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non-3dfx 3D Accelerators of the past... (Read 2447 times)
FalconFly
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non-3dfx 3D Accelerators of the past...
21.07.04 at 01:00:34
 
Looking at some of my (very) old 3D Hardware (non-3dfx), I had the Idea of opening a new Thread dedicated to it.

Name, and (if possible) give Images of non-3dfx Cards of the past that have a history; feel free to write the personal experiences/highlights/failures you had with them Smiley

Maybe it helps getting a more complete overview of the 3D Accelerator History, and possibly gives other venerable Hardware a bit of showcasing.


I'll just start off with a couple of Images :

Trident Blade3D
...

Rendition Verite V2200 ...
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gdonovan
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Re: non-3dfx 3D Accelerators of the past...
Reply #1 - 21.07.04 at 03:19:48
 
Quote:
Name, and (if possible) give Images of non-3dfx Cards of the past that have a history; feel free to write the personal experiences/highlights/failures you had with them Smiley


I740 8 meg- First AGP card I purchased for use with new BX board and V2. Very underrated little chip with great intel reference drivers and very good image quailty. Use to play opengl Quake II all the time with no problems and reasonable framerate. I own a Starfighter I740 Real3d card and a new boxed Diamond G-640 card which is the same as my original.

Riva128 4 meg- I own a Velocity 128 PCI with TV out. Terrible picture quaility and the STB drivers were craptacular. The TV out tab would vanish for no reason and the drivers would have to be reinstalled. I'm astonished anyone could even begin to compare this chipset to a voodoo graphics.

TNT I- I own a Canopus 2500 from a lot buy, top of the line back in the day. I had for a short time a Diamond Viper, was fast enough and the image quality was improved over the Riva 128 but Nvidia had lots of egg on their face when it was finally released far below the mhz rating it was hyped up too.

Fireglpro from Diamond- Slow and sloppy rendering, picked up from a lot buy.

Other cards here-

S3 Virge, ATI Rage Ultra, ATI 3d Rage II, GF2MX, ATI mach64, Tsing labs ET 6000 (yes not a 3d card but a heck of a DOS gaming card back in the day!)

I'm planning on doing a number of benchmarks with oldschool cards and games in the next few months. I have been picking up 3dfx cards through lot buys and have other brand cards as a result. Just something to idle away the time...

I'll take some pics of the cards in a few days.

Gary
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« Last Edit: 21.07.04 at 16:15:37 by gdonovan »  

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janskjaer
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Re: non-3dfx 3D Accelerators of the past...
Reply #2 - 21.07.04 at 13:32:29
 
Apart from the Voodoo's, the only cards I ever ever used is the current Radeon 9500 Pro Grin, nVIDIA GeForce2 Pro DDR (good card) and way before my 3dfx time I had an ATI Mach64, and Rage Pro (more or less same thing I thought!?  ???)

My cousin had the infamous S3 Trio in his early computing days. I suppose that doesn't count as a venerable 3D card though.
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Re: non-3dfx 3D Accelerators of the past...
Reply #3 - 21.07.04 at 14:01:31
 
Hi,  Grin

I had have:

S3 Trio AGP
TnT2 AGP
GF4 mmx440
GF2 ULTRA
GF3 TI 500
Ati 9200 PCI


REgards,
Oscar
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FalconFly
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Re: non-3dfx 3D Accelerators of the past...
Reply #4 - 21.07.04 at 16:00:46
 
My personal non-3dfx 3D Video Card History, while we're at it *g* :

Apocalypse 3D (PowerVR)
(this Card was purchased towards the end of 1996 I think, and lacking suitable 3D Games, turned out to be completely useless for me at that time. The Card was actually returned and luckily fully refunded just a week later)

Matrox Mystique 2MB
(the Mystique was terrible in 3D by all means, but was cheap and a nice&fast 2D platform for the Voodoo2. I don't remember why, but it replaced the venerable Hercules Dynamite 128/Video (Tseng Labs ET4000), albeit with only minimal performance gains in 2D... Funny Detail : It will be remembered as the first Video Card, that I ever flashed a newer Bios onto.)

intel i740 4MB
(don't remember why or where I got it, but for what it was worth, it did surprisingly well. However, it never received a MiniGL, so it was sold after being unable to support GLquake in any reasonable manner. It will be remembered as a reliable piece of Hardware in my memories.)

