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Voodoo4 and 4x AA (Read 534 times)
beta
Ex Member
Re: Voodoo4 and 4x AA
Reply #15 -
19.10.03 at 23:36:03
Yes you're right as far as I'm aware. 3dfx FSAA is through the T-Buffer, wheras the Geforce equivalent was 'AA' and was based in the driver software.
As to the Voodoo4 4500 AGP I'm afraid I have to agree that this is a substandard card, and will never outperform even a Voodoo 5 5000 PCI. Of course if someone has any evidence to the contrary I'd be definately interested to see it...
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Lecram25
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Re: Voodoo4 and 4x AA
Reply #16 -
19.10.03 at 23:42:51
Actually, the Voodoo 5 5500PCI is only marginally slower than it's AGP counterpart...2-3% I believe...
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amp_man
Ex Member
Re: Voodoo4 and 4x AA
Reply #17 -
20.10.03 at 22:09:06
so would it be possible to create 4x anti ailsing through software for the V4? I don't own one, I'm just curious. It would be a lot of work to do if it can be done, but is it possible?
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beta
Ex Member
Re: Voodoo4 and 4x AA
Reply #18 -
20.10.03 at 22:46:00
Quote:
Actually, the Voodoo 5 5500PCI is only marginally slower than it's AGP counterpart...2-3% I believe...
Yea very true indeed my friend.
3dfx worked quite a 'flanker' on the consumer with the 5500 AGP. :p
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dborca
Ex Member
Re: Voodoo4 and 4x AA
Reply #19 -
19.11.03 at 15:51:07
The FSAA is done by the VSA100 by jittering (the grid - of course
), but has little to do with T-Buffer! You can get T-Buffer on Voodoo3 also! Yet no FSAA!
Heck, that was one helluva confusing thing in the VSA100 documentation!
Anyhow, no VSA chip was multisampler! Multisampling looks nice for interior of a polygon, but is not good for intersecting polygons!
Well, that's from my memory! I have a friend who's FSAA filter encyclopaedia
I _COULD_ scratch my docs about supersampling vs multisampling, though...
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