Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Pages: 1 2 3 4 
Send Topic Print
Help Identificating this board please (Read 1789 times)
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Help Identificating this board please
Reply #15 - 05.02.06 at 04:49:54
 
Quote:
So @Gary - are you keeping us in the dark and being mysterious... Shocked

...or will you switch on the light? ???



Yes! we are all waiting for you to enlighten us Smiley
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Help Identificating this board please
Reply #16 - 05.02.06 at 05:39:21
 
@robblee

I sent you a PM...
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
gdonovan
YaBB Administrator
*****
Offline


Infernal Collector

Posts: 2361
Re: Help Identificating this board please
Reply #17 - 05.02.06 at 06:15:31
 
Quote:
So @Gary - are you keeping us in the dark and being mysterious... Shocked

...or will you switch on the light? ???


Looking for my notes.
Back to top
 

Rampage is alive!
 
IP Logged
 
paulpsomiadis
God Member
*****
Offline


-=3Dfx still rox!=-

Posts: 2011
Newcastle U.K.
Gender: male
Re: Help Identificating this board please
Reply #18 - 05.02.06 at 19:42:41
 
Quote:
Looking for my notes.


I can imagine a desk strewn with many 3dfx documents... Grin

...or a HDD full of PDF files! Roll Eyes
Back to top
 

-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
themadhaxor  
IP Logged
 
gdonovan
YaBB Administrator
*****
Offline


Infernal Collector

Posts: 2361
Re: Help Identificating this board please
Reply #19 - 06.02.06 at 02:44:12
 
Several binders, 1.5 gig of stored files and a few years worth of e-mails.
Back to top
 

Rampage is alive!
 
IP Logged
 
gdonovan
YaBB Administrator
*****
Offline


Infernal Collector

Posts: 2361
Re: Help Identificating this board please
Reply #20 - 06.02.06 at 12:04:11
 
Quote:

"Since you seem to be interested in everything related to 3Dfx I just wandered if you were aware of Primary Image and their 3Dfx based products. These were by far the most advanced application of 3Dfx technology at the time. The cards were aimed at the visual simulation market and not consumers. I used to work for them and wrote pretty much all the drivers and software for their 3Dfx based products.

They rolled out Piranha (http://www.wave-report.com/1997_Wave_issues/wave723.html#723.12) in October 1997. This was a PCI board that had the following on it:
- an embedded Mips R5000 200MHz processor that ran an embedded version of Glide driven by the client side part of the Tempest scene manager, the srever sid ran on the PC. The client side did all the cull/draw calculations thus relieving the PC's CPU of this burdon and allowing multiple cards to be placed in a single PC (see below)
- a Voodoo 1 FBI with 3 TMU's (to my knowledge thie and the Baracuds are the only 3Dfx implementations by anyone to have 3 TMU's). This allowed for a tri-linear filtered base texture and a dithered trilinear filtered secondary texture, or even three dithered tri-linear textures in a single pass.
- A daughter card with another Voodoo 1 FBI with another 3 TMU's. This was used in SLI mode with the set on the base card.

The cards had a pixel bus connector system that allowed 2, 4 or 8 of them to be joined together and composited into a single channel to generate 2x, 4x or 8x rotated grid anti-aliasing. There were also tiling options so that half the cards could generate the left side of the screen and the other half the right side thus doubling the pixel fill rate and increasing the maximum resolution to 1280x1024. A second connector system was used to daisy chain the Pixel Clock, VSync and HSync signals, thus allowing mutliple channels to be video sychronized. Industrial PC's were used which had up to 20 PCI slots in a 19 inch 6U rack mount chassis. The PC was a single board computer (SBC) that plugged into the end slot. This sytem was developed almost 2 years before Quantum3D debuted their 3Dfx based AA offering.

