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3dfx Section >> Games >> C&C Renegade on voodoo5
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Message started by Blazkowicz on 04.07.03 at 03:54:31

Title: C&C Renegade on voodoo5
Post by Blazkowicz on 04.07.03 at 03:54:31

first, here's my rig :

Asrock K7VT2
Duron 700
384 MB SDRAM PC133
Voodoo5 5500

Windoze 98SE, amigamerlin 2.9



renegade works fine on my geforce2 MX

but on voodoo I'm experiencing clipping bugs :  there are invisible polygons ( the whole weapond are invisible), some transparent textured walls (look great, hehe)  and a "wall hack" effect  (So I can see were the enemies are hiding  :D)

Any ideas? This is a DirectX 8.0 game, BTW poorly designed (I'm getting very high framerates  but slowdowns randomly occur, at about 10fps)

due to directX 8 compatibilities issues (I assume), I'm screwed. (and the game looks like it has been made in 1998 :P)

I tried 3D analyze with TnL emulation but this doesn't change a thing


thanx

Title: Re: C&C Renegade on voodoo5
Post by FalconFly on 04.07.03 at 10:32:38
Last thing I heard is also, that 3D Analyzer has a "3dfx Fix Flickering" Option, which apparently fixes a smiliar Problem some people have.

Might be worth giving a shot ( http://www.tommti-systems.de ).

Title: Re: C&C Renegade on voodoo5
Post by Blazkowicz on 04.07.03 at 11:36:55
thanks for such fast and insightful answers  8)


the "voodoo flicker fix" has no effect
and alt-tabbing solved the problem, but for less than a second  :D

it's funny to see how close the voodoos were tu be fully supported

I'm gonna try the Nu  now

Title: Re: C&C Renegade on voodoo5
Post by Blazkowicz on 05.07.03 at 03:26:23
lol, the game works fine thanks to NuDrivers  and     alt-tab  ;)       :-*

these drivers are great anyway :)
I just have to solve a HUD texture problem in half-life now :D,  toying with miniGL and ICDs ...


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