Riva128 4MB
(this bulk Card served as a cheap 2D platform for the Voodoo2 as well, as its 3D Image quality (gruesome stippled Alpha) and performance were quite terrible. OpenGL support was non-existent, and MiniGL support was early Beta at best. First noted that NVidia didn't implemented API-specific Gamma Correction, so Games all looked like "Alone in the Dark" unless one was to totally overbright the entire Desktop every bloody single time before launching a Game. 2 of its type failed within one year.)

Matrox G100 8MB
(cheap bulk Card was chosen after the terrible experiences with the Riva128. Image Quality was marginally better than the Riva128, but performance was a crawl as well. Still, I remember it as a fast 2D platform with outstanding 2D quality, and I used its capability to render within a Window for building Battlezone Maps in the Game's 3D Editor at that time)

RivaTNT 16MB
(I don't remember why on earth I bought this Card, but this Diamond Viper V550, namely the NVidia Drivers of that time actually gave me so much trouble that I eventually had to permanently remove it from the System and scrap it; >still< lacking any useful 3D-specific Gamma Correction, also this Board turned out just as useless. It was never used for 3D, and performance was slightly inferior to the Voodoo2, except for Direct3D maybe. Worst Driver-related and experience of massive instability I ever made in my lifetime)

RivaTNT2 M64 32MB
(this OEM Board came with my first AMD Athlon System, and was used as a 2D Platform for the Voodoo2 SLI at that time. OpenGL (at that time) was not good, but it gave surprisingly "okay" performance under Direct3D. >Still< lacking API-specific Gamma Correction, not very useful. At least this one was working flawless and trouble-free during its entire period of duty...)

ATI Radeon 9700pro 128MB
(was needed for more competitive performance under UT2003, and indeed was a worthy successor for my venerable Voodoo5 by all means. Performance and Image Quality were unseen before, and it turned out to be an awesome experience. Possibly the best 3D Hardware I ever bought, although the Catalyst Series started to decrease in quality after ~Cat 4.2. OmegaDrivers were needed after that to disable the AniSo "optimizations" ... )

ATI Radeon 7500 Ultra 64MB
(this Card was actually exchanged plus money bonus for a GeForce3 Ti200, that I got with a complete System. It went into the 2nd Game Rig in order to to play UT2003 with better performance for (more fair) local LAN sessions Wink , where it replaced a Voodoo4. Performance and Quality by far exceeded all expectations, due to its surprisingly powerful T&L Engine and bandwidth. Really nice Card, and massively under-estimated by many)

ATI Radeon 9800pro 128MB
(recently bought actually for no reason (!), after the 1 year old Radeon 9700pro was incorrectly deemed defective. Stupid me, but heck, got a small performance boost from it Roll Eyes )
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« Last Edit: 02.09.04 at 03:02:58 by FalconFly »  
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nudgegoonies
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Re: non-3dfx 3D Accelerators of the past...
Reply #5 - 21.07.04 at 22:35:05
 
If i ever get my scanner back to work i will scan my Creative 3D Blaster PCI (Rendition Verite 1000). Does anybody know games (except Papyrus GPL, Nascar, Indycar, etc.) who support this car native?

Regards,
Andreas
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Board: Asus CUSL-2-C (Chipset: Intel i815), CPU: Intel PIII 933, RAM: 2 Infineon 128MB (1 PC133-333, 1 PC133-222) and 1 Infineon 256MB (PC 333-333) SD-RAM, Video: 3dfx Voodoo 3 3000 AGP, TV: LifeView FlyKit (Chipset: BT848, Tuner: No), Sound: Creative Labs Soundblaster PCI 512, NET: 3COM Etherlink XL Combo OS: Windows 98SE with SESP21D, Video Driver: 1.07.00 with GLIDE and OGL from 1.07.00b
 
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FalconFly
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Re: non-3dfx 3D Accelerators of the past...
Reply #6 - 21.07.04 at 23:25:25
 
Seems Mechwarrior 2 had a native Rendition Patch, and I'm almost sure the Game shipped in a special Edition for other Retail Cards as well.
(heck, seems here wasn't a Card that Mechwarrior 2 didn't ship in a special Edition for *g*, I even own a "intel Pentium Edition" Wink )
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« Last Edit: 26.07.04 at 23:36:24 by FalconFly »  
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Obi-Wan_Kenobi
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Re: non-3dfx 3D Accelerators of the past...
Reply #7 - 02.09.04 at 02:45:42
 
Aloha !