In November 1998 Barracuda (http://www.wave-report.com/1998_Wave_issues/wave906.html#anchor197511 and  http://www.primary-image.com/training_solutions/barracuda_design.htm) was released. This was similar to Piranha with the following updates - The Mips processor was upgraded to a 300MHz R7000. The Voodoo chips were upgraded to Voodoo 2, still 2 FBI and 6 TMU with the daughter card. An additional bus was added to optionally allow the geometry processing to be performed by a seperate card (called Cruncher) which had two 300MHz MIPS R7000's. The Cruncher would broadcast the polygon data to all the Barracuda's in a single channel by DMAing to a memory window. The local R7000 on each Barracuda would read the polygon data, add it's own local sub-pixel offset for anti-aliasing, then send the draw commands to the Voodoo 2 chips. A Galileo PCI bridge was added so that the 3Dfx graphics chips were visible on the PC's PCI bus (on Piranha the PC could not derectly access the Voodoo chips). Multi-card configuration options were the same as Piranha.

Primary Image had to stop using 3Dfx chips after Voodoo2 because 3Dfx signed there agreement with Quantum3D for them to be the sole source for later generations of 3Dfx based systems in the Visual Simulation field."
Back to top
 

Rampage is alive!
 
IP Logged
 
NitroX infinity
YaBB Moderator
*****
Offline



Posts: 1936
The Netherlands
Gender: male
Re: Help Identificating this board please
Reply #21 - 06.02.06 at 13:37:35
 
<insert smiley with jaw dropping to the ground>

Must be worth a fortune these cards.
I wonder how they perform compared to their Q3D counterparts.
Back to top
 
WWW  
IP Logged
 
Renner
Full Member
***
Offline


Frequent Failure

Posts: 109
Alberta, Canada
Gender: male
Re: Help Identificating this board please
Reply #22 - 06.02.06 at 16:40:50
 
From the first link, regarding Piranha:

Quote:
The 8-card system is the maximum expected for a system. All cards are PCI and there is priority interconnect system between cards. Piranha can scale either in performance as outlined above or scale in the number of channels with multiple cards. An entry card includes 32MB of memory and sells for approximately $6,000. A module is available for the PCI card which will double the rendering performance. The memory is expandable to 64MB. A fully loaded card costs $9,000.


Dear God.
Back to top
 
 
IP Logged
 
paulpsomiadis
God Member
*****
Offline


-=3Dfx still rox!=-

Posts: 2011
Newcastle U.K.
Gender: male
Re: Help Identificating this board please
Reply #23 - 06.02.06 at 23:34:08
 
Please excuse the language, but... Tongue

HOLY F@CKING SH!T Shocked Shocked Shocked
Back to top
 

-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
themadhaxor  
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Help Identificating this board please
Reply #24 - 06.02.06 at 23:52:46
 
hmm @ least cheaper than an AALchemy 8164  Kiss That';s the advantage ladies  Grin But Very nice Find Rob Wink
Back to top
 
 
IP Logged
 
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Help Identificating this board please
Reply #25 - 07.02.06 at 03:39:04
 
I sounds like a Voodoo1 based Mercury System, if there was such a thing ???

Obviously quite a collectors item Shocked

I would love to see it in action. Sounds like that guy might be able to help with drivers but I wonder what programs (sims) it would run.

I doubt we'll ever see it running Quake3 Cry

Very nice none the less Wink
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Help Identificating this board please
Reply #26 - 07.02.06 at 03:43:52
 
yeah the Pirana may have been the rival for the Quantum3D Obsidian 50-4420 & 50-4440 cards Smiley
Back to top
 
 
IP Logged
 
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Help Identificating this board please
Reply #27 - 07.02.06 at 05:03:10
 
Sounds to me like it was better than the 100-SX aka 100DB 4440. Pretty awesome I'd say 8)

I think it may use the same SLI cable as those cards Shocked
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
paulpsomiadis
God Member
*****
Offline


-=3Dfx still rox!=-

Posts: 2011
Newcastle U.K.
Gender: male
Re: Help Identificating this board please
Reply #28 - 07.02.06 at 20:55:11
 
It's such a shame that 3Dfx were so uptight about licencing their technology... Roll Eyes

...just imagine if they had let MORE companies than just Q3D use their chips in simulation hardware. Tongue

Who knows, there might even have been a 32 way Voodoo 2 server (mind melts thinking about it!) Shocked
Back to top
 

-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
themadhaxor  
IP Logged
 
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Help Identificating this board please
Reply #29 - 08.02.06 at 03:37:13
 
The 8-way Mercury System looks pretty awesome. It's hard for me to amagine 32-way but then, I've never seen a 8164 in action Undecided
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
Pages: 1 2 3 4 
Send Topic Print