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WGF 1.0 and 2.0 (Read 584 times)
janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #15 -
30.07.05 at 11:24:17
There is a wide range of components that make it easier to use 3dfx hardware. Fortunately, the prices for items such as KT333 motherboards, 333FSB CPU's and DDR333 memory is always dropping.
It makes it easier to build a more cost-effective 3dfx system!
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #16 -
31.07.05 at 02:37:52
yeah nowadayzz it may be easy to find but within a few years from noe the VIA Apollo Pro KT333 mobo will become scarce aka Rare.
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janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #17 -
31.07.05 at 13:34:13
I made sure I bought my Chaintech 7VJL Apogee as soon as I could buy it.
http://www.chaintechusa.com/tw/eng/product_spec.asp?MPSNo=13&PISNo=138
Chaintech had stopped making them and they were coming towards the end of their line, when I bought mine brand new in 2004.
It's still wrapped up as it awaits the rest of my components for a 3dfx rig.
I just don't have any room to set it up anywhere at the moment.
We're moving off-topic here anyway.
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #18 -
31.07.05 at 14:16:56
I have an idea, sell some old stuff and make room, I used to have 5 PC's have 3 now, it's just because lack of space and that I didn't use them that often.
Nice board BTW, but the WGF1.0 and 2.0 might be a problem for the newer cards like GF 6.xx series, ATi Raddy X8.xx series, S3 S.xx series, XGI V.xx series and Matrox P. series cards.
I onder4 how the world is gonna look at that, we 3dfx people are not the only ones that bare this problem, people with other branded cards might whitness the same thing as us, so that brings us all to one point aka the same problem.
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janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #19 -
31.07.05 at 15:18:22
I have been selling stuff. Lot's of rubbish just to make room. I just need to buy a bigger house. One with about 6 bedrooms this time!
Well my Chaintech board will have nothing to do with WGF 1.0 and 2.0 as it will be a legacy 3dfx system supporting only Windows 98 and 2000.
Other cards such as nVIDIA Geforce series and ATI's Radeon series will be okay as they support DirectX 9.0c. WGF 1.0 is a legacy support for this. See the other topic.
Matrox Parhelia series will struggle, as they only support DirectX 8.1, so there cards will have some difficulty.
I suspect much older cards from vendors who are currently still around, will either try their best to support older cards (i.e software API bridges and wrappers) or just tell folk to go and upgrade.
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #20 -
31.07.05 at 23:22:48
at first I did think that the Parhalia would be fine, it does support DirectX 9.0a with it's Pixel and Vertex shaders, it was morely a hybrid that an normal card.
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janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #21 -
01.08.05 at 12:06:58
It is a shame, because the first thing I saw was '512-bit GPU and 256Mb graphics memory' and thought, 'wow!'
It was just a shame the performance of the card let it down.
Even so, it is a sad shame that it will not be supported by WGF 1.0.
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #22 -
07.08.05 at 02:12:23
Let's hope that The Parhelia 2 if it ever comes out shall have a 512Bit GPU and ram and hopefully Matrox shall get the upper hand
Though the Parhelia 512 does have Pixel shader 2.0 compliancy
still is an interesting device though
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janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #23 -
07.08.05 at 11:07:12
Whether or not it does, at this stage the idea has not been put into development yet. So there is a good chance that it will be developed to coincide with the WGF driver API.
However, this is Matrox we are talking about, who built a DX8.1 based card (I know it runs DX9 but its built to only support the DX8.1 API) when DX9 based cards had been out for ages. So who knows.
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #24 -
07.08.05 at 14:58:47
well got some good news within a 2 mounths I'll be getting my Matroc Parhelia 512 based videocard with 128MB
Now testing it with WGF1.0 would be great fun
Who knows what it would be able to do
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janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #25 -
07.08.05 at 17:55:59
Lucky bugger.
Nice one Obi.
It is a nice card after all. If I was to get one, I'd splash out and go the full way with the 256Mb.
Don't worry too much about the difference that you may see in Vista. If anything, it
may
be a 5 - 10% performance increase (according to what Microsoft tell us in general about modern day GPU's).
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FalconFly
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Re: WGF 1.0 and 2.0
Reply #26 -
07.08.05 at 18:12:56
*lol*
Looking at this Thread it seems as if you two had a private conversation going (PM would be preferred in this case)
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WebMaster
FalconFly Central 3dfx Archive
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #27 -
07.08.05 at 18:57:17
@ FalconFly
Well no-one else bothered this topic I guess but yeah we kept it going, sorry that it went on for so long Falconfly, afteral it's an interesting thread afterall. I suppose that kept us go'n.
@ Janskjaer,
The 256Meg Parhelia is 570 euro's here compaired to the 384 Euro'ed 128MB one hehe, I will test it in the Beta Windows Vista, I will let you know on how it will perform. Though I'm not sure if WGF1.0 is allready implented in the latest Vista beta, anyone ideas?
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Last Edit: 07.08.05 at 19:01:00 by N/A
»
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janskjaer
Ex Member
Re: WGF 1.0 and 2.0
Reply #28 -
07.08.05 at 19:00:23
I tried to get it going, in the attempt that it may spark others interest. Seems me and Obi are the only ones that are really looking forward to the future, in what Microsoft has to offer.
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Obi-Wan_Kenobi
Ex Member
Re: WGF 1.0 and 2.0
Reply #29 -
07.08.05 at 19:05:30
yeah I was thinking in the same direction jan, soon we will be the left overs, auw that's gonna feel lonely, I really hope that the others will join in the quest to keep 3dfx alive and working in the newst OS's with thier newer technologies.
to me WGF 1.0 should be possible on a Voodoo4/5 but then alittle tweaked.
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