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UT2003 and OpenGL (Read 269 times)
Fantasma
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UT2003 and OpenGL
28.12.03 at 17:45:15
Anyone has run this game in opengl in a voodoo, specially in a voodoo3?
I am not able to run it in opengl
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AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
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Micha
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Re: UT2003 and OpenGL
Reply #1 -
28.12.03 at 18:19:33
did you fix the ut2003.ini? if not, here's what to do: go to yourfolder\ut2003\system\ut2003.ini and open with notepad. you should see the command line for opengl without scrolling down when opened --> change rendering device to opengl (set your semicolons)...oh ya, make sure you've setted color depth to 16bit in the ut2003.ini.
you use mesafx 5.1d, don't you?
don't know another helpful advice, as i never tried ut2003 with my good old voodoo3.
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AMD Athlon XP Thorton 2400+/2GHz (256KB L2, FSB DDR266MHz) @ Barton 2800+/2.083GHz (512KB L2, FSB DDR333MHz), HIS Radeon 9800Pro, Kingston 768MB PC2700 DDR-RAM (CL 2-3-3-7), Asus A7V8X-X, Creative Soundblaster Audigy 2 ZS, Seagate 160GB 7200rpm ATA100 HDD, be quiet! 400Watt PSU, Windows XP Pro MCE05
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Fantasma
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Re: UT2003 and OpenGL
Reply #2 -
28.12.03 at 19:53:52
I have done all that but I get this message:
UT2003 Build UT2003_Build_[2003-02-16_18.56]
OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1640 MHz with 511MB RAM
Video: No Video
Assertion failed: hRC [File:OpenGLRenderDevice.cpp] [Line: 539]
Historia: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine
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«
Last Edit: 28.12.03 at 19:54:54 by Fantasma
»
AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
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Fantasma
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Re: UT2003 and OpenGL
Reply #3 -
28.12.03 at 19:59:17
Another thing, How can I change the color deph in the file UT2003.ini?
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AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
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Raziel64
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Re: UT2003 and OpenGL
Reply #4 -
28.12.03 at 20:52:53
Quote:
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHardwareTL=False
UseHardwareVS=False
UseCubemaps=False
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=False
Use16bit=True
Use16bitTextures=True
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
DecompressTextures=False
UseXBoxFSAA=False
DescFlags=0
Description=
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