I have some nice ones too:

ATi Rage Fury MAXX AGP 64MB Rev M3 0040
Bought this one for 42 Euro's , that's Postal Services included. In use in my good old AMD K6-2 500 @ 550 for older games.

Diamond Multimedia ViperII Z200 32MB + Composite TV-Out & S/Video Out. S3 Savage 2000
this one is still in use in my mom's Intel Pentium4 Willamette 1700Mhz LOL  Grin it uses Australian T&L drivers got those from dansdata once long ago  Tongue

Hercules 3D ProphetII ULTRA 64MB Rev A 0038 nVidia GeForce2 ULTRA / NV16.
Bought this card because of the nice blue PCB and it's a NV16 which makes it kinda special to me.

MTek GeForce4 Ti-4200 8X AGP 128MB DDR1 ViVo nVidia GeForce4 Ti-4200 with AGP x8 / NV28.
This one is still in use in my dad's AMD AthlonXP 2000+.

Leadtek WinFast A250 ULTRA TD AGP 128MB DDR1 nVidia GeForce4 Ti-4600 ULTRA /NV25.
still in use in my AMD AthlonXP 2700+ allong side it is my 3dfx Voodoo5 5500 PCI Rev A1 2900  Grin

Leadtek WinFast GeForce3 Titanium 500 ULTRA TDH AGP 64MB DDR1 nVidia GeForce3 Ti-500 ULTRA /NV20Ti
Baught this card for 42 Euro's it's my favourite GeForce3  the GeForce3 Ti 500 was also the fastest GeForce3.

Hercules 3D Prophet 9700 Pro 128MB DDR1 X-Mas Red Edition! ATi Radeon 9700 Pro / R300.
This is a red PCB version of the Hercules 9700 Pro which was released in the  christmas period  Cheesy , normally they are blue and not red.This one is still being used in my Dual AMD AthlonMP 2200+ for games and other things.

XFX GeForce 6800 GT AGP Dual DVI 256MB GDDR3 1.8ns nVidia GeForce 6800 GT / NV40.
In use in my new AMD Athlon64 Clawhammer 3200+ with 1MB of L2 cache. this is my Doom3 - FarCry - Flight Simulator 2004 - Jedi Academy - FreeLancer gam'n rig Lips Sealed

The Radeon 9800 Pro died , it only lived 1,5 Months :| So I returned it the the Local PC store and thus recieved my money back, and ths NV40 GT is it's better replacement.
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« Last Edit: 04.11.05 at 21:35:13 by N/A »  
 
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FalconFly
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Re: non-3dfx 3D Accelerators of the past...
Reply #8 - 02.09.04 at 03:03:37
 
Oops, corrected it Smiley
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Re: non-3dfx 3D Accelerators of the past...
Reply #9 - 02.09.04 at 04:48:30
 
Heh, I still hava an old rendition verite V2200 lying around somewhere too! Wink

It's TOTALLY identical to the one Falcon has! Grin

I've an 'odd' story about this little card... Roll Eyes

When it came out it was one of the few 8MB versions of the card - most others were just 4MB... Tongue

I accidentally flashed the card with a 4MB BIOS and thought "OOPS! - I'd best flash that back to 8MB..." Shocked

Problem was that the update from Hercules was a DOS executable that needed LOTS of base memory - so it didn't run - AT ALL! Cry

So, like any competent hex-editing geek would do - I found the start and end strings of the BIOS file 'within' the EXE. Used my fave hex editor to copy and paste into a new file, and save the 8MB BIOS. Cheesy

Then I used the DIAMOND DOS flash program to reflash the card with the HEX-edited 8MB BIOS and viola! Grin

The card still works great in full 8MB mode... 8)

If anyone is interested, I have a hacked OpenGL driver for Quake 2 that I found AGES ago which let's this little card run the game as fast (or close to) a V2 SLI rig would have! Wink

SWEET! 8)
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Re: non-3dfx 3D Accelerators of the past...
Reply #10 - 02.09.04 at 17:17:46
 
S3 Virge DX (PCI, 4 Mb EDO)
getting dust inside an unused 486. In old days, it was called a "3D decelerator" Grin

Matrox Mystique 220 (PCI, 4 Mb SGRAM)
2D card for the Voodoo Graphics. It didn't support ANYTHING: no bilinear filtering, no MIP mapping, no alpha blending, no fog, no transparency... Pros: faster than Virge in 2D Tongue

Matrox m3D PowerVR PCX2 (PCI, 4 Mb SDRAM)
non-3dfx add-on 3D card, like Voodoo1/2. Well, not exactly like Voodoos: it didn't support the blending modes that are needed for colored lighting. A curious piece of deferred rendering technology: on-chip Z buffer, all RAM dedicated to textures, had neither frame buffer (it used primary card's memory), nor pass-through cable (it used PCI transfers).

