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Voodoo 4 mod from 32 to 64 MB RAM: finaly, succes! (Read 6862 times)
exxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #90 - 10.03.07 at 12:28:14
 
or a 20MB Voodoo2

with 8MB per TMU
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gamma742
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #91 - 10.03.07 at 16:07:00
 
Quote:
or a 20MB Voodoo2

with 8MB per TMU



How bout 40MB running in SLI?
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Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
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Rolo01
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #92 - 10.03.07 at 16:56:14
 
Quote:
And can you test some games that require 64MB VRAM like NfS: Something ?
Would be cool to see the voodoo with such a game.


I tried Codename Panzers: Phase 2 with a Voodoo4.
The game requires 64MB, it does not run on a 32MB V4 but runs fine with a V4 modded to 64MB.
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gtxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #93 - 11.03.07 at 21:25:39
 
Quote:
did u change all memory modules ?
and replace them with 5 ns ram from Kyro card ?
or only the 4 module ?


all 8 chips from the kyro2 are now on the voodoo  8)

I'll try "Codename: PANZERS - Phase Two"-Demo. But i must download it first.

Edit:
SFFT41-Driver was necessary for the Multiplayer-Demo:
with 64MB BIOS: http://mitglied.lycos.de/gtxe/v45k_64mb_mod/Screenshot_v45k_64mb_03.jpg
with 32MB BIOS: http://mitglied.lycos.de/gtxe/v45k_64mb_mod/Screenshot_v45k_64mb_04.jpg
so I think the momory is working correct.

Edit2:
here the benchmark-results...
Voodoo4 32MB 166MHz: http://mitglied.lycos.de/gtxe/v45k_64mb_mod/3dmark2001se_v45k_32mb.png
Voodoo4 64MB 166MHz: http://mitglied.lycos.de/gtxe/v45k_64mb_mod/3dmark2001se_v45k_64mb.png
Voodoo4 64MB 193MHz: http://mitglied.lycos.de/gtxe/v45k_64mb_mod/3dmark2001se_v45k_64mb_193mhz.png

Systemspecs:
MobileBarton@~2,1GHz
Epox 8k5a3+
1GB Memory
Win2kSP2
SFFT41-Driver

With P3 850MHz there were no differences in the bench-results.
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« Last Edit: 13.03.07 at 00:33:59 by gtxe »  
 
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Thema
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #94 - 13.03.07 at 15:59:33
 
The link in page2 of me mirroring the bios image for mik is broken due to domain expiration... so heres the new one, if anyone needs it =)

http://www.bsata.org/pvrh/v4_64mbyte.zip


(so busy lately to hang around here @_@, never forget tho Wink still keeping my cards as a treasure)
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« Last Edit: 24.06.09 at 18:28:47 by Thema »  
 
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m14radu
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #95 - 13.03.07 at 17:48:53
 
Nice job gtxe !

anyway, did you try to change the orignial cooling ?
by using a god thermal paste ( like AS5 ), you sould be able to overclock the card up to 200 MHz.
It's only the VSA now witch  don't go further ...

Question: The evilking voodoo4 models are very bad for overclocking. Mines show already artifacts at 170MHz. Any hint ?

Br.
Radu.
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« Last Edit: 13.03.07 at 17:49:14 by m14radu »  
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gtxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #96 - 13.03.07 at 22:19:07
 
hm... it's not so easy to mod the cooling...
because of the nonstandard mounting holes.
So I need some tools I don't have Sad
Cooling the board on either side would be nice  8)
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gtxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #97 - 19.03.07 at 16:18:38
 
some pics:
... ... ... ...

here the KyroII with 32MB 6ns memory  Roll Eyes (done just for training). The card dosn't work anymore.
... ...
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paulpsomiadis
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #98 - 19.03.07 at 23:55:58
 
Any screenshots? ???
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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gtxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #99 - 27.03.07 at 00:06:03
 
A modded Sockel A Cooler is now cooling the VSA100.
200MHz are no problem now  Cheesy

Screenshots will follow...
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Obi-Wan_Kenobi
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #100 - 27.03.07 at 00:07:21
 
Hels gtxe haha Crikey!what about core/mem 220Mhz maybe possible?
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« Last Edit: 27.03.07 at 00:07:37 by N/A »  
 
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gtxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #101 - 27.03.07 at 22:55:24
 
Quote:
Hels gtxe haha Crikey!what about core/mem 220Mhz maybe possible?

no way... there are artifacts already at 205MHz.
But 200MHz is stable for long time, even at 2xAA (no crashes, no artifacts).
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Obi-Wan_Kenobi
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #102 - 27.03.07 at 23:37:28
 
hmm FSAA x2 tests in games like UT GOTYE 1999 & Dark ForcesII: Jedi Knight & Descent3 @ 1024 x 768 x 16 in Glide would be interesting Smiley
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« Last Edit: 27.03.07 at 23:38:03 by N/A »  
 
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gtxe
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #103 - 29.03.07 at 00:12:42
 
Screenshots of Unreal @ 1024x768x16bit 2xAA:
... ... ...

Screenshots of Descent 3 @ 1024x768x16bit 2xAA:
... ... ...
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« Last Edit: 29.03.07 at 00:51:49 by gtxe »  
 
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Obi-Wan_Kenobi
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Re: Voodoo 4 mod from 32 to 64 MB RAM: finaly, suc
Reply #104 - 29.03.07 at 01:19:51
 
heh looks nice gtxe Smiley hmm Descent3 is a good idea for my Voodoo 5 5000 AGP, I'll see hwo it will handle it Smiley

thx for the great screenies  8) was the gameplay fluid with FSAA x2 at those reso's?

What program did you use to make the screenshots as lighted as the are ingame?
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« Last Edit: 29.03.07 at 01:20:46 by N/A »  
 
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