Arguably, they realized how buggy their Game initially was and estimated it to be Bug-Free (literally) by the end of 2007.
The only Problems with this game are : Bugs...
Again, ironically, both of them (in-game enemies as well as Code bugs). There are levels which look good, play well, but are either equipped with far to less Bugs or completely swamped with them to insane proportions. So through some levels, you'll be able to walk with an entire Arsenal of Weapons onboard, only to realize you never tested them when the Level ends. In some levels, however, the difficulty is such skyrocket high, you'd wish you have Unreal2-type Plasma-fences and Auto-Turrets and a 30mm portable chaingun... Simply because you'd need them!
Add to injury that the supply of Bugs is virtually endless in these levels. You could (if you had enough health and ammo) fire at bugs for hours and hours, with no chance to succeed.
All this may sound like fun to some, but that's where the code bugs come in.
Friendly forces (Troopers, alone, in groups or manning stationary turrets) are less useful than inviting your pet (dog or cat) into Coop Play. They simply die fast because they don't use their weapons and generally show an AI less sophisticated than your average pet.
Additionally, enemies can "cloak" if you let them near enough. The 3D Engine simply sometimes blanks them out at a certain min. distance. That leaves you fighting invisible enemies close-range, while the remaining hordes run towards you.
All in all : nice try, but not worth 10$.
------------------------------------------ Red Orchestra
To keep things very short : Battlefield 1942 meets UT2003.... In the year 2006.
And that's what the games does. Not less, not more. What Red Orchestra nicely converted from BF1942 to UT2003, is the catastrophic, non-existing AI. This is significant, as the average UT2003 Bot has about 100x the abilities of your average BF1942 Bot. They somehow managed to kill all that.
Had there never been a BF1942 and all its own Mods, Red Orchestra would have introduced an interesting Gameplay.
As it is, it simply copied BF1942 and failed to bring UT2003's advantages into the play. So why buy Red Orchestra, when (at this time) there was already Battlefield 2 (?!)
Noteworthy, the Game forces you to install and use Steam, which gets it another 2 downgrades, already before you play it.
...Another 10$ wasted on a failed, miserable Battlefield rip-off.... (it should have remained what it started at : a free UT2003 mod)
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