Number Nine Revolution 3D (PCI, 8 Mb WRAM)
2D card for the PowerVR PCX2. Well, this one did support EVERYTHING that Mystique didn't... but at the price of speed. Very, very, VERY SLOW, and no OpenGL support at all (in Win9x, there was a MCD for NT). PCX2 had at least a miniGL driver for Win9x that allowed to play glQuake, Quake II, Half-Life, and not many more. Nine's Pros: an external RAMDAC Tongue

3DLabs Permedia2 (PCI, 8 Mb SGRAM)
2D card for Voodoo2 SLI in PCI-only motherboard. An almost professional card for wireframe and polygon mesh acceleration in OpenGL, CAD & NT environment, but suffered from a serious lack of fillrate power that made it a below-average card for gaming. Like PCX2, it didn't support an important blending mode, which really hurts it when rendering engine uses colored lightmaps. Anyway, one of the first consumer 3D cards with OpenGL ICD.

Matrox Millenium G200 (AGP, 16 Mb SGRAM)
2D card for Voodoo2 SLI in AGP motherboard. First and only one in this crap collection to have both D3D and OpenGL decent performance. Not by today's standards, of course: it doesn't even support multitexturing (T&L? What the hell is that?)  Grin

And I wouldn't call these ones "accelerators of the past", since they're still useful:

Creative GeForce 256 (AGP, 32 Mb DDR)
Hercules Kyro II 4500-TV (AGP, 64 Mb SDR)
Gigabyte Radeon 9000 Pro (AGP, 64 Mb DDR)
MSI GeForce4 Ti4200@4400 (AGP, 64 Mb DDR)
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« Last Edit: 30.09.04 at 20:59:14 by batracio »  

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Re: non-3dfx 3D Accelerators of the past...
Reply #11 - 16.09.04 at 16:33:48
 
I have a few:

A GeForce 2 MX 200 and a 400.
http://xn--grsten-jua.se/3dfx/images/mx200.jpg
http://xn--grsten-jua.se/3dfx/images/mx400.jpg

A Geforce 256
http://xn--grsten-jua.se/3dfx/images/geforce256.jpg

Non-working 3DPower GeForce 3 TI500 64 MB AGP TV
http://xn--grsten-jua.se/3dfx/images/geforce3.jpg

A Nvidia Vanta
http://xn--grsten-jua.se/3dfx/images/vanta.jpg
http://xn--grsten-jua.se/3dfx/images/vantachip.jpg

A Hercules 3D Prophet 4500
http://xn--grsten-jua.se/3dfx/images/prophet4500.jpg
http://xn--grsten-jua.se/3dfx/images/prophet4500fan.jpg

All them are usual to me except the Vanta - what exactly is the Vanta? The card before what?

I also have a odd card that I presume ain't a 3d card but that I wonder if anyone of you knows anything about: Matrox MGA - a picture @ http://xn--grsten-jua.se/3dfx/images/matrox.jpg

EDIT: The "unknown" card appears to be a Matrox G100 - and it is a 3d accelerator Smiley I got it when I bought a used computer and exchanged to a V5 the minute I got it soo I didn't know a shit about it Smiley
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« Last Edit: 16.09.04 at 16:50:28 by 3dfx_goblin »  

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Re: non-3dfx 3D Accelerators of the past...
Reply #12 - 01.12.04 at 04:21:08
 
was bored, went through some of the post and seen this one. List of cards, either still have or have owned.

Diamond 2 meg Pro (don't remember what it was, used it for my Voodoo 2)

Voodoo 2 was actually my first 3D card but didn't realize it needed two cards to run it, hence forth the Diamond 2 meg card.

Voodoo 3 3000 agp

Voodoo  5 5500 agp

ATI's first Radeon VIVO 64 meg (Bought after the end of 3DFX) Thought it was going to be at least compareable to the V5, not even close. Drivers came out every 6 months at the time for the card. Card just sucked. I've used it since the new Cat. drivers have been release and have noticed that runs alot smoother then it ever has. Still have the card, don't use it though.

