3dfx Archive | |
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl
General Section >> General Discussion >> SB100 Shade rework. http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1288693480 Message started by Tim on 02.11.10 at 11:24:40 |
Title: SB100 Shade rework. Post by Tim on 02.11.10 at 11:24:40
I got my 100SB in yesterday, unfortunately I have not had the time yet to take pictures, but on one of my shades there is a small rework. I'm just wondering who else has got that.
http://www.tdfx.de/pic/shade_01.JPG (That's exxe's shade btw, just for reference) The R13 capacitor is only soldered to the lower pad, and then with a wire connected to the tantalum capacitor right next to it. I will try to get some pictures of it on wednesday. |
Title: Re: SB100 Shade rework. Post by exxe on 02.11.10 at 16:54:17
there is also a bIG version :)
http://www.tdfx.de/pic/shade_01b.JPG for all how searching and searching, its on the right edge near the missing corner what PCB date did your shade have? |
Title: Re: SB100 Shade rework. Post by paulpsomiadis on 02.11.10 at 17:45:44
Umm...that's R13 RESISTOR. ::)
R = Resistor C = Capacitor |
Title: Re: SB100 Shade rework. Post by Tim on 02.11.10 at 17:48:58
Sorry, resistor, naturally. I will have a look at the dat tomorrow exxe.
|
Title: Re: SB100 Shade rework. Post by Tim on 05.11.10 at 10:25:40
Tried to have a look yesterday, but I can't get the shade off, on there too tight. The whole board was flexing and that's what when I said, forget it.
|
Title: Re: SB100 Shade rework. Post by NitroX infinity on 05.11.10 at 20:17:40
How did you try to get them of? By pulling them?
Try laying the board on a flat surface, put two protective parts (old creditcards) between the shade module and the main board and put a flat screwdriver between those. Then try to wiggle it loose. |
Title: Re: SB100 Shade rework. Post by Tim on 05.11.10 at 21:16:24 NitroX infinity wrote on 05.11.10 at 20:17:40:
They are kept in place by little plastic connectors, you need to push the two sides together then push them through, it's a right pain. Mercury brick is 10x easier lol. Anyway, I'm not too fussed. As long as it works, it's not a prototype shade anyway I don't think. |
3dfx Archive » Powered by YaBB 2.4! YaBB © 2000-2009. All Rights Reserved. |