Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Pages: 1 2 
Send Topic Print
Opengl (Read 503 times)
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Opengl
17.12.03 at 19:12:19
 
I have compiled the mesa drivers for windows and it supports (by software):
Opengl 1.1:100%
Opengl1.2:100%
Opengl1.3:100%
Opengl1.4:100%
Opengl1.5:66%

If someone is interested in this driver I can e-mail it for testing Cheesy
I donīt have enough time to test it.
Now, I am working in its glide driver. Grin
Back to top
« Last Edit: 17.12.03 at 19:13:30 by Fantasma »  

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #1 - 17.12.03 at 19:23:59
 
Update: Itīs a opengl32.dll file, It has to be used like wickedgl
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Reaper
Guest


Re: Opengl
Reply #2 - 17.12.03 at 19:31:40
 
can you mail it to me?
reapermail@gmx.de
thx Smiley
Back to top
 
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #3 - 17.12.03 at 19:34:27
 
Ups!!!!!
post your e-mails and on Sunday Iīll send it, sorry.
I have to leave the town now and Iīll come back on Sunday Undecided
Back to top
« Last Edit: 17.12.03 at 19:41:25 by Fantasma »  

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #4 - 18.12.03 at 01:30:30
 
I have sent it. Please post your results
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
dborca
Ex Member


Re: Opengl
Reply #5 - 18.12.03 at 09:27:15
 
Quote:
I have compiled the mesa drivers for windows and it supports (by software):
Opengl 1.1:100%
Opengl1.2:100%
Opengl1.3:100%
Opengl1.4:100%
Opengl1.5:66%

If someone is interested in this driver I can e-mail it for testing Cheesy
I donīt have enough time to test it.
Now, I am working in its glide driver. Grin


Hehehe! Well, you seem to be a hotshot, right? No offense, but you managed what nobody else could do before.

The thing is, if your dll works, it's just because your applications don't make use of those 1.4/1.5 features, allright! Let me know when you hit a total rasterization fallback.

You see, the fetch_texel routines (heavily used in TRF) cannot cope with some of the filtering modes. I won't go into details; anyway, checkout "Mesa/progs/tests/dinoshade.c" from the CVS server, compile it and run it in 16bits.

Let me explain a bit better: 16bit modes can't do HW stencil. That particular demo makes heavy use of stencil. That means you'll hit a TRF each time the shadow is casted upon the floor. Then tell me why the floor looks so shitty after a certain Z values.

Hint: when the pixel/texel coverage hits a certain ratio, the fetch_texel callback runs berserk.

Of course, that could be solved by changing the fetchers. So the answer is YES, it can be done -- but SW paths will become even slower, so I didn't bothered with them. Anyway, if you find the time to fiddle with them, let me know... I will commit the changes.

Oh, and one more thing: I hope you updated the compulsory HW checks before the T&L pipeline is being run. It seemed useless to me to bulk in all the goddamn tests, since not all extensions were supported. But now, with so many features, you need to be safe! Grin
Back to top
« Last Edit: 18.12.03 at 10:08:54 by N/A »  
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #6 - 21.12.03 at 19:56:13
 
The thing is that itīs all software rendered and I havenīt done anything, only I have compile the win32 mesa driver so, maybe, it will have less fps
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #7 - 21.12.03 at 20:38:06
 
Update: I made a mistake:
Opengl 1.4: 93%
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #8 - 21.12.03 at 21:28:26
 
Now, I have another opengl32.dll that is 100% compatible with all versions of opengl even 1.5 is 100% compatible, excepting opengl2.0 Grin
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
dborca
Ex Member


Re: Opengl
Reply #9 - 22.12.03 at 09:28:29
 
Quote:
The thing is that itīs all software rendered and I havenīt done anything, only I have compile the win32 mesa driver so, maybe, it will have less fps


Man, what I am saying is that software rendering doesn't work correctly in all situations. The thing is, I know why! and the question is: do you? And also, you need to recognize all the software fallback paths, before the rendering pipeline is being fired. At the moment, the only fallback paths that are recognized are the ones I allowed to slip inbetween hardware steps!

And one more thing: Do not use any Mesa version _AFTER_ 23-nov-2003. The new VTX code is experimental, and crashes even the software drivers.
Back to top
 
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #10 - 22.12.03 at 18:40:34
 
Quote:
Man, what I am saying is that software rendering doesn't work correctly in all situations. The thing is, I know why! and the question is: do you? And also, you need to recognize all the software fallback paths, before the rendering pipeline is being fired. At the moment, the only fallback paths that are recognized are the ones I allowed to slip inbetween hardware steps!

And one more thing: Do not use any Mesa version _AFTER_ 23-nov-2003. The new VTX code is experimental, and crashes even the software drivers.


Thanks, now I am testing them but I donīt have enough time so if someone is interested in it, Iīm not responsible of the damage that this file could do
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #11 - 22.12.03 at 18:50:32
 
http://www.gratisweb.com/radeonpowa/Opengl_software.html

all people who want to try this file can download it from this page

P.S: Iīm not responsible of the damage that this file could do to the computer, itīs only for beta testing
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #12 - 22.12.03 at 22:25:08
 
Please, tell us your results Wink
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
paulpsomiadis
God Member
*****
Offline


-=3Dfx still rox!=-

Posts: 2011
Newcastle U.K.
Gender: male
Re: Opengl
Reply #13 - 23.12.03 at 01:26:39
 
DUH! The file is password protected! Roll Eyes

So how the heck are beta testers supposed to DL it? ???

Use yer' head! Tongue

Nuff said! 8)
Back to top
 

-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
themadhaxor  
IP Logged
 
Fantasma
Full Member
***
Offline


I love YaBB 1G - SP1!

Posts: 176
Gender: male
Re: Opengl
Reply #14 - 23.12.03 at 01:35:20
 
Quote:
DUH! The file is password protected! Roll Eyes

So how the heck are beta testers supposed to DL it? ???

Use yer' head! Tongue

Nuff said! 8)

Password protected???? ???
Back to top
 

AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
 
IP Logged
 
Pages: 1 2 
Send Topic Print