Ge-Force 2 MMX 400 - Card sucked. Didn't know much about cards at the time and thought it'd be an upgrade. Got rid of it a week after I had it.

Kryo II 64 meg. Card rocked. Loved it, Lack of T&L hurt this card big time though. Graphics and performance for the V5 was only matched by this card at the time (at least in my opinion).

Radeon 8500 128 meg (the real one, not the LE version turned 8500). Still using this card in a spare gaming machine.

Giga X Cube Radeon 9600 Pro 256 meg. In current gaming system.

That's it for now, looking at either the X700 Pro or something else when I build my new machine.

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Obi-Wan_Kenobi
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Re: non-3dfx 3D Accelerators of the past...
Reply #13 - 01.12.04 at 13:04:54
 
Well my poor little Connect3D 9800 pro 128 just died, I only had it for  just  1 month and 14 days  Undecided, so i did recieve my money back, good service, hehe

so a month later, i bought a XFX GeForce 6800 GT 256MB GDDR3 Dual DVI for 419 Euro's at the HCC Beurs in Utrecht, that's like the dutch PC expo, the biggest one in Holland Smiley

Thankx to dborca and zeckensack a very good friend of dborca,  I got 3dfx Glide working on my GeForce 68000 GT Smiley

here my topic on that idea:

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1456

andere the very usefull tool too:

http://www.zeckensack.de/glide/archive/GlideWrapper080e.exe

here the source:

http://www.zeckensack.de/glide/index.html

anyway I ran Unreal Tournament in Glide at reso 1024 x 768x 16 with FSAA x8S and AF x16 and got a nice 112Frames per sec on my A64 3200+ 1MB L2 machine.

First I thought that isn't much but zeckensack said that is quite alot, and it's kinda stressfull for my NV40.

Here's the fun part, the NV40 has the M-Buffer, that's  the part from the Rampage, it make your gameplay with FSAA at higher reso playble without large dropouts, and yes at 1600x 1200x 16 in glide i got with FSAA x8S and AF x16 an nice and clean 80 frames per sec. not bad.

The NV40 also has well known features of the T-Buffer too,
it has Motion Blur, depth of field Blur, Soft Shadows and Soft Reflections, so most of 3dfx's technology has been put into NV40, the only thing that was missing was the famous API --> 3dfx Glide.

This is what I learned from dborca:

nVidia does not have a Glide-like low-level interface. it was 3dfx proprietary, yet the API was public. i don't know what went wrong, but it was never adopted by other companies. perhaps it was so closely designed around the Voodoo chips. Glide was a RASTERIZATION library, and many RENDERING libraries could have been built on top of Glide, sparing the renderer of the grossy cross-platform details. however, Glide COULD have been a bit more lenient / general. then, maybe - just maybe - it could have been embraced by other IHVs.

I suppose it is still possible to use Glide but then in an other way. At first the NV 40 is a GPU they are programable, so maybe it's possible to implent the Glide API in the NV40 it's self.


So dborca also added this:

speaking of http://www.zeckensack.de/, i personally never tested it. but the guy knows what he's doing (also, the lib is pretty uptodate: after i pointed out a bug in his wbuffer code, he fixed the problem asap).

And that gave me a new chance of trying Glide on my NV40 based card, though this is one of the best glide based wrappers out there.

So I learned that MesaFX on a Geforce isn't so sufficiant, because they already have good OpenGL them selves, at first i though I could use MesaFX working on the GeForce 6800 GT to get Glide working, but nope that wasn't the fact!

anyway my Experiment with a non-3dfx card is verywell done with. But Is there a way to implent 3dfx Glide API in The NV40 it's self?

f someone knows this, just yell it out Wink

So here's my new Card:)


...
...
...

Here the nice Box:
...

And here the added gear and booklets:
...
...

and yes the PCB is Blue and not green, the green PCB cards are older .
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« Last Edit: 01.12.04 at 13:10:20 by N/A »  
 
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Obi-Wan_Kenobi
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Re: non-3dfx 3D Accelerators of the past...
Reply #14 - 01.12.04 at 16:35:49
 
Quote:
The most interesting non-3dfx 3dcard I have:
http://img132.exs.cx/img132/7962/NECPowerVR.jpg

Other cards aren't interesting, they vary from TNT's to GeForce's, ATi cards etc...boring  Lips Sealed




sorry but  i feel offended here and so might the rest,

please don't try and be mister i have everything, because that isn't nice towards other people and me either



Angry
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