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Help needed (Read 483 times)
Micha
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Re: Help needed
Reply #15 - 25.03.04 at 14:00:32
 
Quote:
DOT3??  ??? As in DOT3 Pixel Technology?

??? dot3 like dot3 bump mapping...the real bump mapping of it all...  Grin  dunno how dx9 handles it, but for the gforce2 it's still vertex technology..i think it became pixel shader work with ati's pixel shader 1.4/dx8.1..maybe even with p-shader1.1/dx8.0  Undecided
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« Last Edit: 25.03.04 at 14:04:42 by Micha »  

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dborca
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Re: Help needed
Reply #16 - 25.03.04 at 15:05:40
 
Quote:
DOT3??  ??? As in DOT3 Pixel Technology?

http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_dot3.txt
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janskjaer
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Re: Help needed
Reply #17 - 27.03.04 at 13:53:03
 
Yeah, that's what I meant. 
I am not sure if it supports it, I don't know.  I would think it does, seeing as it's an advancement in technology since DOT3, but don't take my word for it. Wink
If so, it would be pointless trying to get older Voodoo cards to run tenebrae.  The other factor is that I am almost sure it is 32-bit colour driven only. So it rules out Voodoo1/2 (and 3, because V3 doesn't support 32-bit colour, does it?)
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Blazkowicz
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Re: Help needed
Reply #18 - 27.03.04 at 16:53:35
 
Quote:
Sad I gave it a small shot last night. Does tenebrae require DOT3?  ???


I think it does. the engine really is comparable to doom3 (though doom3 will look better than updated quake1, and maybe it will run faster too Smiley)

like doom3, tenebrae requires a geforce 1/2 or radeon,  and Pixel shader speed up much the pixel processing
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batracio
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Re: Help needed
Reply #19 - 27.03.04 at 23:00:54
 
These are the absolutely minimum requirements for Tenebrae 1.04:

GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_ARB_texture_cube_map
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Why make trillions when we could make... billions?
 
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